Monster (entity): Difference between revisions

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== History ==
{{HistoryTable
|{{HistoryHistoryLine||December 7, 2009|link=https://www.youtube.com/watch?v=0I0VWO-xxMg|Notch shows footage of monsters with player models from Quake 3, in a test of MD3 rendering later used for [[mob entities]].}}
|{{HistoryHistoryLine|java infdev}}
|{{HistoryHistoryLine||20100316|Added monsters.}}
|{{HistoryHistoryLine|java alpha}}
|{{HistoryHistoryLine||v1.0.9|Before this version, the walking animation for the [[player]] and the monster was different; the player and the monster would swing their arms wildly to their sides while walking.<ref>Can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} by Notch, which features the mobs.</ref>}}
|{{HistoryHistoryLine|java beta}}
|{{HistoryHistoryLine||1.6.6|The changelog for this update contains the message "Removed [[Herobrine]]". This was [[Notch]] "joking" when removing parts of the coding for the monster.}}
|{{HistoryHistoryLine||1.8|dev=Pre-release|The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed, resulting in the ability to hack the monster into the game with spawn [[commands]] or [[monster spawner]]s no longer being available.}}
|{{HistoryHistoryLine|java}}
{{History||1.8|dev=14w06a|The remaining AI of monsters has been removed.}}
|{{HistoryHistoryLine||1.118|dev=16w32a14w06a|The [[entity]] IDs <code>Monster</code>, as well as the corresponding network IDremaining <code>49</code>,AI forof monsters havehas been removed.}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] IDs <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for monsters have been removed.}}
{{History|foot}}
}}
 
== Trivia ==
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