1,399
edits
No edit summary Tags: Reverted Mobile edit |
(Undo revision 2925260 by 120.29.68.57 (talk) false info) Tag: Undo |
||
(7 intermediate revisions by 6 users not shown) | |||
Line 16:
== Description ==
The meadow biome is a high altitude counterpart to the [[plains]] biome. All small [[flower]]s generate except [[blue orchid]]s, [[tulip]]s, [[lilies of the valley]], [[torchflower]]s, [[Eyeblossom|eyeblossoms]], or [[wither rose]]s. Rarely, a lone oak or [[birch tree]] of any size can generate and always has a [[bee nest]]. Both [[pillager outposts]] and [[plains village]]s can generate in this biome, making this the only mountain biome where villages can generate. {{IN|java}}, unlike most overworld biomes, [[sugar cane]]s and [[pumpkin]] patches cannot generate here.
Just like other mountain biomes, [[emerald ore]]s can be found in meadows, especially at higher altitudes, and both [[Coal ore|coal]] and [[iron ore]]s are commonly found here. [[Infested block]] [[Ore (feature)|blobs]] also naturally generate in meadows.
Line 160:
|{{HistoryLine|||dev=21w44a|Meadow is now required for the "Adventuring Time" [[advancement]].}}
|{{HistoryLine||1.20|dev=23w17a|"A Familiar Room" can now be played in meadows.}}
|{{HistoryLine||1.21.5|dev=25w02a|[[Short grass]] now generates slightly sparser in meadows.
|Added [[wildflowers]], which can generate in meadows.}}
Line 173 ⟶ 172:
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|The meadow biome can now generate by default without enabling experimental gameplay.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|[[Short grass]] now generates more frequently.|[[Tall grass]] now generates more frequently.|[[Flower]]s now generate in patches instead of being homogeneously spread across the biome.}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|[[Short grass]] now generates slightly sparser in meadows.|Added [[wildflowers]], which can generate in meadows.}}
|