Pillager: Difference between revisions

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| equipment ={{drop|Item|Crossbow}} (right hand: 89%; left hand: 11%{{only|java|short=1}}; may be enchanted)
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A '''pillager''' is an [[illager]] armed with a [[crossbow]] found in wandering [[patrol]]s, in [[pillager outpost]]s, or as a participant in [[raid]]s. It attacks by firing arrows at the player.
 
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=== Patrols ===
{{IN|java}}, the number of pillagers [[Mob spawning|spawn]]ing in each [[patrol]] varies from one to five and depends on the [[regional difficulty]], with one spawning as a [[raid captain|patrol captain]]. Patrols occur after 5{{frac|1|2}} in-game days, any time and independently of structures, which means they still spawn in worlds without [[generated structure]]s. A patrol spawns 24 to 48 blocks away from a random player, on the highest solid block. The individual pillagers of a patrol can spawn only at block [[light]] level less than 9, regardless of sky light.
 
{{IN|Bedrock}}, each patrol spawns two to five pillagers with one spawning as a patrol captain. After 5{{frac|1|2}} in-game days, patrols appear 24 to 48 blocks away from the [[player]], at a light level of 0-7 and below on Easy or any light level on Normal and Hard difficulty.
 
=== OutpostsPillager outposts ===
Pillagers continually spawn in a 72×54×72 [[block]] volume centered on the top floor in a [[pillager outpost]]. Some pillagers spawn as outpost captains. They may spawn on any valid opaque block if the block light level is less than or equal to 8, but will also spawn on grass/sand blocks of any light level.{{verify|edition=java}}<!-- The code checks for the light level first and never checks the block type, so the light level is an absolute limitation. Also, experimentally tested on 1.21.4 that no pillagers spawn if the area is lit up with torches. -->
 
{{IN|java}}, there can be unlimited pillagers that spawn in outposts naturally, limited only by the natural spawning rules.
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One pillager spawns riding a [[ravager]] in the fifth wave.
 
{{IN|bedrock}}, one of the ravagers is ridden by a pillager instead of a [[vindicator]] onin the seventh wave.
 
{{IN|java}}, pillagers spawn during bonus waves and have the largest chance of being the raid captain in the first wave, but in the second wave and onward, vindicators have a greater chance than pillagers of being the [[raid captain]].
 
== Drops ==
=== On death ===
A pillager [[drops]] upon death:
{{DropsTableHead}}
* {{IN|bedrock}}, pillagers drop 0 - 2 {{ItemLink|arrow}}s. Each level of the [[Looting]] enchantment increases the maximum number of arrows dropped for up to five.
{{DropsLine|name=Arrow|quantity=0-2|lootingquantity=1|rollchancenote=''[[Bedrock Edition]]'' only}}
* There is a 8.5% chance to drop a {{ItemLink|crossbow}} when killed by the [[player]] or a tamed [[wolf]]. The crossbow may be loaded or unloaded depending on the crossbow's state when the pillager dies. The drop chance increases by 1% per level of [[Looting]]. The crossbow is of a random [[item durability|durability]] and has a chance of being enchanted. The chance ranges from 0% to 10% depending on the [[regional difficulty]]. The enchantment level is from 5 to 19.
{{DropsLine|name=Ominous Bottle|quantity=1|rollchancenote=Only when the pillager is a [[Raid captain|raid captain]] and is not participating in a [[Raid|raid]]. Its level is randomized from 1 to 5.}}
* {{xp|5}} [[experience]] points and an additional {{xp|1|3}} points per naturally-spawned equipment when killed by the player or a tamed wolf, if the pillager does not drop their naturally-spawned equipment.
{{DropsTableFoot}}
* Its [[File:Illager Banner.png|x16px]] illager [[ominous banner]] if spawned as a [[raid captain|captain]].
==== Guaranteed drops ====
* 1 [[Ominous Bottle|ominous bottle]] if spawned as a [[Raid captain|captain]].
When a pillager spawns as a raid captain, it always drops their {{ItemLink|ominous banner}} on death, while equipped. [[Armor]] equipped by [[Dispenser|dispensers]] always drop on death. {{IN|je}}, the armor's durability won't be affected by damage. {{IN|be}}, the armor's durability is still vulnerable to attacks, as if a player is wearing it.
==== Naturally-spawned equipment ====
*Pillagers There ishave a 8.5% chance to drop a {{ItemLink|crossbow}} when killed by the [[player]] or a tamed [[wolf]]. The crossbow may be loaded or unloaded depending on the crossbow's state when the pillager dies. The drop chance increases by 1% per level of [[Looting]]. The crossbow is of a random [[item durability|durability]] and has a chance of being enchanted. The chance ranges from 0% to 10% depending on the [[regional difficulty]]. The enchantment level is from 5 to 19.
 
