Monster (entity): Difference between revisions

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== Spawning ==
'''Monsters''' were only spawnable using mods and map editors, but otherwise was not available in vanilla ''Minecraft''.
 
== Drops ==
'''Monsters''' did not [[drop]] anything when they [[die]].
 
== Behavior ==
'''Monsters''' shared the same AI as [[zombie]]s and would walk towards and attack the [[player]], dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching [[animation]] that a normal player would use; they would only run into the player like a [[zombie]] would.
 
== Data values ==
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== History ==
{{HistoryTable
|{{HistoryLine||December 7, 2009|link=https://www.youtube.com/watch?v=0I0VWO-xxMg|Notch shows footage of '''monsters''' with player models from Quake 3, in a test of MD3 rendering later used for [[mob entities]].}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100316|[[File:Steve JE3 BE1.png|x53px]]Added '''monsters'''.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.9|Before this version, the walking animation for the [[player]] and the '''monster''' was different; the player and the '''monster''' would swing their arms wildly to their sides while walking.<ref>Can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} by Notch, which features the mobs.</ref>}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6.6|The changelog for this update contains the message "Removed [[Herobrine]]". This was [[Notch]] "joking" when removing parts of the coding for the '''monster'''.}}
|{{HistoryLine||1.8|dev=Pre-release|The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for '''monster''' had been removed, resulting in the ability to hack the '''monster''' into the game with spawn [[commands]] or [[monster spawner]]s no longer being available.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w06a|The remaining AI of '''monsters''' has been removed.}}
}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] IDs <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for '''monsters''' have been removed.}}
 
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] IDsID <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for '''monsters''' have been removed.}}
}}
 
== Trivia ==
* '''Monsters''', when spawned, may head to the left for half a second, before turning around to attack the player. [[Zombified piglin]]s may also do this on occasion.{{verify|Does this still happen?}}
* If a monster spawner with '''monster''' is placed in [[Java Edition Beta 1.8]] or later, it appears blank and no monsters spawn.
* Coding for '''monsters''' was still present until [[Java Edition 1.8]]. Only the monster model was removed in ''Beta'' 1.8.
* '''Monsters''' use the old [[player]] model, so they are actually slightly taller than the player.
* Despite being taller than the player, '''monsters''' looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height.
* Notch also used the name "'''monster'''" for the green moboids in his unfinished game: [[Legend of the Chambered]].
 
== Gallery ==
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[[ru:Монстр (сущность)]]
[[zh:人类]]
[[Category:Monster mobs]]