Monster (entity): Difference between revisions

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{{about|the removed hostile mob|mobs that are mainly hostile to the player|Monster|the removed passive mob with an identical appearance|Mob (entity)|the controllable character|Player|AI-driven game entityentities in general|Mob}}
{{Outdated|edition=Java}}
{{Infobox entity
| title = Monster
| image = Steve JE3 BE1.png
| behavior = Hostile
| health = {{hp|20}}
| classificationmobtype = [[Monster]]
| damage = Easy: {{hp|1}}<br>Normal: {{hp|2}}<br>Hard: {{hp|3}}
}}
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== Spawning ==
Monsters were not available in vanilla ''Minecraft'', being only spawnable using mods and map editors, but otherwise was not available in vanilla ''Minecraft''.
 
== Drops ==
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== Behavior ==
Monsters shared the same AI as [[zombie]]s and would hurtwalk towards and killattack the [[player]], dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching [[animation]] that a normal player would use; they would only run into the player like a [[zombie]] would.
 
== Data values ==
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== History ==
{{HistoryTable
|{{HistoryHistoryLine||December 7, 2009|link=https://www.youtube.com/watch?v=0I0VWO-xxMg|Notch shows footage of monsters with player models from Quake 3, in a test of MD3 rendering later used for [[mob entities]].}}
|{{HistoryHistoryLine|java infdev}}
|{{HistoryHistoryLine||20100316|[[File:Steve JE3 BE1.png|x53px]]Added monsters.}}
|{{HistoryHistoryLine|java alpha}}
|{{HistoryHistoryLine||v1.0.9|Before this version, the walking animation for the [[player]] and the monster was different; the player and the monster would swing their arms wildly to their sides while walking.<ref>Can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} by Notch, which features the mobs.</ref>}}
|{{HistoryHistoryLine|java beta}}
|{{HistoryHistoryLine||1.6.6|The changelog for this update contains the message "Removed [[Herobrine]]". This was [[Notch]] "joking" when removing parts of the coding for the monster.}}
|{{HistoryHistoryLine||1.8|dev=Pre-release|The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed, resulting in the ability to hack the monster into the game with spawn [[commands]] or [[monster spawner]]s no longer being available.}}
|{{HistoryHistoryLine|java}}
{{History||1.8|dev=14w06a|The remaining AI of monsters has been removed.}}
|{{HistoryHistoryLine||1.118|dev=16w32a14w06a|The [[entity]] IDs <code>Monster</code>, as well as the corresponding network IDremaining <code>49</code>,AI forof monsters havehas been removed.}}
}}
{{History|foot}}
 
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for monsters have been removed.}}
}}
 
== Trivia ==
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[[fr:Humain]]
[[hu:Ember]]
[[ja:人間Monster]]
[[ko:사람]]
[[nl:Mens]]
[[pl:Człowiek]]
[[pt:HumanoMonstro (entidade)]]
[[ru:Монстр (сущность)]]
[[zh:人类]]
[[Category:Monster mobs]]