==== Experience ====
{{IN|bedrock}}, pillagers that were spawned by raids have a 65% chance on Easy and Normal or 80% chance on Hard difficulties to drop these:
* {{xp|5}} [[experience]] points and an additional {{xp|1|3}} points per naturally-spawned equipment drop when killed by the player or a tamed wolf, if the pillager does not drop their naturally-spawned equipment.
* 0–1 {{ItemLink|Emerald}} ({{frac|10|39}} or 25.6%) <!-- or {{frac|20|78}}-->
 
* 2–3 {{ItemLink|Emerald}} ({{frac|5|39}} or 12.8%) <!-- or {{frac|10|78}}-->
==== Raid loot table ====
* 4–5 {{ItemLink|Emerald}} ({{frac|2|39}} or 5.1%) <!-- or {{frac|4|78}}-->
{{IN|bedrock}}, pillagers that were spawned by raids have a 65% chance on Easy and Normal or 80% chance on Hard [[Difficulty|difficulties]] to drop these:
* 1 {{ItemLink|Enchanted Book}} ({{frac|2|39}} or 5.1%) <!-- or {{frac|4|78}} -->
* 0–1 {{ItemLink|Emerald}} ({{frac|10|39}} or 25.6%) <!-- or {{frac|20|78}}-->
* 2–3 {{ItemLink|Emerald}} ({{frac|5|39}} or 12.8%) <!-- or {{frac|10|78}}-->
* 4–5 {{ItemLink|Emerald}} ({{frac|2|39}} or 5.1%) <!-- or {{frac|4|78}}-->
* 1 {{ItemLink|Enchanted Book}} ({{frac|2|39}} or 5.1%) <!-- or {{frac|4|78}} -->
* 1 {{ItemLink|Iron Pickaxe}} ({{frac|5|78}} or 6.4%)
* 1 {{ItemLink|Iron Axe}} ({{frac|5|78}} or 6.4%)
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== Behavior ==
Pillagers move slowly when wandering or loading crossbows {{In|je}} . {{IN|be}}, pillagers move from one place to another as fast as when they're provoked.
Pillagers are hostile toward [[player]]s, [[iron golem]]s, [[wandering trader]]s and adult [[villager]]s. Pillagers also aid other pillagers attacked by other mobs. In Bedrock Edition, a pillager that accidentally harms a [[vindicator]] or [[evoker]] causes it to retaliate and attack the pillager.<ref>{{bug|MCPE-42373}}</ref> In ''Java Edition'', vindicators and evokers do not retaliate on pillagers that attack them. A pillager that accidentally harms another neutral/hostile mob (except goats) causes the mob to retaliate against the pillager.
 
In ''Java Edition'', pillagers point their crossbows at any player or mob they are looking at, whether their crossbows are loaded or unloaded. In ''Bedrock Edition'', pillagers only point their crossbows to other mobs when it is loaded.
 
Pillagers flee from [[Creaking|creakings]] ifwhen within a in range of 8 blocks.
 
=== Hostility ===
Pillagers are hostile toward [[player]]s, [[iron golem]]s, [[wandering trader]]s and adult [[villager]]s. Pillagers also aid other pillagers attacked by other mobs. In Bedrock Edition, a pillager that accidentally harms a [[vindicatorIllager|Illagers]] or [[evoker]] causes it to retaliate and attack the pillager.<ref>{{bug|MCPE-42373}}</ref> In ''Java Edition'', vindicators and evokers do not retaliate on pillagers thatat attackeach themother. A pillager that accidentally harms another neutral/hostile mob (except goats) causes the mob to retaliate against the pillager.
 
A pillager attacks by shooting [[arrow]]s from its [[crossbow]] every three seconds from up to eight [[block]]s away and pursuessees enemies for up to 64 blocks in ''Java Edition'' or 16 blocks in Bedrock Edition.
 
In ''Java Edition''{{IN|je}}, if a pillager gets attacked by a mob (excluding [[Illager|illagers]] and goats) or player, it alerts other pillagers to target the attacker, regardless of distance, unless the pillager was killed in one hit.
 
[[File:Passive Pillager.png|thumb|left|A passive pillager holding an [[banner|ominous banner]] in the right hand.]]
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When a player is in [[Creative]] mode or applied with the [[Invisibility]] effect, getting near a pillager still causes it to take notice and stare at the player. If a pillager notices an enemy while staring at the player, the pillager stops staring and attacks the enemy. If a player with the invisibility effect attacks a pillager, the pillager still retaliates.
 
