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| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}}
| features = {{EnvLink|Disk}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Sugar cane}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}}<br> {{BlockLink|Firefly Bush}}
}}
A '''river''' is a common [[biome]]. Rivers can serve as borders between various other biomes, and usually lead to [[ocean]]s, although they can also form loops.
== Description ==
Rivers are thin, lengthy biomes that frequently generate across the
Neither passive nor hostile{{only|bedrock|short=1}} [[mob]]s (except [[drowned]]) spawn within river biomes themselves, but frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can [[salmon]] and [[squid]].
== Mobs ==
The following mobs are naturally spawned here:
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|edition=java
|monster=
{{Spawn row|Creeper|weight=100|size=
{{Spawn row|Drowned|weight=100|size=1}}
{{Spawn row|Skeleton|weight=100|size=
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Enderman|weight=10|size=
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=1}}
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{{Spawn row|Bat|weight=10|size=8}}
|watercreature=
{{Spawn row|Squid|weight=2|size=
|waterambient=
{{Spawn row|Salmon|weight=5|size=1-5}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=
}}
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|{{HistoryLine||1.8|dev=Pre-release|Added rivers as a separate biome. Previously, were generated as part of the terrain generation algorithm.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.7.2|dev=13w36a|River is now required for the new "Adventuring Time" [[Achievement/Java Edition|achievement]].}}
|{{HistoryLine||1.13|dev=18w08b|Added [[salmon]], which spawn in rivers.}}
|{{HistoryLine|||dev=18w11a|Added [[drowned]], which spawn in rivers.}}
|{{HistoryLine|||dev=18w14a|[[Seagrass]] now generates in rivers.}}
|{{HistoryLine||1.13.1|dev=18w31a|[[Squid]] now [[Mob spawning|spawn]] only in [[ocean]]s and rivers, making them slightly more common in rivers, as there are fewer places elsewhere for them to spawn.}}
|{{HistoryLine||1.18|dev=experimental snapshot 4|River biomes are less likely to form a steep, dry river gorge in mountainous terrain. Instead, they either carve a fjord through it, or they raise the terrain to form a valley.
|Rivers that go through [[swamp]]s tend to be more shallow.}}
|{{HistoryLine|||dev=experimental snapshot 5|Rivers are less likely to be super deep or get choked off in flat areas.
|Rivers tend to get shallow and merge with swamps instead of carving through them.}}
|{{HistoryLine||1.21.5|dev=25w05a|Added [[bush]]es and [[firefly bush]]es, which can generate in rivers.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|Added biomes, including rivers.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added [[salmon]], which spawn in rivers.
|Rivers now generate with [[seagrass]].}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Squid can now spawn in rivers.}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[bush]]es and [[firefly bush]]es, which can generate in rivers.}}
}}
<gallery>
NotchRiver.jpg|The first image of a river released by Notch.
</gallery>
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|If numeric IDs for biomes were ever deprecated, it was most likely in this version.{{verify|Can someone check whether this was the case or not?}}}}
}}
== Issues ==
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=== Screenshots ===
<gallery>
File:River pre 1.7.png|A river biome before [[The Update that Changed the World]].
File:River (With Correct Grass Hue).png|A river near two forests.
File:Narrow River.png|A narrow river.
File:Minecraft River.png|A river separating a [[desert]] and a [[forest]].
File:DoubleRiver.png|Rivers splitting and cutting through a taiga.
File:Desert River.png|A river running through a desert.
File:Sunsetriver.png|A river running between a [[forest]] and [[windswept hills]], with a sunset in the background.
File:Worldgeneration-1.png|A river in [[Java Edition 1.18 Experimental Snapshot 1]].
File:Overwritten River.png|A river that failed to generate properly due to a nearby [[mountain]].
File:Crater Lake.png|A circular river surrounding a small [[plains]] biome.
File:River through swamp.png|A river running through a swamp.
File:Bigriver.png|A big river.
File:Buffet River.png|A river [[
File:Large lake meets river.png|A river connected to a large lake in a [[jungle]].
File:Big River 1.jpg|A big river flowing past a village.
File:Big River 2.jpg|A big river flowing past a village.
File:Kai Stream.jpg|A river next to a [[cherry grove]].
File:River Boat.jpg|Traveling by boat through a river.
File:Dark Forest River.jpg|A river flowing through a dark forest.
File:Weird River.png|A weird "river" in the middle of a mesa.
File:Weird River Proof.png|Ditto, but with f3 screen for proof.
File:Winding River.png|The Winding River [[Seed Templates|seed template]] thumbnail.
</gallery>
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*{{BiomeLink|Beach}}
*{{BiomeLink|Ocean}}
== External links ==
*
== Navigation ==
|