Editing Pocket Edition Alpha

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== Unique Features ==
== Unique Features ==
'''Blocks'''
; Blocks
* Water color can be changed in [[cauldron]]s by adding [[dye]]s. This dyed water can be used to dye items such as [[leather armor]].
* Water color can be changed in [[cauldron]]s by adding [[dye]]s. This dyed water can be used to dye items such as [[leather armor]].
* [[Cauldron]]s can store potions, and will make an explosion sound (not a real explosion) if potions are mixed, making the potions disappear. Potions in cauldrons can be used to make a tipped arrow.
* [[Cauldron]]s can store potions, and will make an explosion sound (not a real explosion) if potions are mixed, making the potions disappear. Potions in cauldrons can be used to make a tipped arrow.
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* Leather [[horse armor]] can be dyed using a cauldron, and can be crafted using 7 [[leather]] in the shape of an "H".
* Leather [[horse armor]] can be dyed using a cauldron, and can be crafted using 7 [[leather]] in the shape of an "H".


'''World generation'''
; World generation
* Early versions used terrain and biome generation akin to that of [[Java Edition Beta]]. (more specifically, [[Java Edition Alpha v1.2.0|Alpha v1.2.0]] to [[Java Edition Beta 1.7.3|Beta 1.7.3]])
* Early versions used terrain and biome generation akin to that of [[Java Edition Beta]]. (more specifically, [[Java Edition Alpha v1.2.0|Alpha v1.2.0]] to [[Java Edition Beta 1.7.3|Beta 1.7.3]])
** [[Pocket Edition v0.9.0 alpha|Alpha v0.9.0]] and subsequent versions brought both more in line with [[Java Edition 1.7.2]] and beyond.
** [[Pocket Edition v0.9.0 alpha|Alpha v0.9.0]] and subsequent versions brought both more in line with [[Java Edition 1.7.2]] and beyond.
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* [[Superflat|Flat]] world type
* [[Superflat|Flat]] world type


'''Gameplay'''
; Gameplay
* The HUD and other elements are adapted to mobile standards of gameplay. Interactions are made via touchscreen (both the iOS and Android versions of ''[[Pocket Edition]]'' have the same gameplay<ref>{{tweet|kappische|142677729135968256}}</ref>).
* The HUD and other elements are adapted to mobile standards of gameplay. Interactions are made via touchscreen (both the iOS and Android versions of ''[[Pocket Edition]]'' have the same gameplay<ref>{{tweet|kappische|142677729135968256}}</ref>).
** [[Crafting]] uses the [[Crafting/Before Pocket Edition v0.9.0 alpha|MATTIS]] system, and items are disposed of by long-tapping their icon on the toolbar.
** [[Crafting]] uses the [[Crafting/Before Pocket Edition v0.9.0 alpha|MATTIS]] system, and items are disposed of by long-tapping their icon on the toolbar.
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** Through Xbox Live.
** Through Xbox Live.


'''General'''
; General
* [[Add-on]]s, used to change the way things in the game look and behave.
* [[Add-on]]s, used to change the way things in the game look and behave.
* Behavior packs, which are used to change the behavior of entities.
* Behavior packs, which are used to change the behavior of entities.

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