=== Patrols ===
A pillager attacks by shooting [[arrow]]s from its [[crossbow]] every three seconds from up to eight [[block]]s away and pursues enemies for up to 64 blocks in ''Java Edition'' or 16 blocks in Bedrock Edition.
[[File:Pillager Staring.png|alt=A pillager creature is shown staring at a player in creative mode and pointing its crossbow toward.|thumb|A pillager stares at the player and points its crossbow toward the playerthem when the player isthey're in creative mode or whenhave the player has the invisibility [[statusInvisibility]] effect]].]]
 
The patrol captain wears an [[ominous banner]], known as the [[illager banner]] in Bedrock Edition and [[Minecraft Education]], on its head. The other illagers follow the captain around. The pillagers that are part of a [[patrol]] do not attack immediately. The patrol members' heads turn to follow the player or mob who attracted their attention. If the playerPlayers or villager-like mobmobs attacksattacking or approachesapproaching within ten blocks of the patrol members, then this provokes them into loading their crossbows and attacking.<ref name="MC-148387">{{bug|MC-148387}}</ref>
Pillagers move slowly when wandering or loading crossbows in ''Java Edition''. In ''Bedrock Edition'', pillagers move from one place to another as fast as when they're provoked, although they stop and look around, pointing their crossbows along. Pillagers point their crossbows at any player or mob they are looking at, whether their crossbows are loaded or unloaded.
[[File:Pillager Staring.png|alt=A pillager creature is shown staring at a player in creative mode and pointing its crossbow toward.|thumb|A pillager stares at the player and points its crossbow toward the player when the player is in creative mode or when the player has the invisibility [[status effect]].]]
The patrol captain wears an [[ominous banner]], known as the [[illager banner]] in Bedrock Edition and [[Minecraft Education]], on its head. The other illagers follow the captain around. The pillagers that are part of a [[patrol]] do not attack immediately. The patrol members' heads turn to follow the player or mob who attracted their attention. If the player or villager-like mob attacks or approaches within ten blocks of the patrol members, then this provokes them into loading their crossbows and attacking.<ref name="MC-148387">{{bug|MC-148387}}</ref>
 
=== Raids ===
If raiding pillagers kill all the villagers in a [[village]] or all [[bed]]s are destroyed, they celebrate their victory by jumping and laughing. Unarmed pillagers also cheer. {{IN|bedrock}}, pillagers wave their arms while holding their crossbows in their main hand when cheering.
 
During a raid, pillagers can take and equip ominous banners dropped on the ground within 3 blocks, but non-raider pillagers do not search for ominous bannersdon't.
 
In ''Java Edition'', if a pillager gets attacked by a mob (excluding illagers and goats) or player, it alerts other pillagers to target the attacker unless the pillager was killed in one hit.
 
Pillagers flee from [[Creaking|creakings]] if within a in range of 8 blocks.
 
=== Crossbow usage ===
==== ''Java Edition'' ====
11% of pillagers use [[Crossbow|crossbows]] on their [[off-hand]].
Pillagers can also use crossbows in their [[off-hand]]. When a pillager finds a target, the pillager chases the target, then locks the target in its attack range<sup>[how big range?]</sup> and loads its crossbow.
 
Pillagers with their crossbows loaded can fire at any distance away if the target is out of their attack range.
 
Pillagers load their crossbows when their target is within a 8 block radius and shoot when the target is within its pursuing radius, which is 64 blocks.
Pillagers, unlike [[evoker]]s or [[vindicator]]s, attack on sight, not regarding distance, although attacking a pillager, vindicator or evoker far away causes the attacked illager and the same type of illagers around the attacked illager to attack the player regardless of distance.
 
The command <code>/summon pillager ~ ~ ~ {}</code> summons a passive pillager, without a crossbow, that does not attack.
 
A pillager's [[crossbow]] eventually breaks withafter repeated465 useuses without the [[Unbreaking]] enchant, unlike weapons wielded by other mobs.<ref name="MC-163960">{{bug|MC-163960|||WAI}}</ref> Unarmed pillagers are passive toward theall player, iron golems and villagersentities, but they still frighten [[villager]]s and [[iron golem]]s are still hostile toward them. This alsobehavior includesis included to pillagers that ''don't'' have a crossbow, which means any pillagersother withitem athat sword or any weapon other thanisn't a crossbow are still passive. An unarmed pillager always faces any player in its field of view or any mob that attacks it.
 
