River: Difference between revisions

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(Reverted edit, frozen rivers can generate next to regular taiga biomes.)
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{{about|the regular variant of the river|the frozen river|Frozen River}}
[[File:River.png|thumb|A river biome.]]
{{Infobox biome
A '''river''' is a common [[biome]]. Rivers can serve as borders between various other biomes, and usually lead to [[ocean]]s, although they can also form loops.
| title = River
 
== Description ==
Rivers are thin, lengthy biomes that frequently generate across the world. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with [[water]] up to sea level, though rivers may run dry in certain areas due to higher than usual elevation. Saddle valleys in [[mountains]] can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands.
 
Exposed grass in rivers takes on a bluish-green hue and oak trees can rarely generate along with spare grass. Riverbeds consist of [[dirt]], [[sand]], [[gravel]], and [[clay]], and are one of the few places where clay generates, alongside lakes, [[swamp]] marshes, ocean hilltops, and [[lush caves]]. [[Sugar cane]] occasionally generates on the riverbank. [[Salmon]] and [[squid]] may spawn here.
 
== Variants ==
There are two different river biomes.
 
=== River ===
{{Biome
| title = {{BiomeSprite|river}} River
| image = River.png
| imagesize = 250px
Line 21 ⟶ 10:
| foliagecolor = #71A74D
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#0084FF}}{{only|bedrock|short=y}}
| structuresfeatures = {{EnvLink|Disk}}s
| blocks = {{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}}<br>{{BlockLink|Sugar cane}}<br>{{BlockLink|Seagrass}}<br>{{BlockLink|Bush}}<br> {{BlockLink|Firefly Bush}}
}}
A '''river''' is a common [[biome]]. Rivers can serve as borders between various other biomes, and usually lead to [[ocean]]s, although they can also form loops.
The standard river variant. This is a very common biome in the game. The grass color is turquoise green, similar to the meadow and birch forest biomes. Vegetation is sparse, with occasional [[oak]] trees. [[Seagrass]] generates atop the riverbed.
 
== Description ==
Rivers are thin, lengthy biomes that frequently generate across the [[Overworld]], making up about 6.2% of the Overworld's area. They typically serve as a division between two different biomes, but can also split a single biome in two. They are filled with [[water]] up to sea level, though rivers may run dry in certain areas due to higher than usual elevation. Saddle valleys in [[mountains]] can generate rivers, but often too high so that there's not any water. Rivers can vary a lot in width and depth, in generally flat areas rivers are usually around 10 blocks deep but in mountainous regions rivers can reach over 30 blocks in depth which is comparable to deep oceans. Sometimes rivers can also generate as lakes with small islands. Rivers often make giant loops as well, due to a quirk in the terrain generator.
 
[[Salmon]] and [[squid]] may spawn here. Along the riverbanks, occasional [[Bush|bushes]] and [[Firefly Bush|firefly bushes]] can be found, and [[Sugar Cane|sugar cane]] grows adjacent to water. Exposed grass takes on a bluish-green hue, similar to the meadow and birch forest biomes, and oak trees can rarely generate where there is available space. Riverbeds consist of [[dirt]], [[sand]], [[gravel]], and [[clay]], and are one of the few places where clay generates, alongside lakes, [[swamp]] marshes, ocean hilltops, and [[lush caves]]. Atop the riverbed, [[seagrass]] commonly grows.
 
Neither passive nor hostile{{only|bedrock|short=1}} [[mob]]s (except [[drowned]]) spawn within river biomes themselves, but frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can [[salmon]] and [[squid]].
 
== Mobs ==
The following mobs are naturally spawned here:
 
Line 55 ⟶ 50:
|edition=bedrock
|monster=
{{Spawn row|DrownedCreeper|weight=5100|size=2-41}}
{{Spawn row|Drowned|weight=100|size=2-4}}
|creature=
{{Spawn row|Glow SquidSkeleton|weight=10100|size=2-4}}
{{Spawn row|SquidSlime|weight=8100|size=2-41|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=1}}
|watercreature=
{{Spawn row|Salmon|weight=16|size=3-5}}
}}
{{-}}
 
=== Frozen River ===
{{Biome
| title = {{BiomeSprite|frozen-river}} Frozen River
| image = Frozen River.png
| imagesize = 250px
| downfall = 0.5
| temperature = 0.0
| precipitation = Yes
| grasscolor = #80B497
| foliagecolor = #60A17B
| watercolor = {{color|#3938C9}}{{only|java|short=y}}<br>{{color|#185390}}{{only|bedrock|short=y}}
| structures =
| blocks = {{BlockLink|Ice}}<br>{{BlockLink|Water}}<br>{{BlockLink|Grass Block}}<br>{{BlockLink|Dirt}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Sand}}<br>{{BlockLink|Gravel}}
}}
'''Frozen Rivers''' replace regular rivers in regions with snowy biomes. As the name implies, the top layer of water is entirely frozen. Seagrass does not generate on the riverbed. While sugar cane can generate alongside a frozen riverbank, it often quickly uproots itself after generation due to the water being frozen. Oak trees and grass can still generate here if this biome generates on land. Sometimes, frozen rivers can generate next to {{BiomeLink|Taiga|regular taiga biomes}}, resulting in incorrect and weird generation.
 
