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(Add more specification to the intro paragraph, and other small wording fixes) |
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<!-- {{Needs update|How much of this is no longer experimental as of 25w07a?}} -->
{{wip|Please convert the tables documenting the trades to use TradeTable and TradeLine instead of traditional tables.}}
{{experimental|JE|BE|je=Villager Trade Rebalance|be=Villager Trade Rebalancing}}
{{missing info|the slots of the trades {{in|be}}|type=code}}<!--It seems that slots may have been removed. After testing, some of the villagers have behaviours that contradict how slots are supposed to work as said in the Trading page. I'm not sure, but maybe the trading mechanics in BE have been changed to be the same as in JE in the Rebalance.-->
'''Villager Trade Rebalance''' (called '''Villager Trade Rebalancing''' in ''Bedrock Edition'') is an [[experiment]] available in both {{JE}} and {{BE}} that tweaks the [[trade]]s of several villager [[profession]]s and [[wandering trader]]s in an attempt to make them more fair.
According to [[Mojang Studios|Mojang]]<ref>{{snap|23w31a|August 2, 2023}}</ref>, librarian trades are considered to be too overpowered compared to using an [[enchanting table]] or searching for [[enchanted books]]. With the new changes, [[players]] must explore [[villages]] in different [[biomes]] and unlock villager tiers instead of relying on random chances. Wandering traders had unfair prices and didn't sell many useful items. With the new changes, their prices are lowered, more trades are added, and they can also purchase items from the player.
== Additions ==
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* Increases the chance of generating enchanted books with [[Unbreaking]] (level I to III).
; [[Jungle
* Increases the chance of generating enchanted books with [[Unbreaking]] (level I to III).
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* Changed the trading mechanism of librarians selling enchanted books.
** Instead of offering every possible enchanted book, librarians now offer specific enchanted books depending on which biome they come from.<ref group=note name=nonatural>Villages do not generate naturally in jungle or swamp biomes. Thus, players must [[Villager#Breeding|breed villagers]] or [[Zombie Villager#Curing|cure zombie villagers]] in these biomes to access their trades.</ref>
** All tradable enchanted books now split to special books and
*** Special books have a specific enchantment with a fixed level, and are available only from master librarians with full XP.
***
{{anchor|Librarian}}
{{TradeTable|title=Librarian Economic
|{{TradeLine|lvl=Novice|slot=1|want=Paper|wantQuant=24|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|want2=Book|wantQuant=5-64|give=Enchanted Book|giveNote=common-enchanted-book|giveNoteText=The enchantment is chosen randomly from the "Common" enchantments listed on the table below according to the biome of the villagers. Every levels of these enchantment has equal chance to be chosen, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once.
Line 83 ⟶ 87:
| [[Mending]]
|-
|
| [[Fire Protection]]<br>[[Thorns]]<br>[[Infinity]]
| [[Punch]]<br>[[Smite]]<br>[[Bane of Arthropods]]
Line 92 ⟶ 96:
| [[Depth Strider]]<br>[[Respiration]]<br>[[Curse of Vanishing]]
|}
* Added seven new maps which cartographers can sell, depending on the biome they come from.<ref group="note">Some of these features have been implemented in developer snapshots for version [[1.21.5]]</ref><ref group=note name=nonatural />
** Village maps
[[File:Villager Trade Reblance Cartographer.png|thumb|500px|An image referring to how the different maps for the different village types are connected.]]
:[[File:Village Graph.png|thumb|A graph showing where each type of cartographer's maps leads to]]
Line 111 ⟶ 115:
| Jungle Explorer Map || Swamp Explorer Map || – || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map
|}
{{TradeTable|title=Cartographer Economic
|{{TradeLine|lvl=Novice|slot=1|want=Paper|wantQuant=24|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|wantQuant=7|give=Empty Map|multi=0.05|maxTrades=12|xpGain=1}}
Line 204 ⟶ 208:
{{anchor|Desert armorer}}
:: {{TradeTable|title=Desert Armorer Economic
|{{TradeLine|lvl=Novice|want=Coal|wantQuant=15|maxTrades=12|multi=0.05|xpGain=2}}
|{{TradeLine|lvl=Novice|want=Iron Ingot|wantQuant=5|maxTrades=12|multi=0.05|xpGain=2}}
Line 223 ⟶ 227:
}}
{{anchor|Jungle armorer}}
:: {{TradeTable|title=Jungle Armorer Economic Trades|profession=Armorer|ignoreUsage=1
