Mojang Studios: Difference between revisions
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{{Infobox company |
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'''Mojang Studios'''{{fn|pronounced {{Audio|MojangPronunciationEnglish.ogg|/moʊˈdʒæŋ/|link2='''''ᴍᴏʜ'''-jang''}}<ref>{{tweet|marc_irl|610555752504262657|Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it...|June 15, 2015}}</ref><ref>{{tweet|Marc_IRL|1107749696552996865|It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang.|March 18, 2019}}</ref><ref>{{tweet|Marc_IRL|1262066231399657475|Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋|May 17, 2020}}</ref>}} |
'''Mojang Studios''',{{fn|pronounced {{Audio|MojangPronunciationEnglish.ogg|/moʊˈdʒæŋ/|link2='''''ᴍᴏʜ'''-jang''}}<ref>{{tweet|marc_irl|610555752504262657|Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it...|June 15, 2015}}</ref><ref>{{tweet|Marc_IRL|1107749696552996865|It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang.|March 18, 2019}}</ref><ref>{{tweet|Marc_IRL|1262066231399657475|Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋|May 17, 2020}}</ref>}} business name '''Mojang AB''', is a first-party game developer for [[Xbox Game Studios]]. It is primarily known for the creation and development of ''Minecraft''. As of 2021, Mojang Studios has around 600 employees in multiple locations around the world.<ref>{{tweet|Marc_IRL|1367569301486653442|date=March 4, 2021|I think this tweet is another reason I don’t do it: everyone assumes that all ~600 people at Mojang directly create Minecraft Java and Bedrock 😂 And half the questions would be about that.}}</ref> |
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== History == |
== History == |
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== Locations == |
== Locations == |
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[[File:Mojang office 1.jpg|thumb|Mojang Office]] |
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Mojang Studios in Stockholm is the home office of the larger ''Minecraft'' studio and is where the decisions regarding the ''Minecraft'' franchise are made. Mojang Studios also includes satellite offices in {{w|Redmond, Washington}}, {{w|London}}, {{w| |
Mojang Studios in Stockholm is the home office of the larger ''Minecraft'' studio and is where the decisions regarding the ''Minecraft'' franchise are made. Mojang Studios also includes satellite offices in {{w|Redmond, Washington}}, {{w|London}}, {{w|Shanghai}}, and {{w|Tokyo}}, sharing a single studio budget and studio vision between all locations. The head of Mojang Studios is [[Åsa Bredin]] who is assisted by Mojang Chief Operating Officer [[Annie Chenn]]. |
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The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that {{el|ee}} is developed primarily in Redmond, and {{el|je}} is developed primarily in Stockholm.<ref>[[Talk:Mojang Studios#On the topic of how Mojang and Microsoft Studios and so forth are presented|"On the topic of how Mojang and Microsoft Studios and so forth are presented"]]</ref> The London office works closely with platform partners in Europe as well as partner studio [[4J Studios]]. The Shangai office works closely with the partner studio {{w|NetEase}}. The Tokyo office works closely with platform partners in Japan and Asia. |
The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that {{el|ee}} is developed primarily in Redmond, and {{el|je}} is developed primarily in Stockholm.<ref>[[Talk:Mojang Studios#On the topic of how Mojang and Microsoft Studios and so forth are presented|"On the topic of how Mojang and Microsoft Studios and so forth are presented"]]</ref> The London office works closely with platform partners in Europe as well as partner studio [[4J Studios]]. The Shangai office works closely with the partner studio {{w|NetEase}}. The Tokyo office works closely with platform partners in Japan and Asia. |
Latest revision as of 07:09, 20 April 2025
Formerly |
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Xbox Game Studios (2014–present) |
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Mojang Studios,[a] business name Mojang AB, is a first-party game developer for Xbox Game Studios. It is primarily known for the creation and development of Minecraft. As of 2021, Mojang Studios has around 600 employees in multiple locations around the world.[4]
History[edit | edit source]
Markus Persson and Rolf Jansson started development on the massively multiplayer online role-playing game Wurm Online in 2003,[5] using the name Mojang Specifications.[6] Persson and Jansson incorporated their business under the name Mojang Specifications AB in 2007. Persson soon left and wished to reuse the name "Mojang"; Jansson renamed his company to Onetoofree AB, and later to Code Club AB.