The following mobs are naturally spawned here:
 
{{Spawn table
|edition=java
|monster=
{{Spawn row|Creeper|weight=100|size=4}}
{{Spawn row|Skeleton|weight=100|size=4}}
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Enderman|weight=10|size=12-43}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=12-4}}
{{Spawn row|Drowned|weight=1|size=1}}
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
|watercreature=
{{Spawn row|Squid|weight=2|size=1-4}}
|waterambient=
{{Spawn row|Salmon|weight=5|size=1-5}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=4-6}}
}}
 
{{Spawn table
|edition=bedrock
|monster=
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Stray|weight=96|size=1-2}}
{{Spawn row|Skeleton|weight=24|size=1-2}}
{{Spawn row|Drowned|weight=5|size=2-4}}
|creature=
{{Spawn row|Glow Squid|weight=10|size=2-4}}
{{Spawn row|Squid|weight=8|size=2-4}}
{{Spawn row|Rabbit|weight=4|size=2-3}}
{{Spawn row|Polar Bear|weight=1|size=1-2}}
|watercreature=
{{Spawn row|Salmon|weight=16|size=3-5}}
Line 125 ⟶ 71:
{{edition|java}}:
{{ID table
|generatetranslationkeysedition=java
|generatetranslationkeys=y
|displayname=River
|spritetype=biome
|nameid=river}}
{{ID table
|displayname=Frozen River
|spritetype=biome
|nameid=frozen_river
|foot=1}}
 
Line 142 ⟶ 85:
|spritename=river
|nameid=river
|id=7}}
{{ID table
|displayname=[No displayed name]
|spritetype=biome
|spritename=frozen-river
|nameid=frozen_river
|id=11
|foot=1}}
 
== History ==
{{Info needed section|Legacy Console Edition}}
{{HistoryTable
{{History|java beta}}
|{{HistoryLine|java beta}}
{{History||August 18, 2011|link={{tweet|notch|104187327949176833}}|Notch tweeted a screenshot of a revamped river biome.}}
|{{HistoryLine||August 18, 2011|link={{tweet|notch|104187327949176833}}|Notch tweeted a screenshot of a revamped river biome.}}
{{History||1.8|snap=Pre-release|Added rivers as a separate biome. Previously, were generated as part of the terrain generation algorithm.}}
|{{HistoryLine||1.8|dev=Pre-release|Added rivers as a separate biome. Previously, were generated as part of the terrain generation algorithm.}}
{{History|java}}
|{{HistoryLine|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added frozen river.}}
|{{HistoryLine||1.7.2|dev=13w36a|River is now required for the new "Adventuring Time" [[Achievement/Java Edition|achievement]].}}
{{History||1.13|snap=18w08b|Added [[salmon]], which spawn in rivers.}}
|{{HistoryHistoryLine||1.13|snapdev=18w11a18w08b|Added [[drownedsalmon]], which spawn in rivers.}}
|{{HistoryHistoryLine|||snapdev=18w14a18w11a|Added [[Seagrassdrowned]], nowwhich generatesspawn in rivers.}}
|{{HistoryLine|||dev=18w14a|[[Seagrass]] now generates in rivers.}}
{{History|||snap=18w16a|The ID of frozen river has been changed from {{code|FrozenRiver}} to {{code|Frozen River}}.}}
|{{HistoryHistoryLine||1.13.1|snapdev=18w31a|[[Squid]] now [[Mob spawning|spawn]] only in [[ocean]]s and rivers, making them slightly more common in rivers, as there are fewer places elsewhere for them to spawn.}}
|{{HistoryHistoryLine||1.18|snapdev=experimental snapshot 4|River biomes are less likely to form a steep, dry river gorge in mountainous terrain. Instead, they either carve a fjord through it, or they raise the terrain to form a valley.
|Rivers that go through [[swamp]]s tend to be more shallow.}}
|{{HistoryHistoryLine|||snapdev=experimental snapshot 5|Rivers are less likely to be super deep or get choked off in flat areas.
|Rivers tend to get shallow and merge with swamps instead of carving through them.}}
|{{HistoryLine||1.21.5|dev=25w05a|Added [[bush]]es and [[firefly bush]]es, which can generate in rivers.}}
 
