Glowing: Difference between revisions
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{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|[[File:Glowing JE1.png|32px]] Added the Glowing effect, but it's only obtainable via inventory editing.}} |
{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|[[File:Glowing JE1.png|32px]] Added the Glowing effect, but it's only obtainable via inventory editing.}} |
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Revision as of 22:32, 19 November 2023
{ "title": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">[[File:EffectSprite glowing.png|18x18px|link=|alt=EffectSprite glowing.png: Sprite image for glowing in Minecraft|class=pixel-image|]]</span> Glowing", "rows": [ { "field": "See (link to #Causes article, displayed as #Causes)", "label": "Sources" }, { "field": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite particle-glowing.png article, displayed as 18x18px|link=|alt=EffectSprite particle-glowing.png: Sprite image for particle-glowing in Minecraft|class=pixel-image|)</span> #94A061 (olive)", "label": "Particle" }, { "field": "Neutral", "label": "Type" } ], "invimages": [], "images": [ "Spectral Arrow.png", "Glowing.png" ] }
Glowing is a status effect that shows entity positions through blocks.
Effect

The Glowing effect causes entities to glow with an outline that can be seen through blocks and entities. This outline is white by default, but can be set to display other colors if the entity is part of a team. The outline displays around any holes in a mob's texture or model, though only when that part of the model can be seen all the way through. If multiple entities with glowing are near each other, the outlines merge to prevent overlapping.
This does not affect mob models as seen in the inventory, of either the player or ridden mobs.[1]
Causes
Cause | Potency | Length | Notes |
---|---|---|---|
![]() |
I | 0:10 | When shot by it. |
![]() |
I | 0:03 | Hitting a bell applies the effect to any illagers or witches within 32 blocks of the bell. |
Immune mobs
Withers, ender dragons, dropped items and display entities are unaffected by Glowing.
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:[hide]
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
Data values
ID
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | glowing | 24 | effect |
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.9 | ![]() {"type": "java", "version": "1.9", "exp": "", "snap": "", "content": "(link to File:Glowing JE1.png article, displayed as 32px) Added Glowing effect."} | ||||||
1.14 | ![]() {"type": "java", "version": "1.14", "exp": "", "snap": "", "content": "(link to File:Glowing JE2.png article, displayed as 32px) The effect icon texture of Glowing has been changed."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Hitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Hitting a (link to bell article, displayed as bell) now gives the glowing effect to raiders within a 32-block-radius of the bell."} | ||||||
1.17 | Glowing is now based on the outline of all layers on an entity, not just the base layer.
{"type": "java", "version": "1.17", "exp": "", "snap": "", "content": "Glowing is now based on the outline of all layers on an entity, not just the base layer."} | ||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU57 | CU49 | Patch 27 | 1.0.7 | ![]() {"type": "console", "xbox": "TU57", "xbone": "CU49", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 27", "switch": "1.0.7", "content": "(link to File:Glowing JE1.png article, displayed as 32px) Added the Glowing effect, but it's only obtainable via inventory editing."} | |||
![]() {"type": "console", "xbox": "none", "xbone": "none", "ps3": "", "ps4": "", "psvita": "", "wiiu": "none", "switch": "none", "content": "(link to File:Glowing JE2.png article, displayed as 32px) The effect icon texture of glowing has been changed."} |
Issues
Issues relating to "Glowing" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
First screenshot of the glowing effect.
-
The Glowing effect outlines holes in the skeleton's ribcage only if they go all the way through.
References
[hide] | |||
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Movement |
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Health |
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Combat | |||
Hunger | |||
Mining | |||
Spawns | |||
Underwater | |||
Visibility |
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Ominous events | |||
Unused |
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Joke |
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