Undo revision 2935325 by Ofelyndiaz (talk) the original message worked
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{{about|the removed hostile mob|mobs that are mainly hostile to the player|Monster|the removed passive mob with an identical appearance|Mob (entity)|the controllable
{{Outdated|edition=Java}}
{{Infobox entity
| title = Monster
| image = Steve JE3 BE1.png
| behavior = Hostile
| health = {{hp|20}}
|
| damage = Easy: {{hp|1}}<br>Normal: {{hp|2}}<br>Hard: {{hp|3}}
}}
The '''
== Spawning ==
Monsters were only spawnable using mods and map editors, but otherwise
== Drops ==
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== Behavior ==
Monsters shared the same AI as [[zombie]]s and would
== Data values ==
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== History ==
{{HistoryTable
|{{HistoryLine||December 7, 2009|link=https://www.youtube.com/watch?v=0I0VWO-xxMg|Notch shows footage of monsters with player models from Quake 3, in a test of MD3 rendering later used for [[mob entities]].}}
{{History||20100316|Added monsters.}}▼
|{{
{{History||v1.0.9|Before this version, the walking animation for the [[player]] and the monster was different; the player and the monster would swing their arms wildly to their sides while walking.<ref>Can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} by Notch, which features the mobs.</ref>}}▼
|{{
▲|{{
{{History||1.6.6|The changelog for this update contains the message "Removed [[Herobrine]]". This was [[Notch]] "joking" when removing parts of the coding for the monster.}}▼
|{{HistoryLine|java beta}}
{{History||1.8|snap=Pre-release|The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed, resulting in the ability to hack the monster into the game with spawn [[commands]] or [[monster spawner]]s no longer being available.}}▼
▲|{{
{{History|java}}▼
▲|{{
{{History||1.8|snap=14w06a|The remaining AI of monsters has been removed.}}▼
{{History||1.11|snap=16w32a|The [[entity]] IDs <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for monsters have been removed.}}▼
}}
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
▲|{{
}}
== Trivia ==
* Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. [[Zombified piglin]]s may also do this on occasion.{{verify|Does this still happen?}}
* If a monster spawner with monster is placed in [[Java Edition Beta 1.8]] or later, it appears blank and no monsters spawn.
* Coding for monsters was still present until [[Java Edition 1.8]]. Only the monster model was removed in ''Beta'' 1.8.
* Monsters use the old [[player]] model, so they are actually slightly taller than the player.
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== Gallery ==
=== Screenshots ===
<gallery>
Monsters chasing the player.png|Monsters chasing the player.
Dying Monster.png|Dying monster.
MD3 1.png|Some of the MD3 models that Notch used for test mobs in Indev.
MD3 2.png|One of the MD3 models that Notch used for test mobs in Indev.
</gallery>
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{{Reflist}}
== Navigation ==
{{
{{Navbox removed features}}
[[Category:Removed mobs]]
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[[fr:Humain]]
[[hu:Ember]]
[[ja:
[[ko:사람]]
[[nl:Mens]]
[[pl:Człowiek]]
[[pt:
[[ru:Монстр (сущность)]]
[[zh:人类]]
[[Category:Monster mobs]]
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