|{{HistoryHistoryLine|pocket alpha}}
|{{HistoryHistoryLine||v0.1.0|Added biomes, including rivers.}}
|{{HistoryLine|bedrock}}
{{History||v0.13.0|snap=build 1|Added [[rabbit]]s, which can spawn in frozen rivers.}}
|{{HistoryHistoryLine||v01.152.013|snapdev=buildbeta 1.2.13.8|Added [[straysdrowned]], which spawn in frozen river biomes.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added [[salmon]], which spawn in rivers.
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which can spawn in frozen rivers.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Added [[drowned]], which spawn in river biomes.}}
{{History|||snap=beta 1.2.14.2|Added [[salmon]], which spawn in rivers.
|Rivers now generate with [[seagrass]].}}
|{{HistoryHistoryLine||1.13.0|snapdev=beta 1.13.0.9|Squid can now spawn in rivers.}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Added [[bush]]es and [[firefly bush]]es, which can generate in rivers.}}
{{History|foot}}
}}
 
<gallery>
NotchRiver.jpg|The first image of a river released by Notch.
</gallery>
 
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|If numeric IDs for biomes were ever deprecated, it was most likely in this version.{{verify|Can someone check whether this was the case or not?}}}}
}}
 
== Issues ==
{{issue list|River|Frozen River}}
 
== Trivia ==
*Both types of riversRivers override [[ravine]]s at or close to the surface level, causing the ravine to be abruptly cut off by a wall of stone. However, if the ravine is long enough, it may continue on the other side of the river.
**Ravines can generate underground in river biomes without being cut off.<!-- tested with river biome scale set to 9999999 -->
 
== Gallery ==
=== Screenshots ===
<gallery>
File:River (Withpre Correct Grass Hue)1.7.png|A river nearbiome before [[The Update that Changed twothe forestsWorld]].
Narrow File:River (With Correct Grass Hue).png|A narrow river near two forests.
FrozenFile:Narrow River.png|A frozennarrow river in a cold biome.
File:Minecraft River.png|A river separating a [[desert]] and a [[forest]].
File:DoubleRiver.png|Rivers splitting and cutting through a taiga.
File:Desert River.png|A river running through a desert.
File:Sunsetriver.png|A river running between a [[forest]] and [[windswept hills]], with a sunset in the background.
File:Worldgeneration-1.png|A river in [[Java Edition 1.18 Experimental Snapshot 1]].
File:Overwritten River.png|A river that failed to generate properly due to a nearby [[mountain]].
File:Crater Lake.png|A circular river surrounding a small [[plains]] biome.
File:River through swamp.png|A river running through a swamp.
File:Bigriver.png|A big river.
File:Buffet River.png|A river [[buffetsingle biome]] world before [[1.18]].
File:Large lake meets river.png|A river connected to a large lake in a [[jungle]].
Buffet Frozen River.png|A frozen river buffet world.
File:Big River 1.jpg|A big river flowing past a village.
Large lake meets river.png|A river connected to a large lake in a [[jungle]].
File:Big River 12.jpg|A big river flowing past a village.
BigFile:Kai River 2Stream.jpg|A big river flowingnext pastto a village[[cherry grove]].
File:River Boat.jpg|Traveling by boat through a river.
Kai Stream.jpg|A river in a [[Cherry Grove]].
RiverFile:Dark BoatForest River.jpg|TravelingA byriver boatflowing through a riverdark forest.
Dark ForestFile:Weird River.jpgpng|A weird "river" flowingin throughthe amiddle darkof a forestmesa.
File:Weird River Proof.png|Ditto, but with f3 screen for proof.
File:Winding River.png|The Winding River [[Seed Templates|seed template]] thumbnail.
</gallery>
 
=== In other media ===
<gallery>
Snifflet River.png|A [[snifflet]] approaching a river.
</gallery>
 
== See also ==
*{{BiomeLink|Frozen River}}
*{{BiomeLink|Swamp}}
*{{BiomeLink|Beach}}
*{{BiomeLink|Ocean}}
 
== External Linkslinks ==
*[https://www.minecraft.net/en-us/article/ {{Mcnet|around-block--river |Around the Block: River] – Minecraft.net on October|Oct 22, 2020|Duncan Geere}}
 
== Navigation ==
{{Biomes}}
{{Navbox biomes|overworld}}
 
[[de:Fluss]]
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[[ja:河川]]
[[ko:강]]
[[rulzh:Река]]
[[uk:Річка]]
[[pl:Rzeka]]
[[pt:Rio]]
[[ru:Река]]
[[uk:Річка]]
[[zh:河流]]