Wandering Trader: Difference between revisions

Removed the videos, they are only for entertainment purposes.
m (Bedrock edition's wandering trader decreases price if player has HOTV, I'm unsure if the increase/decrease fact should be separated into 2 lines to avoid confusion.)
(Removed the videos, they are only for entertainment purposes.)
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{{About|the mob in ''[[Minecraft]]''|the entity in ''[[Minecraft Dungeons]]''|Dungeons:Wandering Trader|the entity in ''[[A Minecraft Movie]]''|Movie:Wandering Trader|the available trades for the wandering trader|Trading#Wandering Trader}}{{Infobox entity
| image = Wandering Trader.png
| imagesize = x272px
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== Spawning ==
 
The wandering trader appears randomly in the [[Overworld]] with 2 [[lead|leashleashed]]ed [[trader llama]]s. They typically spawn within a 48-block radius of a [[player]]. {{IN|bedrock}}, they also try to spawn by a claimed [[bell]] in a [[village]].
 
When the world is created (or updated from an older version), a counter is initialized to 24000 [[tick]]s (20 real-life minutes, or 1 Minecraft day). Each minute (1200 ticks), if {{cmd|gamerule doTraderSpawning}} is set to {{cdcode|true}},{{only|java}} the counter is decreased by 1200. When the counter reaches 0 it is reset to 24000 and, if {{cmd|gamerule doMobSpawning}} is set to {{cdcode|true}}, an attempt may be made to spawn a wandering trader. The first time<!-- Not "day", since sleeping doesn't affect the 24000-tick counter. --> there is a 25% chance of making the attempt, which increases to 50% the second time and is 75% thereafter until a trader is spawned or no player is found for the attempt.
 
When attempting a spawn, a random player is selected. If no player is found, no trader is spawned but the chance for future attempts is reset to 25%. If a player is found, then 90% of the time the spawn attempt immediately fails.
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If there is a [[bell]] within 48 blocks of the player then the nearest such bell is used as the target location.
 
After either of the above conditions are met: ten attempts are made to find a valid mob spawning location on the uppermost block of a random X/Z position within -48/+47 of the target location on each axis. In Java Edition, the game uses the highest Y-level “surface” block for these attempts, so the wandering trader will not spawn inside enclosed caves. If spawning the trader succeeds, an additional ten attempts are made for each of two trader llamas to find a position within -4/+3 of the trader.{{verify|edition=bedrock|The prior information from the previous two paragraphs was almost entirely wrong for Java Edition, and has been rewritten. But someone needs to check whether this is all valid for Bedrock too.}} Wandering traders and their llamas can still spawn if the passive [[mob cap]] is full. Depending on the player's position, the wandering trader may spawn in a space underground.
 
{{IN|bedrock}}, when using [[spawn egg]]s or the {{cmd|summon}} [[commands|command]] to spawn a wandering trader, llamas always spawn with it. Wandering traders never spawn if {{cmd|mobevent minecraft:wandering_trader_event}} is set to {{cdcode|false}}.
 
=== Despawning ===
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== Behavior ==
The wandering trader has 6 random [[trading#Wandering trader sales|trades]]. New trades are not unlocked after trading with it.
 
After spawning, the wandering trader prefers to wander within 16 blocks of the initial spawning target location, even if that player leaves or the bell is removed, if not otherwise reacting to nearby players or mobs.{{verify|edition=bedrock}}
 
Wandering traders drink a [[Potion#potion of invisibility|potion of invisibility]] during dusk and as needed to renew the effect during the night. They also drink [[milk]] if invisible during the day to remove the invisibilityInvisibility effect.
The wandering trader can sometimes form a caravan, due to wild [[llama]]s that follow the leashed trader llama(s).
 
Wandering traders drink a [[Potion#potion of invisibility|potion of invisibility]] during dusk and as needed to renew the effect during the night. They also drink [[milk]] if invisible during the day to remove the invisibility effect.
 
Wandering traders avoid [[zombie]]s and their variants ([[zombie villager]]s, [[husk]]s, [[drowned]], [[zombified piglin]]s, [[zoglin]]s), all [[illager]] variants, [[ravager]]s, and [[vex]]es, staying at least 8 [[block]]s away. Unlike other [[villager]]s, a wandering trader killed by zombies does not become a [[zombie villager]].<ref>{{bug|MC-143747|resolution=Won't Fix}}</ref>
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When attacked by a [[player]], a wandering trader flees from the player as a [[villager]] would do. The [[llama]]s, however, attack the player by spitting if their master gets hit, except in [[Difficulty|Peaceful]]. The llamas stop attacking if the player is killed and respawns, if the llamas are leashed after the wandering trader is killed, or if the player gets far enough away from them for a short period of time.
 
The wandering trader can sometimes form a caravan, due to wild [[llama]]s that follow the leashed trader llama(s).
 
Despite their similarities to villagers, attacking or killing wandering traders does not anger [[Iron Golem|iron golems]].<ref>{{bug|MC-153693|||WAI}}</ref>
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{{for|the available trades for the wandering trader|Trading#Wandering trader}}
 
The trading system is a [[gameplay]] mechanic that allows [[player]]s to buy [[item]]sand withsell [[emeralditem]]s, but from a wandering trader this time.
 
Pressing the {{control|use}} control on the wandering trader allows a player to view the itemsdifferent offeredtrade for saleoffers, similar to a villager. Different offers are visible in a list, and clicking on one of the offers moves the corresponding items to the slots above the player's [[inventory]]. All offers involve [[emerald]]s as a currency.
 
