Monster (entity): Difference between revisions

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Tag: Reverted
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Tags: Manual revert Reverted
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== History ==
{{HistoryTable
|{{HistoryLine||December 7, 2009|link=https://www.youtube.com/watch?v=0I0VWO-xxMg|Notch shows footage of <big>'''monsters'''</big> with player models from Quake 3, in a test of MD3 rendering later used for [[mob entities]].}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100316|[[File:Steve JE3 BE1.png|x53px]]Added <big>'''monsters'''</big>.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.9|Before this version, the walking animation for the [[player]] and the <big>'''monster'''</big> was different; the player and the <big>'''monster'''</big> would swing their arms wildly to their sides while walking.<ref>Can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} by Notch, which features the mobs.</ref>}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6.6|The changelog for this update contains the message "Removed [[Herobrine]]". This was [[Notch]] "joking" when removing parts of the coding for the <big>'''monster'''</big>.}}
|{{HistoryLine||1.8|dev=Pre-release|The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for <big>'''monster'''</big> had been removed, resulting in the ability to hack the '''monster''' into the game with spawn [[commands]] or [[monster spawner]]s no longer being available.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w06a|The remaining AI of <big>'''monsters'''</big> has been removed.}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] IDs{{verify|"Monster" had multiple?}} <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for <big>'''monsters'''</big> have been removed.}}
}}
 
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] IDs{{verify|"Monster" had multiple?}} <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for <big>'''monsters'''</big> have been removed.}}
}}