A pillager spawned with arrows or [[firework rocket]]s in its off-hand slot uses them, depleting the stack over time and switching to regular arrows once running out of ammunition.<ref name="MC-145121">{{bug|MC-145121}}</ref> When firing firework rockets, pillagers aim above the target as when using arrows, despite rockets being unaffected by gravity.<ref name="MC-145114">{{bug|MC-145114}}</ref>
 
==== ''Bedrock Edition'' ====
Pillagers cannot use their crossbows in their off-hand, as mobs cannot use weapons in their off-hand, just like players.
[[File:Java Pillager and Bedrock Pillager texture.png|thumb|left|The differences between the pillager texture in Java Edition (left) and Bedrock Edition (right).]]
Pillagers use an outdated behavior.<ref>{{bug|MCPE-143949||Pillager Outdate AI}}</ref><ref>{{bug|MC-137755||Pillagers are near enemies when attacking|Fixed}}</ref> They also have different arm textures.<ref>{{bug|MCPE-48628||Pillager has broken arm texture in BE}}</ref> Newly-spawned pillagers hold their crossbow in a lowered position similar to [[piglin]]s until they start attacking a target, in which they raise their weapon. WhenPillagers aload pillagertheir findscrossbows awhen their target, itis loadsat its crossbowpursuing firstradius, thenwhich chasesis 16 blocks, and only shoot when the target andis attackswithin upona 8 block radius. After loading their crossbows, they begin to chase down the target endlessly, being slower than in range''Java Edition.'' Pillagers are not hostile to players before their crossbows are loaded, so sometimes they don't look at players or run around while loading their crossbows.
 
A [[dispenser]] can equip a pillager with [[armor]]. However, it isn't rendered on the pillager's model. If a player summons a pillager without a crossbow by [[spawn event]] or [[Commands/replaceitem|replaceitem]] command, it still shoots arrows to attack targets, like other arrow-shooting ranged mobs. This is due to the fact that in the <samp>pillager.json</samp> and <samp>ranged piglin.json</samp> files, the <code>component_groups</code> have both <code>minecraft:behavior.ranged_attack</code> and <code>minecraft:behavior.charge_held_item</code>, so if a pillager does not have a crossbow, the <code>charge_held_item</code> behavior cannot trigger and it continuously shoots arrows due to the <code>ranged_attack</code> behavior. This results in the arrows being shot more quickly without a crossbow than with one.
A [[dispenser]] can equip a pillager with [[armor]]. However, it isn't rendered on the pillager's model.
If a player summons a pillager without a crossbow by [[spawn event]] or [[Commands/replaceitem|replaceitem]] command, it still shoots arrows to attack targets, like other arrow-shooting ranged mobs. This is due to the fact that in the <samp>pillager.json</samp> and <samp>ranged piglin.json</samp> files, the <code>component_groups</code> have both <code>minecraft:behavior.ranged_attack</code> and <code>minecraft:behavior.charge_held_item</code>, so if a pillager does not have a crossbow, the <code>charge_held_item</code> behavior cannot trigger and it continuously shoots arrows due to the <code>ranged_attack</code> behavior. This results in the arrows being shot more quickly without a crossbow than with one.
 
Unlike in ''Java Edition''{{In|je}}, the crossbows of pillagers {{in|bedrock}} don't break.<ref>{{bug|MCPE-67489||Pillager doesn't break their crossbow}}</ref>
 
Pillagers use ado melee attackattacks while underwater, unlike pillagers in ''Java Edition'' that maintain using crossbows underwater, where the shot arrows travel slower underwater and sink after a short distance.
 
== Bad Omen ==
Whenever a [[raid captain|pillager captain]], wearing an ominous (or illager) banner dies, an [[ominous bottle]] of a random level from 1 to 5 is always dropped, regardlessif ofkilled theby causea ofplayer's weapon or deathwolf. Drinking the bottle gives the player [[Bad Omen]]. The effect lasts for 100 minutes (five in-game days) and can be removed by drinking [[milk]]. When a player afflicted with Bad Omen enters a [[village]], [[Badthe Omen]]effect becomesconverts to [[Raid Omen]]. When [[Raid Omen]] runs out after 30 seconds, a [[raid]] commences in that village, bringing about waves of illagers that seek and try to kill all [[villager]]s.
 
[[Bad Omen]] can also be used to start [[Ominousominous Trialtrial]]s.
 
Each [[patrol]] spawns one pillager captain, meanwhile outposts[[pillager outpost]]s can continually spawn pillager captains.
 
[[Raid captain]]s do not drop [[ominous bottle]]s whenwhile defeatedparticipating in a [[raid]].
 
