Taming: Difference between revisions

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[[File:CollaredWolves.png|thumb|300px|Tamed wolves with dyed collars.]]
{{Redirect|Pet|the pet in [[China Edition]]|Pet (entity)}}
[[File:CatAndDog.png|300px|thumb|A [[cat]] and a [[wolf]] sitting on a carpet.]]
 
'''Taming''' is a game mechanic that allows the [[player]] to domesticate and tame a wild [[mob]].
 
== List of tameable mobs ==
===Tameable===
{| style="margin:auto;text-align:center" data-description="Tameable mobs"
;For riding after being tamed
|-
{{columns-list|
| scope="col" style="width:68px" |[[File:CatFace.png|link=Cat]]
* {{EntityLink|Donkey}}
| scope="col" style="width:68px" |[[File:DonkeyFace.png|link=Donkey]]
* {{EntityLink|Horse}}
| scope="col" style="width:68px" |[[File:HorseFace.png|link=Horse]]
* {{EntityLink|Llama}}
| scope="col" style="width:68px" |[[File:LlamaFace.png|link=Llama]]
* {{EntityLink|Mule}}
| scope="col" style="width:68px" |[[File:MuleFace.png|link=Mule]]
* {{EntityLink|Skeleton Horse}}{{only|java|short=1}}
| scope="col" style="width:68px" |[[File:ParrotFace.png|link=Parrot]]
* {{EntityLink|Trader Llama}}
| scope="col" style="width:68px" |[[File:SkeletonHorseFace.png|link=Skeleton Horse]]
* {{EntityLink|Zombie Horse}}{{only|java|short=1}}
| scope="col" style="width:68px" |[[File:TraderLlama Face.png|link=Trader Llama]]
}}
| scope="col" style="width:68px" |[[File:WolfFace.png|link=Wolf]]
;Pets that follow player after being tamed
| scope="col" style="width:68px" |[[File:ZombieHorseFace.png|link=Zombie Horse]]
* {{EntityLink|Cat}}
|-
* {{EntityLink|Parrot}}
|[[Cat]]
* {{EntityLink|Wolf}}
|[[Donkey]]
|[[Horse]]
|[[Llama]]
|[[Mule]]
|[[Parrot]]
|[[Skeleton Horse]]
|[[Trader Llama]]
|[[Wolf]]
|[[Zombie Horse]]<br><small>(unused)</small>
|}
 
=== Trusting ===
;<center>Trustable</center>
Mobs that trust the player do not flee and do not despawn.
{| style="margin:auto;text-align:center" data-description="Trustable mobs"
* {{EntityLink|Fox}}
|-
* {{EntityLink|Ocelot}}
| scope="col" style="width:68px" |[[File:FoxFace.png|link=Fox]]
 
| scope="col" style="width:68px" |[[File:OcelotFace.png|link=Ocelot]]
=== Rideable ===
|-
Some mobs are always rideable, without needing to tame them. Riding these mobs usually requires them to be equipped with a [[saddle]].
|[[Fox]]
* {{EntityLink|Camel}}
|[[Ocelot]]
* {{EntityLink|Happy Ghast}}{{upcoming}}
|}
* {{EntityLink|Pig}}
* {{EntityLink|Skeleton Horse}}{{only|bedrock|short=1}} (no saddle required)
* {{EntityLink|Strider}}
 
== Mechanics ==
[[File:ParrotsOnShoulders.gif|thumb|300px|Two tamed [[parrot]]s on the player’s shoulders.]]
Each animal can be tamed via different mechanics. [[Wolves]] can be tamed by giving the animal [[bone]]s. [[CatsCat]]s and [[parrotsparrot]]s can be tamed by giving the animal its favorite [[food]]. Once tamed, these animals follow the player unless told to sit. Tamed wolves fight alongside their master. Tamed wolves and cats can be bred, and they stop hunting animals by themselves. Tamed parrots can ride on the player's shoulder and mimic nearby mob sounds.
 