|{{TradeLine|lvl=Novice|want=Coal|wantQuant=15|maxTrades=12|multi=0.05|xpGain=2}}
|{{TradeLine|lvl=Novice|want=Iron Ingot|wantQuant=5|maxTrades=12|multi=0.05|xpGain=2}}
|{{TradeLine|lvl=Apprentice|wantQuant=4|give=Chainmail Boots|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Apprentice|wantQuant=5|give=Chainmail Helmet|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Apprentice|wantQuant=7|give=Chainmail Leggings|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Apprentice|wantQuant=9|give=Chainmail Chestplate|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Journeyman|want=Lava Bucket|maxTrades=12|multi=0.05|xpGain=20}}
|{{TradeLine|lvl=Journeyman|wantQuant=5|give=Shield|maxTrades=12|multi=0.05|xpGain=10}}
|{{TradeLine|lvl=Journeyman|wantQuant=36|give=Bell|maxTrades=12|multi=0.2|xpGain=10}}
|{{TradeLine|lvl=Expert|wantQuant=8|give=Enchanted Chainmail Boots|giveNote=unbreaking-armor|giveNoteText=The armor piece is always enchanted with [[Unbreaking]] I.|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Expert|wantQuant=9|give=Enchanted Chainmail Helmet|giveNote=unbreaking-armor|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Expert|wantQuant=11|give=Enchanted Chainmail Leggings|giveNote=unbreaking-armor|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Expert|wantQuant=13|give=Enchanted Chainmail Chestplate|giveNote=unbreaking-armor|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Master|wantQuant=9|give=Enchanted Chainmail Helmet|giveNoteText=The armor piece is always enchanted with [[Projectile Protection]] I.|maxTrades=3|multi=0.05|xpGain=30}}
|{{TradeLine|lvl=Master|wantQuant=8|give=Enchanted Chainmail Boots|giveNoteText=The armor piece is always enchanted with [[Feather Falling]] I.|maxTrades=3|multi=0.05|xpGain=30}}
|{{TradeLine|lvl=Master|want=Block of Iron|giveQuant=4|maxTrades=12|multi=0.05|xpGain=30}}
}}
{{anchor|Plains armorer}}
:: {{TradeTable|title=Plains Armorer Economic Trades|profession=Armorer|ignoreUsage=1
|{{TradeLine|lvl=Novice|want=Coal|wantQuant=15|maxTrades=12|multi=0.05|xpGain=2}}
|{{TradeLine|lvl=Novice|want=Iron Ingot|wantQuant=5|maxTrades=12|multi=0.05|xpGain=2}}
|{{TradeLine|lvl=Apprentice|wantQuant=4|give=Iron Boots|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Apprentice|wantQuant=5|give=Iron Helmet|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Apprentice|wantQuant=7|give=Iron Leggings|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Apprentice|wantQuant=9|give=Iron Chestplate|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Journeyman|want=Lava Bucket|maxTrades=12|multi=0.05|xpGain=20}}
|{{TradeLine|lvl=Journeyman|wantQuant=5|give=Shield|maxTrades=12|multi=0.05|xpGain=10}}
|{{TradeLine|lvl=Journeyman|wantQuant=36|give=Bell|maxTrades=12|multi=0.2|xpGain=10}}
|{{TradeLine|lvl=Expert|wantQuant=8|give=Enchanted Iron Boots|giveNote=protection-armor|giveNoteText=The armor piece is always enchanted with [[Protection]] I.|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Expert|wantQuant=9|give=Enchanted Iron Helmet|giveNote=protection-armor|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Expert|wantQuant=11|give=Enchanted Iron Leggings|giveNote=protection-armor|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Expert|wantQuant=13|give=Enchanted Iron Chestplate|giveNote=protection-armor|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Master|wantQuant=16|want2=Diamond|wantQuant2=3|give=Diamond Leggings|giveNote=protection-armor|maxTrades=3|multi=0.05|xpGain=30}}
|{{TradeLine|lvl=Master|wantQuant=16|want2=Diamond|wantQuant2=2|give=Diamond Boots|giveNote=protection-armor|maxTrades=3|multi=0.05|xpGain=30}}
|{{TradeLine|lvl=Master|want=Block of Iron|giveQuant=4|maxTrades=12|multi=0.05|xpGain=30}}
}}
{{anchor|Savanna armorer}}
:: {{TradeTable|title=Savanna Armorer Economic Trades|profession=Armorer|ignoreUsage=1
|{{TradeLine|lvl=Novice|want=Coal|wantQuant=15|maxTrades=12|multi=0.05|xpGain=2}}
|{{TradeLine|lvl=Novice|want=Iron Ingot|wantQuant=5|maxTrades=12|multi=0.05|xpGain=2}}
|{{TradeLine|lvl=Apprentice|wantQuant=4|give=Iron Boots|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Apprentice|wantQuant=5|give=Iron Helmet|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Apprentice|wantQuant=7|give=Iron Leggings|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Apprentice|wantQuant=9|give=Iron Chestplate|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Journeyman|want=Lava Bucket|maxTrades=12|multi=0.05|xpGain=20}}
|{{TradeLine|lvl=Journeyman|wantQuant=5|give=Shield|maxTrades=12|multi=0.05|xpGain=10}}