During early development on Minecraft, Persson reused the name Mojang Specifications. After declining a job offer at Valve, Persson incorporated Mojang Specifications as Mojang AB ("Mojäng Aktiebolag", Swedish for "Gadget Ltd.") with Jakob Porsér.[7] Persson then hired Carl Manneh as CEO, since both wanted to focus on Minecraft 's development.
Mojang publicly announced on September 15, 2014 that they would be bought by Microsoft for US$2.5 billion,[8][9][10][11] and they subsequently became a subsidiary of Microsoft Studios (now known as Xbox Game Studios) on November 6, 2014.[12] Mojang AB as a legal entity continues to exist as a wholly-owned subsidiary.
On May 17, 2020, on Minecraft's 11th anniversary, Mojang announced that they were changing their name to Mojang Studios, unveiling a new logo and a logo animation.[13]
Locations[edit | edit source]

Mojang Studios in Stockholm is the home office of the larger Minecraft studio and is where the decisions regarding the Minecraft franchise are made. Mojang Studios also includes satellite offices in Redmond, Washington, London, Shanghai, and Tokyo, sharing a single studio budget and studio vision between all locations. The head of Mojang Studios is Åsa Bredin who is assisted by Mojang Chief Operating Officer Annie Chenn.
The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that Minecraft Education is developed primarily in Redmond, and Java Edition is developed primarily in Stockholm.[14] The London office works closely with platform partners in Europe as well as partner studio 4J Studios. The Shangai office works closely with the partner studio NetEase. The Tokyo office works closely with platform partners in Japan and Asia.
Games[edit | edit source]
Minecraft games[edit | edit source]
- Minecraft (Java and Bedrock)
- Minecraft: Story Mode
- Minecraft: Story Mode - Season Two
- Minecraft Earth
- Minecraft Dungeons
- Minecraft Dungeons Arcade
- Minecraft Legends
Other games[edit | edit source]
Caller's Bane[edit | edit source]


Main Wiki: Caller's Bane Wiki
Caller's Bane (originally known as Scrolls) is a Mojang developed game first conceived and developed by Jakob Porsér,[15] with Måns Olson and Henrik Pettersson joining later on,[16] announced on March 2, 2011,[17] it aims to combine elements from trading card games and traditional board games in the strategy genre.
In August 2011, Mojang had been threatened with legal action by the legal team representing ZeniMax Media with the accusation being that the original title "Scrolls" infringes on the The Elder Scrolls trademark, a series of role-playing video games published by Bethesda Softworks (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,[18] and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "Scrolls" was allowed to remain.
The game was first made available to a limited number of people through alpha key giveaways, starting from July 5, 2012.[19] It then hit beta on June 3, 2013,[20] since then it was purchasable at a discounted price. The game was fully released on December 11, 2014 on Windows, macOS, and Android,[21] but on June 29th, 2015, Mojang announced that development of Scrolls would cease as "the game has reached a point where it can no longer sustain continuous development".[22] Servers for the game didn’t shut down, however, until February 13, 2018.[23]
On June 20, 2018, it was announced that the game would be released for free, along with changing the name from Scrolls to Caller's Bane.[24]
Cobalt[edit | edit source]

Main Wiki: Cobalt Wiki
Cobalt is an action game developed by Oxeye Game Studios and published / co-developed by Mojang. Announced on August 16, 2011,[25] the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it.
Cobalt is written in Lua, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was then offered at a discounted price.[26][27] On August 20, 2013, Cobalt was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.[28]
Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,[29] but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.[30]
Cobalt W.A.S.D.[edit | edit source]

Cobalt W.A.S.D. (short for Cobalt W.A.S.D. Aim Shoot Destroy) is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of Cobalt, focusing on the Team Deathmatch mode.[31]
The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.[32]
Crown and Council[edit | edit source]

Crown and Council is a casual strategy game fully created by Henrik Pettersson.[33] It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games History of the World and Slay, although many compare it to Risk.
