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| equipment ={{drop|Item|Crossbow}} (right hand: 89%; left hand: 11%{{only|java|short=1}}; may be enchanted)
}}
A '''pillager''' is an [[illager]] armed with a [[crossbow]] found in wandering [[patrol]]s, in [[pillager outpost]]s, or as a participant in [[raid]]s. It attacks by firing arrows at the player.
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=== Patrols ===
{{IN|java}}, the number of pillagers [[Mob spawning|spawn]]ing in each [[patrol]] varies from one to five and depends on the [[regional difficulty]], with one spawning as a [[raid captain|patrol captain]]. Patrols occur after 5{{frac|1|2}} in-game days, any time and independently of structures, which means they still spawn in worlds without [[generated structure]]s. A patrol spawns 24 to 48 blocks away from a random player, on the highest solid block. The individual pillagers of a patrol can spawn only at block [[light]] level less than 9, regardless of sky light.
{{IN|Bedrock}}, each patrol spawns two to five pillagers with one spawning as a patrol captain. After 5{{frac|1|2}} in-game days, patrols appear 24 to 48 blocks away from the [[player]], at a light level of 0-7
=== Pillager outposts ===
Pillagers continually spawn in a 72×54×72 [[block]] volume centered on the top floor in a [[pillager outpost]]. Some pillagers spawn as outpost captains. They may spawn on any valid opaque block if the block light level is less than or equal to 8, but will also spawn on grass/sand blocks of any light level.{{verify|edition=java}}<!-- The code checks for the light level first and never checks the block type, so the light level is an absolute limitation. Also, experimentally tested on 1.21.4 that no pillagers spawn if the area is lit up with torches. -->
{{IN|java}}, there can be unlimited pillagers that spawn in outposts naturally, limited only by the natural spawning rules.
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In ''Java Edition'', pillagers point their crossbows at any player or mob they are looking at, whether their crossbows are loaded or unloaded. In ''Bedrock Edition'', pillagers only point their crossbows to other mobs when it is loaded.
Pillagers flee from [[Creaking|creakings]]
=== Hostility ===
Pillagers are hostile toward [[player]]s, [[iron golem]]s, [[wandering trader]]s and adult [[villager]]s. Pillagers also aid other pillagers attacked by other mobs.
A pillager attacks by shooting [[arrow]]s from its [[crossbow]] every three seconds from up to eight [[block]]s away and sees enemies for up to 64 blocks in ''Java Edition'' or 16 blocks in Bedrock Edition.
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== Bad Omen ==
Whenever a [[raid captain|pillager captain]] dies, an [[ominous bottle]] of a random level from 1 to 5 is always dropped,
[[Bad Omen]] can also be used to start [[
Each [[patrol]] spawns one pillager captain, meanwhile [[
[[Raid captain]]s do not drop [[ominous bottle]]s while participating in a [[raid]].
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|{{HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|exp=Experimental Gameplay|[[File:Pillager.png|64px]] Added pillagers, currently behind [[Experimental Gameplay]].
|Pillagers do not have [[sound]]s or animations.}}
|{{HistoryLine|||dev=beta 1.9.0.2|Pillagers now have the [[crossbow]] animations and reloading sounds.}}
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|{{HistoryLine|||dev=release|[[Looting]] now increases the [[crossbow]] drop chance for pillagers by 1% per level, rather than 12%, to bring [[parity]] with {{el|java}}.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Pillagers no longer load their crossbows after spawning, and now load their crossbows only when they find their target.|The unloaded crossbow pose of pillagers has been changed to [[File:Pillager BE1.png|x64px]], the same pose as a [[piglin]] with a crossbow. |Pillagers now pick up illager [[banner]]s within 3 distances from it.}}
|{{HistoryLine||1.17.40|dev=beta 1.17.40.20|Armor is no longer visible on pillagers.}}
|{{HistoryLine||1.21.0|Pillager captains now drop [[Ominous Bottle]]s instead of giving [[Bad Omen]] directly.}}
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== Trivia ==
* Alongside [[crossbows]], pillagers were taken from [[Minecraft Dungeons]], even though they were added to the base game first.<ref>{{cite Discord|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|date=March 11, 2021}}</ref>
* Pillagers were added in [[Village & Pillage]] as a means to give villagers a "true" adversary in order to balance the new village mechanics.<ref>
* An original design of the pillager appeared like a pirate wearing an orange vest. However, Mojang Studios' mob designers changed the mob's design to look more like brigandine armor.
* {{IN|bedrock}}, a running pillager uses the player's running animation rather than that of other [[illager]]s.
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==== Animations ====
<gallery>
File:Pillager Charging Crossbow.gif|A pillager loading up a [[crossbow]].
File:Pillager celebrating
File:Pillager celebrating BE.gif|A pillager celebrating.{{only|be}}
</gallery>
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<gallery>
File:Window Villager.jpg|Pillagers looking at a villager through a window.
File:
File:
File:Pillager-bug-example-no-arms.jpeg|An example of a bug which involves a pillager.
</gallery>
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=== Textures ===
<gallery class="pixel-image">
File:Pillager (texture).png|Pillager texture file
</gallery>
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<gallery>
File:Defend pillager.png|Artwork of a single pillager.
Pillager (Dungeons).png|A [[MCD:Pillager|pillager]] within ''[[Minecraft Dungeons]]''.
File:Pillagers & Outpost Artwork.png|Artwork of several pillagers near a [[Pillager Outpost]].
File:Pillager Art.jpg|Official artwork of pillagers.
|