River: Difference between revisions

Undo revision 2925213 by 120.29.68.57 (talk)
(Undo revision 2925213 by 120.29.68.57 (talk))
Tag: Undo
 
(21 intermediate revisions by 17 users not shown)
Line 11:
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}}
| features = {{EnvLink|Disk}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Sugar cane}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}}<br> {{BlockLink|Firefly Bush}}
}}
A '''river''' is a common [[biome]]. Rivers can serve as borders between various other biomes, and usually lead to [[ocean]]s, although they can also form loops.
 
== Description ==
Rivers are thin, lengthy biomes that frequently generate across the world[[Overworld]], making up about 6.2% of the Overworld's area. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with [[water]] up to sea level, though rivers may run dry in certain areas due to higher than usual elevation. Saddle valleys in [[mountains]] can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands. Rivers often make giant loops as well, due to a quirk in the terrain generator.
 
Exposed[[Salmon]] grassand in[[squid]] riversmay spawn here. Along the riverbanks, occasional [[Bush|bushes]] and [[Firefly Bush|firefly bushes]] can be found, and [[Sugar Cane|sugar cane]] grows adjacent to water. Exposed grass takes on a bluish-green hue, similar to the meadow and birch forest biomes, and oak trees can rarely generate alongwhere withthere spareis grassavailable space. Riverbeds consist of [[dirt]], [[sand]], [[gravel]], and [[clay]], and are one of the few places where clay generates, alongside lakes, [[swamp]] marshes, ocean hilltops, and [[lush caves]]. [[Sugar cane]] occasionally generates onAtop the riverbank.riverbed, [[Salmonseagrass]] andcommonly [[squid]] may spawn heregrows.
 
The grass color is turquoise green, similar to the meadow and birch forest biomes. Vegetation is sparse, with occasional [[oak]] trees. [[Seagrass]] generates atop the riverbed.
 
Neither passive nor hostile{{only|bedrock|short=1}} [[mob]]s (except [[drowned]]) spawn within river biomes themselves, but frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can [[salmon]] and [[squid]].
 
== Mobs ==
The following mobs are naturally spawned here:
 
Line 29 ⟶ 28:
|edition=java
|monster=
{{Spawn row|Creeper|weight=100|size=1-4}}
{{Spawn row|Drowned|weight=100|size=1}}
{{Spawn row|Skeleton|weight=100|size=1-4}}
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=1-4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Enderman|weight=10|size=21-34}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=1}}
Line 41 ⟶ 40:
{{Spawn row|Bat|weight=10|size=8}}
|watercreature=
{{Spawn row|Squid|weight=2|size=21-4}}
|waterambient=
{{Spawn row|Salmon|weight=5|size=1-5}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=2-4-6}}
}}
 
Line 96 ⟶ 95:
|{{HistoryLine||1.8|dev=Pre-release|Added rivers as a separate biome. Previously, were generated as part of the terrain generation algorithm.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.7.2|dev=13w36a|River is now required for the new "Adventuring Time" [[Achievement/Java Edition|achievement]].}}
|{{HistoryLine||1.13|dev=18w08b|Added [[salmon]], which spawn in rivers.}}
|{{HistoryLine|||dev=18w11a|Added [[drowned]], which spawn in rivers.}}
|{{HistoryLine|||dev=18w14a|[[Seagrass]] now generates in rivers.}}
|{{HistoryLine||1.13.1|dev=18w31a|[[Squid]] now [[Mob spawning|spawn]] only in [[ocean]]s and rivers, making them slightly more common in rivers, as there are fewer places elsewhere for them to spawn.}}
|{{HistoryLine||1.18|dev=experimental snapshot 4|River biomes are less likely to form a steep, dry river gorge in mountainous terrain. Instead, they either carve a fjord through it, or they raise the terrain to form a valley.
|Rivers that go through [[swamp]]s tend to be more shallow.}}
|{{HistoryLine|||dev=experimental snapshot 5|Rivers are less likely to be super deep or get choked off in flat areas.
|Rivers tend to get shallow and merge with swamps instead of carving through them.}}
|{{HistoryLine||1.21.5|dev=25w05a|Added [[bush]]es and [[firefly bush]]es, which can generate in rivers.}}
 
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|Added biomes, including rivers.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.42.013|dev=beta 1.2.13.8|Added [[drowned]], which spawn in river biomes.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added [[salmon]], which spawn in rivers.
|Rivers now generate with [[seagrass]].}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Squid can now spawn in rivers.}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[bush]]es and [[firefly bush]]es, which can generate in rivers.}}
}}
 
<gallery>
NotchRiver.jpg|The first image of a river released by Notch.
</gallery>
 
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|If numeric IDs for biomes were ever deprecated, it was most likely in this version.{{verify|Can someone check whether this was the case or not?}}}}
}}
 
== Issues ==
Line 127 ⟶ 136:
=== Screenshots ===
<gallery>
File:River pre 1.7.png|A river biome before [[The Update that Changed the World]].
File:River (With Correct Grass Hue).png|A river near two forests.
File:Narrow River.png|A narrow river.
File:Minecraft River.png|A river separating a [[desert]] and a [[forest]].
File:DoubleRiver.png|Rivers splitting and cutting through a taiga.
File:Desert River.png|A river running through a desert.
File:Sunsetriver.png|A river running between a [[forest]] and [[windswept hills]], with a sunset in the background.
File:Worldgeneration-1.png|A river in [[Java Edition 1.18 Experimental Snapshot 1]].
File:Overwritten River.png|A river that failed to generate properly due to a nearby [[mountain]].
File:Crater Lake.png|A circular river surrounding a small [[plains]] biome.
File:River through swamp.png|A river running through a swamp.
File:Bigriver.png|A big river.
File:Buffet River.png|A river [[buffetsingle biome]] world before [[1.18]].
File:Large lake meets river.png|A river connected to a large lake in a [[jungle]].
File:Big River 1.jpg|A big river flowing past a village.
File:Big River 2.jpg|A big river flowing past a village.
File:Kai Stream.jpg|A river next to a [[cherry grove]].
File:River Boat.jpg|Traveling by boat through a river.
File:Dark Forest River.jpg|A river flowing through a dark forest.
File:Weird River.png|A weird "river" in the middle of a mesa.
File:Weird River Proof.png|Ditto, but with f3 screen for proof.
File:Winding River.png|The Winding River [[Seed Templates|seed template]] thumbnail.
</gallery>
 
Line 160 ⟶ 170:
*{{BiomeLink|Beach}}
*{{BiomeLink|Ocean}}
 
== References ==
{{reflist}}
 
== External links ==
*[https://www.minecraft.net/en-us/article/ {{Mcnet|around-block--river |Around the Block: River] – Minecraft.net on October|Oct 22, 2020|Duncan Geere}}
 
== Navigation ==