The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.[34][35] There are 75 maps, with additional maps being procedurally generated.[36]
He originally said he planned on continuing working on the game to fix bugs and add features.[37] An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.[38]
Game jam games[edit | edit source]
Catacomb Snatch[edit | edit source]

Main Wiki: Catacomb Snatch Wiki
Catacomb Snatch is a game developed by Mojang as part of the first annual Mojam charity event, which took place on February 17, 2012 and lasted for 60 hours.[39] During this time, Mojang Studios created a brand-new game from scratch, called Catacomb Snatch. Using the results of a poll in which both the most and least voted for categories were mixed together, the game features an "RTS-shoot 'em up" genre and "steampunk-Ancient Egypt" theme. The Humble Indie Bundle website featured live-stream footage of the development, and took donations; those who donated received access to the game not only once it was completed, but when the developers released stable builds during the event.[40]
The objective of the game is to collect 50 batches of treasure from a Treasure Trove located somewhere on the randomly generated map before your opponent. Players can gather money by destroying enemies such as bats, cobras, mummies and pharaohs, and collecting the coins that they drop. These coins can then be used to buy automatic turrets, coin harvesters, bombs, and rails and railcarts from your Base Camp, in order to help you defend and expand your territory, earn money, destroy obstacles, and build railways.[41] The game can be played both against an AI opponent in singleplayer or against another player in multiplayer.
Catacomb Snatch features a soundtrack created by C418 in collaboration with artist Anosou, or Mattias Häggström Gerdt,[42] who also created the music for Cobalt. The game can be downloaded and played for free here.
Nuclear Pizza War[edit | edit source]
A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.
Endless Nuclear Kittens[edit | edit source]
A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.
Battle Frogs[edit | edit source]
A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.
Docktor[edit | edit source]
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
Healthcare Evolved[edit | edit source]
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
Snake Oil Stanley[edit | edit source]
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
Unreleased games[edit | edit source]
0x10c[edit | edit source]

Following the end to his involvement with Minecraft, Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10c is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for Mars Effect, citing the lawsuit with Bethesda as an inspiration.[43] However, the gameplay elements remained true and on April 3, 2012, Mojang revealed it as a space sandbox title.[44]
The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.[45] Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.[46]
On September 15, 2014, the soundtrack for the game was released by Daniel Rosenfeld.[47]
Brickcraft[edit | edit source]
From September 5, 2011[48] to July 19, 2012, Mojang was co-developing a video game titled Brickcraft (codenamed Project Rex Kwon Do) alongside The Lego Group. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (Minecraft, Scrolls, and 0x10c at the time).[49] Despite the cancellation, The Lego Group briefly considered acquiring Mojang, but according to Ronny Scherer, the senior director for the LEGO Games Asia/Pacific division, they decided against it as Minecraft "was still emerging" and they had "no guarantee that it would end up becoming the cultural phenomenon that it became".[50]
RubyDung[edit | edit source]
RubyDung, short for "Rubylands Dungeon Game",[51] was a Dwarf Fortress-inspired game being developed by Notch in early 2009. The game would have focused on being easier to play and more accessible than its predecessor, and would have featured both isometric and first-person viewing modes. Upon discovering Infiniminer, Notch decided a first-person block-based game would be a better choice for the kind of gameplay he had in mind,[52] and code and art from RubyDung was reused to create Minecraft.
Zombie Town[edit | edit source]
Zombie Town was a GTA: Chinatown Wars-inspired game being developed by Notch in early 2009. It would have been a zombie game based on one of Notch’s earlier projects, Left 4k Dead. The game was never completed, but Notch later reused its character models and textures for the player character in Minecraft.
Employees[edit | edit source]
Former Office tour[edit | edit source]
Gallery[edit | edit source]
Logos[edit | edit source]
Wordmarks[edit | edit source]
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Mojang's wordmark logo from 2011 to 2013.
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Mojang's wordmark logo from 2013 to 2020.
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Mojang Studios' current wordmark logo.
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Mojang Studios' current alternative wordmark logo.
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Mojang Studios' current alternative red wordmark logo.
Icons[edit | edit source]
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Mojang Studios' current stacked logo.
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Mojang Studios' current png stacked logo.
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Mojang's logo from 2013 to 2020.
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The Mojang logo that was once used on their YouTube channel TeamMojang.
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Mojang's logo from 2011 to 2013.
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Mojang Specifications logo, from 2009 to 2011.
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Mojang Support logo.
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Mojang Status logo.
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Mojang's Pride logo.
Splash screen logos[edit | edit source]
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Before Mojang, Markus Persson called his studio "BitSeven Productions". (c. 1995)[53]
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Mojang logo that was featured in the cancelled game 0x10c.
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Mojang Specifications logo splash screen used in Minecraft (Java Edition) from Alpha v1.0.4 until Beta 1.3.
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Mojang logo splash screen used in Java Edition 3D Shareware v1.34 and 20w14infinite.