[[HorsesHorse]]s, [[donkeysdonkey]]s, [[mulesmule]]s, [[llamasllama]]s and [[Trader Llama|trader llamasllama]]s can be tamed by repeatedly mounting the animal until it stops bucking the player off. Feeding them [[#Special items|their favorite foods]] makes taming them easier. Once tamed, these animals can be bred and given equipment. Tamed horses, donkeys and mules can be controlled while riding, but only if equipped with a [[saddle]]. [[Camel]]s are always tamed and can be controlled with a saddle.
 
{{IN|Bedrock}}, skeleton horses do not need a saddle to be controlled while riding. {{IN|Java}}, [[Skeleton horseshorse]]s can be tamed by the player if the [[skeleton]] rider is killed. {{IN|Java}}, [[Zombiezombie horseshorse]]s normally cannot be tamed, but they can be spawned tamed using [[commands]].
 
Upon the death of a pet wolf, cat, or parrot the message is broadcast to the pet's owner {{in|java}} or to all players in the server {{in|bedrock}}. {{IN|Bedrock}}, death messages are also produced upon the death of a pet horse, donkey, mule, llama, or trader llama.
==== Trusting====
 
==== Trusting ====
Some mobs can never be tamed per se, but the player can still gain their trust. Trusting mobs stop fleeing from players, and they do not despawn.
[[File:Tamed Fox With Egg in Mouth.png|thumb|110px|A trusting fox holding an egg in its mouth.]]
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An [[ocelot]]'s trust can be gained by feeding it raw cod or salmon.
 
== Special items ==
These are the foods and other items that are helpful in taming animals or otherwise gaining their trust. No items are required for taming camels, llamas, trader llamas, skeleton horses, and zombie horses.
 
<div style="text-align: center;">
{| class="wikitable list-style-none" border="1" data-description="Special foods"
|-
!Mob
!Items / Conditions
|-
|{{EntityLink|Cat}}<br>{{EntityLink|Ocelot}}
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|{{EntityLink|Horse}}<br>{{EntityLink|Donkey}}<br>{{EntityLink|Mule}}
|{{ItemLink|Sugar}}<br>{{ItemLink|Wheat}}<br>{{ItemLink|Apple}}<br>{{ItemLink|Golden Apple}}<br>{{ItemLink|Enchanted Golden Apple}}<br>{{ItemLink|Golden Carrot}}
|-
|{{EntityLink|Llama}}<br>{{EntityLink|Trader Llama}}
|Sit on it without saddle
|-
|{{EntityLink|Parrot}}
|{{ItemLink|Beetroot Seeds}}<br>{{ItemLink|Melon Seeds}}<br>{{ItemLink|Pumpkin Seeds}}<br>{{ItemLink|Seeds|Wheat Seeds}}
|-
|{{EntityLink|Skeleton Horse}}
|The {{EntityLink|Skeleton|rider}} needs to be defeated
|-
|{{EntityLink|Tamed Wolf|Wolf}}
|{{ItemLink|Bone}}
|-
|{{EntityLink|Zombie Horse}}
|Use of [[commands]]
|}
</centerdiv>
 
== Achievements ==
{{Load achievements|Leader of the Pack;Where have you been?;Lion Hunter;Plethora of Cats;Saddle Up}}
 
== Advancements ==
{{load advancements|Best Friends Forever;A Complete Catalogue;The Whole Pack}}
 
