Giant

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This feature is exclusive to Java Edition.
 
Giant
Zombie JE3 BE2.png: Infobox image for Giant the entity in Minecraft
Health points

100HP♥ × 50

Behavior

Hostile (no AI)

Mob type

Monster

Attack
strength

Easy: 26HP♥ × 13
Normal: 50HP♥ × 25
Hard: 75HP♥ × 37.5

Hitbox size

Height: 12 blocks
Width: 3.6 blocks

Spawn

By commands

Giants are unused, over-sized mobs in Java Edition that resemble zombies.

Drops[edit | edit source]

A giant drops 5XP experience points when killed and has a chance of dropping some of its equipment if it has any.

Spawning[edit | edit source]

No biome includes giants on their spawn lists, so they can never spawn naturally.

Additionally, giants simultaneously require a light level greater than 11 and less than 8. This effectively makes it impossible to make them appear through monster spawners. However, this spawn condition can be bypassed with a custom monster spawner, if it attempts to spawn an entity with valid spawn conditions riding a giant.

Giants also have no spawn egg in the Creative inventory.

Commands[edit | edit source]

Giants can be spawned using commands such as /summon minecraft:giant.

Behavior[edit | edit source]

Giants are close to 12 blocks tall, and they use a six-times-enlarged zombie model. Giants are not undead mobs.

Because giants are not actually undead, they do not burn in sunlight and they are damaged by potions of Harming and healed by potions of Healing, are attacked by the wither, immune to Smite, affected by Regeneration and Poison, and do not scare armadillos. Iron golems and snow golems attack giants as they attack other hostile mobs. Giants do not convert into drowned when submerged in water; instead, they slowly suffocate and die.

Giants currently have no AI. The consequence of this is that they always face south when summoned, and they always stay that way, never wandering. They cannot turn their head, chase the player, or respond to damage. A giant can never receive knockback, and a giant's viewing direction can be changed only with commands or by shoving it into a minecart that faces a different direction.

Giants can move if ridden by another mob using NBT tags.

Sounds[edit | edit source]

Giants use the Hostile Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​DyingHostile CreaturesWhen a giant diesentity.hostile.deathsubtitles.entity.generic.death1.00.8-1.216
​Something hurtsHostile CreaturesWhen a giant is damagedentity.hostile.hurtsubtitles.entity.generic.hurt1.00.8-1.216

Data values[edit | edit source]

ID[edit | edit source]

NameIdentifierTranslation key
EntitySprite giant.png: Sprite image for giant in Minecraft Giantgiantentity.minecraft.giant

Entity data[edit | edit source]

See also: Entity format

Giants have entity data associated with them that contain various properties.

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History[edit | edit source]

Java Edition Indev
0.3120100205 Added giants.
Giants act like any normal hostile mob – they walk toward the player until they are touching them. However, the giant is not able to "touch" anything unless standing on top of it, making it hard for them to do combat against opponents.
Java Edition Infdev
20100227-1433 Giants texture are now based on humans instead of zombies.
20100415The previous change has been reverted.
Java Edition
1.0.0RC1The hurt sounds that giants make have been changed since they were using the same sound that is used when the player is hurt. Any physical damage now plays a "tick" sound, and damage from falling now plays sounds like that sound like bones breaking, as in previous versions, whenever the giant was damaged, they would make a deep "Ooh!" sound.
1.4.212w38aThe hurt sounds for giants have been changed once again as a result of the player hurt sounds changing.
1.7.213w36aGiants can now be spawned without mods by using the new /summon command.
1.814w06aArmor on giants is now rendered. This originated from a bug in 14w05a, which caused all mobs to render worn armor. In repairing this bug, Grum has now allowed giants to render armor.
Giants no longer use any AI.
1.1116w32aThe entity ID of giants has been changed from Giant to giant like with all other entities in this version.
1.1418w43a The texture of giants have been changed as a result of the zombie texture change.
18w50aGiants now use zombie AI (For instance, they move and burn in the sunlight) and NBT data.
Giants now have the zombie hurt sound effect.
Giants no longer have the player hurt sound effect.
Giants now move twice as fast as zombies.
Giants now attack and infect villagers.
Giants now also have a baby variant.
Giants now also have a chicken jockey variant.
19w03aReverted changes to 18w50a.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU1 1.0.1 Added giants.
Giants cannot be spawned without modifying the game.
TU51.001.001.00Patch 1The hurt sounds that giants make have been changed since they were using the same sound that is used when the player is hurt. Any physical damage now plays a "tick" sound, and damage from falling now plays sounds like that sound like bones breaking, as in previous versions, whenever the giant was damaged, they would make a deep "Ooh!" sound.[verify]
TU69 1.761.761.76Patch 38 The hurt sounds for giants have been changed once again as a result of the player hurt sounds changing.[verify]

Issues[edit | edit source]

Giants are an unsupported mob and as such issues relating to them may not be fixed.

Trivia[edit | edit source]

  • If the player names a giant using a name tag, the name appears inside its head.
  • Changes made to the zombie model (for example, using a resource pack) change the giant's as well.
  • Notch removed the giants spawning capabilities because "they are too overpowered". He did not remove them entirely because "they are just too cool to remove".[citation needed]
  • If a mob is riding a giant it is hidden inside the giant's head, unless it is a large slime, magma cube, ghast, or the ender dragon.
  • Players are unable to attack a giant's head and torso unless they are positioned near the bottom of the giant. Projectiles such as arrows can hit these areas as normal.
  • Killing a giant cannot give the player the Monster Hunter advancement.
  • In the April Fools' snapshot 24w14potato, giants were overhauled. They have AI and can spawn naturally (during the battle with mega spud boss). If spawned in the Potato dimension, giants have the skin of Mojang Studios developer Jay Wells.
  • If the player uses the command /attribute to set the base of a Zombie to 6, It becomes the same size of a Giant.

Gallery[edit | edit source]

Screenshots[edit | edit source]

Mojang screenshots[edit | edit source]

Textures[edit | edit source]

Navigation[edit | edit source]