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Mojang logo splash screen used in Java Edition 3D Shareware v1.34 and 20w14infinite (Animated with sound).
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Mojang Studios' animated splash screen with sound for Minecraft Dungeons.
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Mojang Studios' animated logo.
Capes[edit | edit source]
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The Mojang cape from 2010 to 2015.
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The Mojang cape from 2015 to 2021.
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The current Mojang Studios cape.
Other[edit | edit source]
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The Mojang logo used on the support page.
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The footer logo used on the old Minecraft Realms website.[54]
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The Mojang’s old footer logo.
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Mojang's footer logo before 2013.
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The Mojang logo on Notch's business card from 2009.
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Another version.
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The 2013 logo.
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The 2013 logo.
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An unused space-themed design.
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Another logo.
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Coat of arms logo.
Employees[edit | edit source]
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The M Team, working hard to make games.
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Mojang's employees, in their Minecraft suits.
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An average day at the office.
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Another average day at the office.
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The average Minecraft developer.
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JahKob in real life.
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Jeb in real life.
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Junkboy in real life.
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Working hard in Mojang.
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Mojang, doing their work.
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Mojang's trophy wall.
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First shirts ever sold by Mojang, featuring the classic Mojang Specifications logo.
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Mojang prepares for their move to a larger facility.
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Mojang building directory board with a note from some griefers.[55]
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Mojang Pax display.[56]
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Oil paintings of most of the Mojang employees.[57]
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The Mojang support team hanging out in the ball pit.[59]
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The developer cast of Minecraft in Java Edition 3D Shareware v1.34.
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A compilation of several employees' old Mojang avatars.
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Mojang Office in 2025.
Notes[edit | edit source]
References[edit | edit source]
- ↑ "Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it..." – @Marc_IRL (Marc Watson) on X (formerly Twitter), June 15, 2015
- ↑ "It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang." – @Marc_IRL (Marc Watson) on X (formerly Twitter), March 18, 2019
- ↑ "Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋" – @Marc_IRL (Marc Watson) on X (formerly Twitter), May 17, 2020
- ↑ "I think this tweet is another reason I don’t do it: everyone assumes that all ~600 people at Mojang directly create Minecraft Java and Bedrock 😂 And half the questions would be about that." – @Marc_IRL (Marc Watson) on X (formerly Twitter), March 4, 2021
- ↑ "Wurm Online hitting version 1.0 after almost a decade" by Alice O'Connor – ShackNews, December 4, 2012.
- ↑ "Wurm Online" (archived) .
- ↑ "The history of Minecraft" by Alex Cox – TechRadar, June 13, 2018.
- ↑ "Yes, we’re being bought by Microsoft" (archived) by Owen Jones – mojang.com, September 15, 2014.
- ↑ "Minecraft to join Microsoft" – Microsoft News, September 15, 2014.
- ↑ "Minecraft to Join Microsoft" by Phil Spencer – Xbox News, September 15, 2014.
- ↑ "Minecraft to Join Microsoft" – Xbox on YouTube, September 15, 2014
- ↑ "It's official, today we welcome Mojang to the Microsoft Studios family. We're excited for the possibilities ahead w/the Minecraft community." – @XboxP3 on X (formerly Twitter), November 6, 2014
- ↑ "Meet Mojang Studios" – Minecraft.net, May 17, 2020.
- ↑ "On the topic of how Mojang and Microsoft Studios and so forth are presented"
- ↑ Caller's Bane
- ↑ "Team changes" – ScrollsDev, February 6, 2014, Tumblr
- ↑ "Introducing our New Game: Scrolls" (archived) by Jakob Porsér – Mojang.com, March 2, 2011.
- ↑ "We won the interim injunction! We can keep using the name "Scrolls"." – @notch (Markus Persson) on X (formerly Twitter), October 18, 2011
- ↑ "Ready, Set, Alpha!" (archived) by Jakob Porsér – Caller's Bane, July 5, 2012.
- ↑ "We've hit open beta! Scrolls is now on-sale!" (archived) by Owen Jones – Caller's Bane, June 3, 2013.
- ↑ "Scrolls released on PC, Mac, and Android tablets!" (archived) by Owen Jones – Caller's Bane, December 11, 2014.
- ↑ "It's been a Blast Automaton!" (archived) – Caller's Bane, June 29, 2015.