== History ==
{{HistoryTable
{{History|java beta}}
|{{HistoryLine|java beta}}
{{History||1.4|Added wolves.}}
|{{HistoryLine||1.4|Added wolves.}}
{{History|java}}
|{{HistoryLine|java}}
{{History||1.2.1|snap=12w04a|Added ocelots.
|{{HistoryLine||1.2.1|dev=12w04a|Added ocelots.
|Cats were also added but was not a individual mob.}}
|Cats were also added but not as an individual mob.}}
{{History||1.6.1|snap=13w16a|Added horses, donkeys, mules, skeleton horses, and zombie horses.}}
|{{HistoryLine||1.6.1|dev=13w16a|Added horses, donkeys, mules, skeleton horses, and zombie horses.}}
{{History||1.11|snap=16w39a|Added llamas.}}
|{{HistoryHistoryLine||1.1211|snapdev=17w13a16w39a|Added parrotsllamas.}}
|{{HistoryHistoryLine||1.1412|snapdev=18w44a17w13a|Added cats as a separate mob from ocelotsparrots.}}
|{{HistoryHistoryLine||1.14|snapdev=19w05a18w44a|Added tradercats as a separate mob from llamasocelots.}}
|{{HistoryHistoryLine|||snapdev=19w07a19w05a|Added foxestrader llamas.}}
|{{HistoryLine|||dev=19w07a|Added foxes.}}
{{History|pocket alpha}}
|{{HistoryHistoryLine||v01.9.020|snapdev=build 123w12a|Added wolvescamels.}}
|{{HistoryLine|pocket alpha}}
{{History||v0.12.1|snap=build 1|Added ocelots.
|{{HistoryLine||v0.9.0|dev=build 1|Added wolves.}}
|Cats were also added but was not a individual mob.}}
|{{HistoryHistoryLine||v0.1512.01|snapdev=build 1|Added horses, donkeys, mules, skeleton horses, and zombie horsesocelots.}}
|Cats were also added but not as an individual mob.}}
{{History|pocket}}
|{{HistoryLine||v0.15.0|dev=build 1|Added horses, donkeys, mules, skeleton horses, and zombie horses.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added llamas.}}
|{{HistoryHistoryLine|bedrockpocket}}
|{{HistoryHistoryLine||1.21.0|snapdev=betaalpha 1.21.0.20|Added parrotsllamas.}}
|{{HistoryLine|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Added cats as a separate mob from ocelots.}}
|{{HistoryHistoryLine||1.102.0|snapdev=beta 1.102.0.32|Added trader llamasparrots.}}
|{{HistoryHistoryLine||1.138.0|snapdev=beta 1.138.0.18|Added foxescats as a separate mob from ocelots.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added trader llamas.}}
{{History|foot}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Added foxes.}}
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|Added camels through experimental gameplay.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Camels are now available outside experimental toggle.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added wolves.}}
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|switch=1.0.1|wiiu=Patch 1|Added ocelots.|Cats were also added but not as an individual mob.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Added horses, donkeys, mules, skeleton horses, and zombie horses.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added llamas.|Added parrots.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Added cats as a separate mob from ocelots.}}
}}
 
== Issues ==
{{issue list}}
 
==Trivia Gallery ==
*The [[skeleton horse]] is the only [[monster]] that can be naturally tamed by the player.
 
==Gallery==
=== Screenshots ===
<gallery>
File:CatAndDog.png|A [[cat]] and a [[wolf]] sitting on a carpet.
File:Dog_Trio.png|Three tamed wolves following the player around.
File:Lots_of_tamed_wolves.png|Many tamed wolves sitting.
File:Begging-dogs.png|A group of begging tamed wolves.
File:Sitting_pup.png|A tamed pupbaby wolf sitting.
File:CatastrophicPandaBedrockCats.jpg|Many tamed cats.
File:White_Tobiano.png|A pair of tamed horses.
File:Skeleton_Horse_with_Saddle_Survival.png|Many tamed skeleton horses with saddle‌ssaddles.
File:Skeleton_horse_underwater.png|A player riding a skeleton horse underwater.
File:CamelWithPlayer.png|A camel sitting next to a player.
</gallery>
 
==References Navigation ==
{{Navbox gameplay}}
 
{{reflist}}
 
 
{{Gameplay}}
 
[[Category:Rewritten gameplay]]
 
[[de:Zähmen (Begriffsklärung)]]
[[fr:Apprivoisement]]
[[ja:手懐ける]]
[[pt:Domesticação]]