Giant
Health points |
100HP × 50 |
---|---|
Behavior |
Hostile (no AI) |
Mob type | |
Attack strength |
Easy: 26HP × 13 |
Hitbox size |
Height: 12 blocks |
Spawn |
By commands |
{ "title": "Giant", "rows": [ { "field": "100<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 50</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Hostile <small>(no AI)</small>", "label": "Behavior" }, { "field": "(link to Monster article, displayed as Monster)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "Easy: 26<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 13</span><br>Normal: 50<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 25</span><br>Hard: 75<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 37.5</span>", "label": "Attack<br/>strength" }, { "field": "Height: 12 blocks<br>Width: 3.6 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "By commands", "label": "(link to Mob spawning article, displayed as Spawn)" } ], "invimages": [], "images": [ "Zombie JE3 BE2.png" ] }
Giants are unused, over-sized mobs in Java Edition that resemble zombies.
Drops[edit | edit source]
A giant drops 5XP experience points when killed and has a chance of dropping some of its equipment if it has any.
Spawning[edit | edit source]
No biome includes giants on their spawn lists, so they can never spawn naturally.
Additionally, giants simultaneously require a light level greater than 11 and less than 8. This effectively makes it impossible to make them appear through monster spawners. However, this spawn condition can be bypassed with a custom monster spawner, if it attempts to spawn an entity with valid spawn conditions riding a giant.
Giants also have no spawn egg in the Creative inventory.
Commands[edit | edit source]
Giants can be spawned using commands such as /summon minecraft:giant
.
Behavior[edit | edit source]
Giants are close to 12 blocks tall, and they use a six-times-enlarged zombie model. Giants are not undead mobs.
Because giants are not actually undead, they do not burn in sunlight and they are damaged by potions of Harming and healed by potions of Healing, are attacked by the wither, immune to Smite, affected by Regeneration and Poison, and do not scare armadillos. Iron golems and snow golems attack giants as they attack other hostile mobs. Giants do not convert into drowned when submerged in water; instead, they slowly suffocate and die.
Giants currently have no AI. The consequence of this is that they always face south when summoned, and they always stay that way, never wandering. They cannot turn their head, chase the player, or respond to damage. A giant can never receive knockback, and a giant's viewing direction can be changed only with commands or by shoving it into a minecart that faces a different direction.
Giants can move if ridden by another mob using NBT tags.
Sounds[edit | edit source]
Giants use the Hostile Creatures sound category for entity-dependent sound events.
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Dying | Hostile Creatures | When a giant dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Something hurts | Hostile Creatures | When a giant is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Translation key |
---|---|---|
![]() | giant | entity |
Entity data[edit | edit source]
Giants have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
History[edit | edit source]
Java Edition Indev | |||||||
---|---|---|---|---|---|---|---|
0.31 | 20100205 | ![]() | |||||
Giants act like any normal hostile mob – they walk toward the player until they are touching them. However, the giant is not able to "touch" anything unless standing on top of it, making it hard for them to do combat against opponents. | |||||||
Java Edition Infdev | |||||||
20100227-1433 | ![]() | ||||||
20100415 | The previous change has been reverted. | ||||||
Java Edition | |||||||
1.0.0 | RC1 | The hurt sounds that giants make have been changed since they were using the same sound that is used when the player is hurt. Any physical damage now plays a "tick" sound, and damage from falling now plays sounds like that sound like bones breaking, as in previous versions, whenever the giant was damaged, they would make a deep "Ooh!" sound. | |||||
1.4.2 | 12w38a | The hurt sounds for giants have been changed once again as a result of the player hurt sounds changing. | |||||
1.7.2 | 13w36a | Giants can now be spawned without mods by using the new /summon command. | |||||
1.8 | 14w06a | Armor on giants is now rendered. This originated from a bug in 14w05a, which caused all mobs to render worn armor. In repairing this bug, Grum has now allowed giants to render armor. | |||||
Giants no longer use any AI. | |||||||
1.11 | 16w32a | The entity ID of giants has been changed from Giant to giant like with all other entities in this version. | |||||
1.14 | 18w43a | ![]() | |||||
18w50a | Giants now use zombie AI (For instance, they move and burn in the sunlight) and NBT data. | ||||||
Giants now have the zombie hurt sound effect. | |||||||
Giants no longer have the player hurt sound effect. | |||||||
Giants now move twice as fast as zombies. | |||||||
Giants now attack and infect villagers. | |||||||
![]() | |||||||
![]() | |||||||
19w03a | Reverted changes to 18w50a. | ||||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.0.1 | ![]() | ||||
Giants cannot be spawned without modifying the game. | |||||||
TU5 | 1.00 | 1.00 | 1.00 | Patch 1 | The hurt sounds that giants make have been changed since they were using the same sound that is used when the player is hurt. Any physical damage now plays a "tick" sound, and damage from falling now plays sounds like that sound like bones breaking, as in previous versions, whenever the giant was damaged, they would make a deep "Ooh!" sound.[verify] | ||
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | The hurt sounds for giants have been changed once again as a result of the player hurt sounds changing.[verify] |
Issues[edit | edit source]
Giants are an unsupported mob and as such issues relating to them may not be fixed.
Trivia[edit | edit source]
- If the player names a giant using a name tag, the name appears inside its head.
- Changes made to the zombie model (for example, using a resource pack) change the giant's as well.
- Notch removed the giants spawning capabilities because "they are too overpowered". He did not remove them entirely because "they are just too cool to remove".[citation needed]
- If a mob is riding a giant it is hidden inside the giant's head, unless it is a large slime, magma cube, ghast, or the ender dragon.
- Players are unable to attack a giant's head and torso unless they are positioned near the bottom of the giant. Projectiles such as arrows can hit these areas as normal.
- Killing a giant cannot give the player the Monster Hunter advancement.
- In the April Fools' snapshot 24w14potato, giants were overhauled. They have AI and can spawn naturally (during the battle with mega spud boss). If spawned in the Potato dimension, giants have the skin of Mojang Studios developer Jay Wells.
- If the player uses the command /attribute to set the base of a Zombie to 6, It becomes the same size of a Giant.
Gallery[edit | edit source]
Screenshots[edit | edit source]
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A giant next to a normal size zombie.
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A giant "riding" a minecart in the older versions.
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A giant in a cave.
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Two giants summoned wearing equipment.
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A giant burning in a pool of lava.
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A giant getting damaged by a splash potion of Harming.
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A giant in the middle of a plains biome.
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A giant monster spawner.
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A giant that spawned with a chainmail helmet and an iron shovel spawned in 18w50a.
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A giant mob being seen from a player.
Mojang screenshots[edit | edit source]
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A giant and an iron golem.
Textures[edit | edit source]
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Giant texture file.
[edit | edit source]
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