- ↑ "Status update" (archived) by Måns Olson – Caller's Bane, February 6, 2018.
- ↑ "The game is now free!" (archived) by Måns Olson – Caller's Bane, June 20, 2018.
- ↑ "Introducing Cobalt" (archived) by Carl Manneh – Mojang.com, August 18, 2011.
- ↑ "Cobalt pre-orders around the next bend!" (archived) by Carl Manneh – Mojang.com, December 12, 2011.
- ↑ "Say hello to Cobalt" (archived) by Carl Manneh – Mojang.com, December 16, 2011.
- ↑ "Cobalt is coming to Xbox 360 and Xbox One!" (archived) by Owen Jones – Mojang.com, August 20, 2013.
- ↑ "Radio Cobalt Episode One - The Basics" (archived) by Owen Jones – Mojang.com, February 4, 2014.
- ↑ "Cobalt coming to Xbox and Steam February 2nd" (archived) by Owen Jones – Mojang.com, January 14, 2016.
- ↑ "Introducing Cobalt W.A.S.D." – Oxeye Game Studio, June 1, 2017.
- ↑ "Cobalt WASD Out This Thursday!" – Oxeye Game Studio, November 29, 2017.
- ↑ "Play Crown and Council - a new, free game!" (archived) by Marsh Davies – Mojang.com, April 22, 2016.
- ↑ "Minecraft Devs Release Crown And Council Free" by Alice O'Connor – Rock Paper Shotgun, April 22, 2016.
- ↑ "Mojang releases a free strategy game called Crown and Council" by Andy Chalk – PC Gamer, April 22, 2016.
- ↑ "Minecraft Dev Releases Surprise Free Game on Steam" by Chris Pereira – GameSpot, April 22, 2016.
- ↑ "Mojang's Crown and Council: From hobby project to Steam release" by Richard Moss – Gamasutra, May 25, 2016.
- ↑ "Crown and Council gets royally updated, still free" by Brendan Caldwell – Rock Paper Shotgun, January 31, 2017.
- ↑ https://catacombsnatch.net/index.html
- ↑ https://web.archive.org/web/20120222201020/https://www.gamasutra.com/view/news/40321/Mojang_Humble_Indie_Bundle_team_up_to_make_charity_game.php
- ↑ https://catacombsnatch.net/about.html
- ↑ https://c418.org/albums/catacomb-snatch/
- ↑ "Minecraft creator scores April Fool with 'Mars Effect'" (archived) by Rebecca Fields – Shadowlocked, March 31, 2012.
- ↑ "Mojang Registers Website For Its New Game '0x10c'" by Alex Knapp – Forbes, April 3, 2012.
- ↑ "Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes" by Brian Crecente – Polygon, April 5, 2013.
- ↑ "Notch indefintely shelves Mojang’s space game, 0x10c" (archived) by James Plafke – Geek.com, August 13, 2013.
- ↑ 0x10c by C418 on Bandcamp
- ↑ "Secret project Rex Kwon Do begins today! It will involve caffeine and giggling." – @notch (Markus Persson) on X (formerly Twitter), September 5, 2011
- ↑ "Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead." – @notch (Markus Persson) on X (formerly Twitter), July 19, 2012
- ↑ "A Lego Minecraft game called 'Brickcraft' was prototyped and greenlit – here's why it never happened" by Rich Stanton – PCGamer, December 9, 2020.
- ↑ "Dunno if I told anyone this, but that version was called "rubydung", as a placeholder name for a dungeon game in the rubylands rough gameworld i had in my head." – @notch (Markus Persson) on X (formerly Twitter), July 18, 2018
- ↑ https://web.archive.org/web/20210513102920/https://notch.tumblr.com/post/227922045/the-origins-of-minecraft#_=_
- ↑ http://web.archive.org/web/20110320152953/http://imgur.com/a/B5WkP
- ↑ Archived image
- ↑ "Looks like we've had griefers in the lobby again" – @jnkboy (Markus Toivonen) on X (formerly Twitter), August 28, 2012
- ↑ "The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 31, 2012
- ↑ "We've got awesome oil paintings of most employees now!" – @notch (Markus Persson) on X (formerly Twitter), January 18, 2013
- ↑ "We're very prepared for Mojam." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), February 21, 2013
- ↑ "Meanwhile, at Mojang Support" – @Marc_IRL (Marc Watson) on X (formerly Twitter), June 18, 2013
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