== Sounds ==
{{Edition|Java}}:<br>Pillagers use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
{{Edition|Java}}:<br>
Pillagers use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
 
{{SoundTable
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|source=hostile
|description=When a pillager has won a raid
|id=mob.pillager.celebrate
|id=mob.pillager.celebrate|idnote=<ref group="sound">Due to a typo, the third sound for pillager celebrating is unused.{{Until|BE 1.21.40}} See {{bug|MCPE-121058}}.</ref>
|volume=1.0
|pitch=0.8-1.2}}
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|{{HistoryLine|||dev=Pre-release 1|Pillagers can now spawn on [[snow block]]s.}}
|{{HistoryLine||1.19|dev=22w17a|[[File:Pillager JE3.png|x64px]] Changed its model, slightly shortened its coat to match its actual texture.}}
|{{HistoryLine||1.21.4|dev=24w45a|Prefer to pick [[crossbow]]s from the ground as opposed to other items.}}
 
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|exp=Experimental Gameplay|[[File:Pillager.png|64px]] Added pillagers, currently behind [[Experimental Gameplay]].
|Pillagers do not have [[sound]]s or animations.}}
|{{HistoryLine|||dev=beta 1.9.0.2|Pillagers now have the [[crossbow]] animations and reloading sounds.}}
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|{{HistoryLine|||dev=release|[[Looting]] now increases the [[crossbow]] drop chance for pillagers by 1% per level, rather than 12%, to bring [[parity]] with {{el|java}}.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Pillagers no longer load their crossbows after spawning, and now load their crossbows only when they find their target.|The unloaded crossbow pose of pillagers has been changed to [[File:Pillager BE1.png|x64px]], the same pose as a [[piglin]] with a crossbow. |Pillagers now pick up illager [[banner]]s within 3 distances from it.}}
|{{HistoryLine||1.17.40|dev=beta 1.17.40.20|Armor is no longer visible on pillagers.}}
|{{HistoryLine||1.21.0|Pillager captains now drop [[Ominous Bottle]]s instead of giving [[Bad Omen]] directly.}}
 
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== Trivia ==
* Alongside [[crossbows]], pillagers were taken from [[Minecraft Dungeons]], even though they were added to the base game first.<ref>{{cite Discord|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|date=March 11, 2021}}</ref>
* Pillagers were added in [[Village & Pillage]] as a means to give villagers a "true" adversary in order to balance the new village mechanics.<ref>[https://www.minecraft.net/en-us/article/{{mcnet|meet-pillagers |Meet the Pillagers]|April 13, 2019|Per Landin}}</ref>
* An original design of the pillager appeared like a pirate wearing an orange vest. However, Mojang Studios' mob designers changed the mob's design to look more like brigandine armor.
* {{IN|bedrock}}, a running pillager uses the player's running animation rather than that of other [[illager]]s.
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==== Animations ====
<gallery>
File:Pillager Charging Crossbow.gif|A pillager loading up a [[crossbow]].
File:Pillager celebrating BE.gif|A pillager celebrating.{{onlyOnly|beJava}}
File:Pillager celebrating BE.gif|A pillager celebrating.{{only|be}}
</gallery>
 
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</gallery>
 
=== Mojang imagesscreenshots ===
<gallery>
File:Window Villager.jpg|Pillagers looking at a villager through a window.
File:Ominousbottle-header.jpeg|A pillager aiming a crossbow.
File:Ominousbottle-ingame.jpeg|Pillagers raiding a village.
File:Pillager-bug-example-no-arms.jpeg|An example of a bug which involves a pillager.
</gallery>
 
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=== Textures ===
<gallery class="pixel-image">
File:Pillager (texture).png|Pillager texture file.
</gallery>
 
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<gallery>
File:Defend pillager.png|Artwork of a single pillager.
Pillager (Dungeons).png|A [[MCD:Pillager|pillager]] within ''[[Minecraft Dungeons]]''.
File:Pillagers & Outpost Artwork.png|Artwork of several pillagers near a [[Pillager Outpost]].
File:Pillager Art.jpg|Official artwork of pillagers.
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File:Bad Omen shirt.png|"Bad Omen," an official T-Shirt design featuring a pillager.
File:Witness.jpeg|[[Minecraft Antiquated Robot Inadequate Loves Lying Audaciously|MARILLA]] and [[Narrator (YouTube)|Narrator]] witnessing pillagers.
File:APillager word search filled with Minecraft-related words.jpeg|A word search filled with ''[[Minecraft]]''-related words.
</gallery>