Pale Garden: Difference between revisions

1,410 bytes removed ,  25 March
Typo changed
m (Revert edits by Mix (talk))
Tag: Rollback
(Typo changed)
(9 intermediate revisions by 8 users not shown)
Line 5:
| downfall = 0.8
| precipitation = Yes
| structures = {{EnvLink|Woodland Mansion}}{{upcoming|JE 1.21.5}}
| features = {{EnvLink|Pale Oak}}<br>{{EnvLink|Creaking Heart Pale Oak|Creaking Heart<br>Pale Oak}}<br>{{BlockLink|id=Pale Moss Block|Pale moss patch}}
| blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Pale Oak Log}}<br>{{BlockLink|Pale Oak Leaves}}<br>{{BlockLink|Creaking Heart}}<br>{{BlockLink|Pale Moss Block}}<br>{{BlockLink|Pale Moss Carpet}}<br>{{BlockLink|Pale Hanging Moss}}<br>{{BlockLink|Eyeblossom}}
Line 18:
 
== Description ==
Pale gardens are a biome variant of [[dark forest]]s which generate adjacent to dark forests in high [[Continentalness|inland]] areas when [[weirdness]] values are high. They mainly consist of [[pale oak tree]]s, along with [[pale moss patch]]es made of [[pale moss block]]s and [[pale moss carpet]]s, and scattered [[eyeblossom]]s. [[Pale hanging moss]] can also be found hanging off the trees. Some of the pale oak trees contain a [[creaking heart]] block, which spawns a [[creaking]] when activated at night. [[Woodland Mansion|Woodland mansions]] can generate in pale gardens. The water, sky, and blocks of the biome are desaturated. [[Woodland mansion]]s do not generate in pale gardens.{{Until|JE 1.21.5}}
 
The pale garden is the rarest [[Overworld]] biome, making up around 0.07% of the Overworld on average. Besides dark forests, pale gardens uncommonly border [[Old Growth Pine Taiga|old growth pine taigas]], [[Forest|forests]], [[Birch Forest|birch forests]], [[Meadow|meadows]], [[Jungle|jungles]] and [[Grove|mountain groves]], with an even smaller chance to border [[Old Growth Birch Forest|old growth birch forests]], [[Taiga|taigas]], [[Frozen Peaks|frozen peaks]], [[Sparse Jungle|sparse jungles]] and [[Bamboo Jungle|bamboo jungles]]. Unlike most biome variants, pale gardens are not seperatedseparated from dark forests by [[River|rivers]] most of the time, though a river commonly generates nearby.
 
Ambient music does not play in pale gardens. If a music track is playing while the player enters the biome, it fades into silence. The music resumes when the player exits the biome.
 
When exploring a pale garden for its blocks, it is advised to to do so during [[daytime]]. Players can also destroy most creaking hearts within the biome to reduce the high number of creakings that spawn at night.
 
However, it is not recommended to establish a base in a pale garden biome for [[Survival]] as the biome can prove challenging, especially at the beginning of a game, due to the many creakings and other hostile mobs that roam the biome at night. Notably, [[Zombie|zombies]] and other [[undead]] mobs often survive daytime like they do in dark forests due to the dense leaf canopies. Peaceful animals are generally absent from pale gardens unless they have strayed in from surrounding biomes, limiting potential [[food]] sources and requiring players to bring animals into the biome from outside. Alternatively, self-made [[Tutorial:Crop farming|crop farms]] can be used for food. [[Iron Golem|Iron golems]] and [[Snow Golem|snow golems]] are slightly less effective in pale gardens because they naturally attack creakings, which cannot be killed by other mobs unless their corresponding creaking hearts are destroyed. This causes the golems to become distracted by the creakings until either the creaking despawns or is killed by a player, or until the golems get attacked first by other hostile mobs. Getting rid of creakings also requires the removal of all creaking hearts within a pale garden, which can be very time-consuming.
 
== Mobs ==
[[Creaking]]s are found in this biome only at night and thunderstorms, but their spawning is controlled by [[creaking heart]]s, not the biome. Regular passive mobs do not naturally spawn in the pale garden during the day,<ref>{{mcnet|the-pale-garden|The pale garden|October 2, 2024|Sophie Austin}}</ref> but normal hostile mobs can spawn here at night.<ref>{{ytl|rez5M40j5fg|Minecraft Live 2024: Developer After-Show|Minecraft|September 28, 2024|t=492s}}</ref>
 
{{Spawn table
Line 95 ⟶ 91:
== History ==
{{HistoryTable
|{{HistoryLine||September 24, 2024|link=https://web.archive.org/web/20240924180401/https://www.minecraft.net/en-us/live|A version of the ''Minecraft Live'' page announcing the [[pale garden]]s and [[creaking]] is published, likely by mistake. It was taken down in the following minutes.}}
|{{HistoryLine||September 28, 2024|link=none|Pale gardens are showcased at [[Minecraft Live 2024]].
|Pale gardens are shown to generate at low altitudes, next to sea level.}}
Line 106 ⟶ 102:
|[[Pale oak leaves]] with an exposed bottom face now create falling leaves particles when in pale gardens.
|The pale garden has no music, and currently playing music gradually fades out if the player enters one.}}
 
|{{HistoryLine|java upcoming}}
|{{HistoryLine||1.21.5|dev=25w02a|Pale gardens now generate more frequently and are overall larger.
|[[Woodland Mansionmansion]]s now generate in pale gardens.}}
}}
 
|{{HistoryLine|bedrock}}
Line 117 ⟶ 110:
|{{HistoryLine|||dev=Preview 1.21.50.26|[[Pale oak leaves]] with an exposed bottom face now create falling leaves particles when in pale gardens.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.25|Pale gardens now generate more frequently and are overall larger.
|[[Woodland Mansionmansion]]s now generate in pale gardens.}}
}}
 
Line 141 ⟶ 134:
File:Pale Garden at night 01.jpeg|Ditto.
File:Pale Garden seed template.png|The Pale Garden [[Seed Templates|seed template]] thumbnail.
File:Pale Garden Mansion.png|A [[Woodland Mansion|woodland mansion]] in a pale garden.
</gallery>
 
Anonymous user