Taming: Difference between revisions

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[[File:CollaredWolves.png|thumb|300px|Tamed wolves with dyed collars.]]
{{Redirect|Pet|the pet in [[China Edition]]|Pet (China Editionentity)}}
'''Taming''' is a game mechanic that allows the [[player]] to domesticate and tame a wild [[mob]].
 
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=== Trusting ===
SomeMobs mobsthat cannottrust bethe tamed, butplayer do not flee ifand thedo player earns their trust by feedingnot themdespawn.
* {{EntityLink|Fox}}
* {{EntityLink|Ocelot}}
 
=== Always tameRideable ===
Some mobs are always rideable, without needing to tame them. Riding these mobs usually requires them to be equipped with a [[saddle]].
Some mobs that can be ridden (which may require a saddle) are always tame.
* {{EntityLink|Camel}}
* {{EntityLink|Happy Ghast}}{{upcoming}}
* {{EntityLink|Pig}}
* {{EntityLink|Skeleton Horse}}{{only|bedrock|short=1}} (no saddle required)
* {{EntityLink|Strider}}
 
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These are the foods and other items that are helpful in taming animals or otherwise gaining their trust. No items are required for taming camels, llamas, trader llamas, skeleton horses, and zombie horses.
 
<div style="text-align: center;">
{| class="wikitable list-style-none" border="1" data-description="Special foods"
|-
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|{{ItemLink|Bone}}
|}
</centerdiv>
 
== Achievements ==
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</gallery>
 
== References ==
{{reflist}}
== Navigation ==
{{Navbox gameplay}}