Monster (entity): Difference between revisions

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{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] IDs{{verify|"Monster" had multiple?}}ID <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for monsters have been removed.}}
}}
 
== Trivia ==
* Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. [[Zombified piglin]]s may also do this on occasion.{{verify|Does this still happen?}}
* If a monster spawner with monster' is placed in [[Java Edition Beta 1.8]] or later, it appears blank and no monsters spawn.
* Coding for monsters was still present until [[Java Edition 1.8]]. Only the monster model was removed in ''Beta'' 1.8.
* Monsters use the old [[player]] model, so they are actually slightly taller than the player.
* Despite being taller than the player, 'onstersmonsters looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height.
* Notch also used the name "monster" for the green moboids in his unfinished game: [[Legend of the Chambered]].
 
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[[ru:Монстр (сущность)]]
[[zh:人类]]
[[Category:Monster mobs]]