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Anachronist (talk | contribs) (→List of mobs: added 'always tame' section, converted to list because (a) tables don't work well on mobile displays and (b) this isn't tabular data) |
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[[File:CollaredWolves.png|thumb|300px|Tamed wolves with dyed collars.]]
{{Redirect|Pet|the pet in [[China Edition]]|Pet (
'''Taming''' is a game mechanic that allows the [[player]] to domesticate and tame a wild [[mob]].
== List of mobs ==
=== Always tame ===▼
* {{EntityLink|Camel}}▼
* {{EntityLink|Skeleton Horse}}{{only|bedrock|short=1}}▼
===Tameable===
;For riding after being tamed
{{columns-list|
* {{EntityLink|Cat}}▼
* {{EntityLink|Donkey}}
* {{EntityLink|Horse}}
* {{EntityLink|Llama}}
* {{EntityLink|Mule}}
* {{EntityLink|Parrot}}▼
* {{EntityLink|Skeleton Horse}}{{only|java|short=1}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Wolf}}▼
* {{EntityLink|Zombie Horse}}{{only|java|short=1}}
}}
;Pets that follow player after being tamed
▲* {{EntityLink|Cat}}
▲* {{EntityLink|Parrot}}
▲* {{EntityLink|Wolf}}
===
Mobs that trust the player do not flee and do not despawn.
* {{EntityLink|Fox}}
* {{EntityLink|Ocelot}}
Some mobs are always rideable, without needing to tame them. Riding these mobs usually requires them to be equipped with a [[saddle]].
▲* {{EntityLink|Camel}}
* {{EntityLink|Happy Ghast}}{{upcoming}}
* {{EntityLink|Pig}}
▲* {{EntityLink|Skeleton Horse}}{{only|bedrock|short=1}} (no saddle required)
* {{EntityLink|Strider}}
== Mechanics ==
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These are the foods and other items that are helpful in taming animals or otherwise gaining their trust. No items are required for taming camels, llamas, trader llamas, skeleton horses, and zombie horses.
<div style="text-align: center;">
{| class="wikitable list-style-none" border="1" data-description="Special foods"
|-
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|{{ItemLink|Bone}}
|}
</
== Achievements ==
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</gallery>
== Navigation ==
{{Navbox gameplay}}
|