|{{TradeLine|lvl=Journeyman|wantQuant=36|give=Bell|maxTrades=12|multi=0.2|xpGain=10}}
|{{TradeLine|lvl=Expert|wantQuant=2|give=Enchanted Iron Boots|giveNote=cob-armor|giveNoteText=The armor piece is always enchanted with [[Curse of Binding]].|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Expert|wantQuant=3|give=Enchanted Iron Helmet|giveNote=cob-armor|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Expert|wantQuant=5|give=Enchanted Iron Leggings|giveNote=cob-armor|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Expert|wantQuant=7|give=Enchanted Iron Chestplate|giveNote=cob-armor|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Master|wantQuant=6|want2=Diamond|wantQuant2=2|give=Enchanted Diamond Helmet|giveNote=cob-armor|maxTrades=3|multi=0.05|xpGain=30}}
|{{TradeLine|lvl=Master|wantQuant=8|want2=Diamond|wantQuant2=3|give=Enchanted Diamond Chestplate|giveNote=cob-armor|maxTrades=3|multi=0.05|xpGain=30}}
|{{TradeLine|lvl=Master|want=Block of Iron|giveQuant=4|maxTrades=12|multi=0.05|xpGain=30}}
}}
{{anchor|Snow armorer}} {{anchor|Snowy armorer}}
:: {{TradeTable|title=Snowy Armorer Economic Trades|profession=Armorer|ignoreUsage=1
|{{TradeLine|lvl=Novice|want=Coal|wantQuant=15|maxTrades=12|multi=0.05|xpGain=2}}
|{{TradeLine|lvl=Novice|want=Iron Ingot|wantQuant=5|maxTrades=12|multi=0.05|xpGain=2}}
|{{TradeLine|lvl=Apprentice|wantQuant=4|give=Iron Boots|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Apprentice|wantQuant=5|give=Iron Helmet|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Apprentice|wantQuant=7|give=Iron Leggings|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Apprentice|wantQuant=9|give=Iron Chestplate|maxTrades=12|multi=0.05|xpGain=5}}
|{{TradeLine|lvl=Journeyman|want=Lava Bucket|maxTrades=12|multi=0.05|xpGain=20}}
|{{TradeLine|lvl=Journeyman|wantQuant=5|give=Shield|maxTrades=12|multi=0.05|xpGain=10}}
|{{TradeLine|lvl=Journeyman|wantQuant=36|give=Bell|maxTrades=12|multi=0.2|xpGain=10}}
|{{TradeLine|lvl=Expert|wantQuant=8|give=Enchanted Iron Boots|giveNote=frost-walker-boots|giveNoteText=These boots are always enchanted with [[Frost Walker]] I.|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Expert|wantQuant=9|give=Enchanted Iron Helmet|giveNote=aqua-affinity-helm|giveNoteText=This helmet is always enchanted with [[Aqua Affinity]].|maxTrades=3|multi=0.05|xpGain=15}}
|{{TradeLine|lvl=Master|wantQuant=12|want2=Diamond|wantQuant2=2|give=Enchanted Diamond Boots|giveNote=frost-walker-boots|maxTrades=3|multi=0.05|xpGain=30}}
|{{TradeLine|lvl=Master|wantQuant=12|want2=Diamond|wantQuant2=3|give=Enchanted Diamond Helmet|giveNote=aqua-affinity-helm|maxTrades=3|multi=0.05|xpGain=30}}
|{{TradeLine|lvl=Master|want=Block of Iron|giveQuant=4|maxTrades=12|multi=0.05|xpGain=30}}
}}
{{anchor|Swamp armorer}}
:: {| class="wikitable" style="text-align:center"
Line 674 ⟶ 584:
|{{HistoryLine|||dev=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.|Buying diamond armor from armorers now also requires a small amount of diamonds.|Most master-level armorers buy iron blocks and pay 4 emeralds for them.|Chainmail armor is exclusively sold by jungle and swamp armorers.|The savanna armorer sells cursed diamond armor at reduced prices.|The taiga armorer can swap one piece of diamond armor for another.}}
|{{HistoryLine||1.20.5|dev=24w03a|Villagers who buy armor now ignore durability and can buy damaged armor.}}
|{{HistoryLine||1.21.5|dev=25w07a|Updated trades for cartographers and wandering traders have been fully implemented and are no longer hidden behind the "Villager Trade Rebalance" experimental toggle.}}
|{{HistoryLine|bedrock}}
Line 683 ⟶ 594:
|Some of the existing trades from wandering traders have reduced prices.}}
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Added seven new maps which cartographers can sell.|Buying diamond armor from armorers now also requires a small amount of diamonds.|Most master-level armorers buy iron blocks and pay 4 emeralds for them.|Chainmail armor is exclusively sold by jungle and swamp armorers.|The savanna armorer sells cursed diamond armor at reduced prices.|The taiga armorer can swap one piece of diamond armor for another.}}
|{{HistoryLine||1.21.70|dev=Preview 1.21.70.23|Updated trades for cartographers and wandering traders have been fully implemented and are no longer hidden behind the "Villager Trade Rebalance" experimental toggle.}}
}}
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{{Navbox Experiments}}
[[ja:村人の取引の再調整]]
[[pt:Rebalanceamento das trocas dos aldeões]]
[[ru:Балансировка торговли]]
|