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{{about|the regular variant of the river|the frozen river|Frozen River}}
{{Infobox biome
| title = River
| image = River.png
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| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}}
| features = {{EnvLink|Disk}}
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Sugar cane}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}}<br> {{BlockLink|Firefly Bush}}
}}
A '''river''' is a common [[biome]]. Rivers can serve as borders between various other biomes, and usually lead to [[ocean]]s, although they can also form loops.
== Description ==
Rivers are thin, lengthy biomes that frequently generate across the
Neither passive nor hostile{{only|bedrock|short=1}} [[mob]]s (except [[drowned]]) spawn within river biomes themselves, but frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can [[salmon]] and [[squid]].
== Mobs ==
The following mobs are naturally spawned here:
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|edition=bedrock
|monster=
{{Spawn row|
{{Spawn row|Drowned|weight=100|size=2-4}}
{{Spawn row|Skeleton|weight=100|size=2}}
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=1}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Enderman|weight=10|size=2-3}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=2-4}}
|creature=
{{Spawn row|Glow Squid|weight=10|size=2-4}}
{{Spawn row|Squid|weight=8|size=2
|watercreature=
{{Spawn row|Salmon|weight=16|size=3-5}}
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== History ==
{{Info needed section|Legacy Console Edition}}
{{HistoryTable
|{{
|{{
|{{
|{{
{{History||1.13|dev=18w08b|Added [[salmon]], which spawn in rivers.}}▼
|{{HistoryLine||1.7.2|dev=13w36a|River is now required for the new "Adventuring Time" [[Achievement/Java Edition|achievement]].}}
|{{
{{History||1.13.1|dev=18w31a|[[Squid]] now [[spawn]] only in [[ocean]]s and rivers, making them slightly more common in rivers, as there are fewer places elsewhere for them to spawn.}}▼
|{{HistoryLine|||dev=18w14a|[[Seagrass]] now generates in rivers.}}
{{History||1.18|dev=experimental snapshot 4|River biomes are less likely to form a steep, dry river gorge in mountainous terrain. Instead, they either carve a fjord through it, or they raise the terrain to form a valley.▼
▲|{{
▲|{{
|Rivers that go through [[swamp]]s tend to be more shallow.}}
|{{
|Rivers tend to get shallow and merge with swamps instead of carving through them.}}
|{{HistoryLine||1.21.5|dev=25w05a|Added [[bush]]es and [[firefly bush]]es, which can generate in rivers.}}
|{{
|{{
|{{
|{{
|{{
|Rivers now generate with [[seagrass]].}}
|{{
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[bush]]es and [[firefly bush]]es, which can generate in rivers.}}
}}
<gallery>
NotchRiver.jpg|The first image of a river released by Notch.
</gallery>
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|If numeric IDs for biomes were ever deprecated, it was most likely in this version.{{verify|Can someone check whether this was the case or not?}}}}
}}
== Issues ==
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=== Screenshots ===
<gallery>
File:River
File:Minecraft River.png|A river separating a [[desert]] and a [[forest]].
File:Sunsetriver.png|A river running between a [[forest]] and [[windswept hills]], with a sunset in the background.
File:Worldgeneration-1.png|A river in [[Java Edition 1.18 Experimental Snapshot 1]].
File:River through swamp.png|A river running through a swamp.
File:Large lake meets river.png|A river connected to a large lake in a [[jungle]].
File:Big River
File:Kai Stream.jpg|A river next to a [[cherry grove]].
File:Weird River
File:Weird River Proof.png|Ditto, but with f3 screen for proof.
File:Winding River.png|The Winding River [[Seed Templates|seed template]] thumbnail.
</gallery>
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*{{BiomeLink|Beach}}
*{{BiomeLink|Ocean}}
== External links ==
*
== Navigation ==
{{
[[de:Fluss]]
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