Wandering traders typically sell items generated in the world or otherwise related to nature, such as [[plant]]s, [[dye]]s, and [[buckets of fish]]. They can also trade less common items, such as [[coral block]]s, [[blue ice]], or [[nautilus shell]]s. Overall, trades offered by wandering traders offer a way to obtain biome-specific materials, without having to travel to the specific biomes. They will also buy a select few items from the player, giving emeralds in return.
 
After the [[player]] purchasesuses the same itemtrade several times, the wandering trader locks the trade, but unlike villagers, never unlocks the trade. The wandering trader can appear again around the player with new trades after a while.
 
Wandering traders do not have the novice-master trading system like villagers. Instead, the player can buy anything from the wandering trader without the need of unlocking the previous trades.
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Wandering traders do not increase the prices of its items being sold if attacked by the player, but does decrease the price if the player has the [[Hero of the Village]] effect.{{only|be|short=1}}
 
Unlike [[villager]]s, wandering traders only sell [[item]]s, they do not buy items. Wandering traders do not have an experience bar and do not modify their offers or prices based on changing demand. This (the trade items or prices) can be changed by the player by editing the corresponding NBT data flag through the use of the {{cmd|data}}{{only|je|short=1}} command.
 
Wandering traders are the only [[renewable resource|renewable]] source of [[sand]], [[red sand]], [[coral block]]s, and [[Small Dripleaf|small dripleaves]].
 
The wandering trader cannot work at a job site block and restock, even when summoned with a villager profession or other villager data.
 
== Drops ==
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Wandering traders do not reward any experience when killed.
 
In [[Bedrock Edition]]{{IN|bedrock}}, wandering traders reward experience after a successful trade.
 
== Sounds ==
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== Advancements ==
{{Load advancements|What a Deal;Star Trader;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}}
 
== Video ==
{{yt|XeaNh-bFnYM}}
 
== History ==
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|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Wandering traders can sell [[pale oak sapling]].}}
|{{HistoryLine||1.21.4|dev=24w44a|Wandering traders can sell [[open eyeblossom]], [[pale moss]], and [[pale hanging moss]].}}
|{{HistoryLine||1.21.5|dev=25w07a|The changes to wandering trader trades have been moved from [[Villager Trade Rebalance|experimental features]] and are now available during normal gameplay.}}
|{{HistoryLine|||dev=25w08a|Some of the new trades have changed from a stock of one single trade to a stock of two trades.}}
 
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|[[File:Wandering Trader.png|32px]] Added wandering traders, available only through Experimental Gameplay.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|exp=Experimental Gameplay|Wandering traders now drink a [[potion]] of [[invisibility]] during dusk, when [[damage|hurt]] by projectiles or magic attacks, and when avoiding [[illager]]s and [[zombie]]s.
|If a [[player]] is holding an [[emerald]], wandering traders now hold [[item]]s they want to [[trading|trade]].
|The spawning of wandering traders can now be enabled or disabled using the {{cmd|mobevent}} [[commands|command]].}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Wandering traders have been fully implemented and are now separate from Experimental Gameplay.
|Wandering traders now disappear faster after all [[trading|trades]] are disabled.
|Wandering traders now have 6 random trades, instead of 4.}}
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|Most existing trades have lower prices and higher amounts in stock.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Wandering traders can now sell [[pale oak sapling]]s, [[open eyeblossom]]s, [[pale hanging moss]], and [[pale moss]].}}
|{{HistoryLine||1.21.70|dev=Preview 1.21.70.23|The changes to wandering trader trades have been moved from [[Villager Trade Rebalance|experimental features]] and are now available during normal gameplay.}}
|{{HistoryLine|||dev=Preview 1.21.70.25|Wandering traders' buy trades can now be used twice before being locked, instead of just once.}}
 
|{{HistoryLine|ps4}}|{{HistoryLine||1.91|[[File:Wandering Trader.png|32px]] Added wandering traders.|If a [[player]] is holding an [[emerald]], wandering traders hold [[item]]s they want to [[trading|trade]].}}
|{{HistoryLine|ps4}}
|{{HistoryLine||1.91|[[File:Wandering Trader.png|32px]] Added wandering traders.|If a [[player]] is holding an [[emerald]], wandering traders hold [[item]]s they want to [[trading|trade]].
}}
}}
 
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File:Caves & Cliffs cover art.png|A Wandering Trader in promotional artwork for the first [[Caves & Cliffs]] update.
File:Makena & Wandering Trader.jpeg|[[Makena]] offering a [[milk bucket]] to a wandering trader.
File:Bedrock 1.21.70.23 PatchNotes.png|An isometric wandering trader near [[sheep]].
File:MCV SpringDrop testing Feb12 DotNet Blog Editorial 1280x720.jpeg|A wandering trader speaking to [[Sunny]].
File:Sheep field.jpeg|Wandering trader and [[cartographer]] in front of sheep.
File:Wandering trader with Efe.jpeg|A wandering trader with [[Efe]].
File:Wandering Trader and Llama Animated Pixel Artwork.gif|Animated wandering trader artwork.
File:LEGO Wandering Trader.png|[[Lego Minecraft]] figure
File:Wanderous Journey Trailer Concept Art.png|Concept art for [[A Wanderous Journey]].
File:AMCM Wandering Trader.png|A [[Movie:Wandering Trader|wandering trader]] in ''[[A Minecraft Movie]]''.
File:Minecraft x Merlin concept art 3.jpg|A strange looking wandering trader in concept art for [[MerlinMinecraft Entertainments x MinecraftAdventure]].
File:Latest masterpiece.jpg|A wandering trader in [[Element Animation]]’s "latest masterpiece."
</gallery>