Monster (entity): Difference between revisions

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{{about|the removed hostile mob|mobs that are mainly hostile to the controllableplayer|Monster|the removed passive mob with an identical appearance|Mob (entity)|the controllable character|Player|AI-driven game entityentities in general|Mob}}
{{Outdated|edition=Java}}
{{Infobox entity
{{Entity
| title = Monster
| image = Steve JE3 BE1.png
| behavior = Hostile
| health = {{hp|20}}
| mobtype = [[Monster]]
| damage = Easy: {{hp|1}}<br>Normal: {{hp|2}}<br>Hard: {{hp|3}}
}}
 
The '''Monstersmonster''' wereentity was an unused [[hostile mob]]s that looklooks identical to the [[player]]s with the default "[[Steve]]" [[skin]].
 
== Spawning ==
Monsters were only spawnable using mods and map editors, but otherwise werewas not available in vanilla ''Minecraft''.
 
== Drops ==
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== Behavior ==
Monsters shared the same AI as [[zombie]]s and would hurtwalk towards and killattack the [[player]], dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching [[animation]] that a normal player would use; they would only run into the player like a [[zombie]] would.
 
== Data values ==
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== History ==
{{HistoryTable
{{History|java infdev}}
|{{HistoryLine||December 7, 2009|link=https://www.youtube.com/watch?v=0I0VWO-xxMg|Notch shows footage of monsters with player models from Quake 3, in a test of MD3 rendering later used for [[mob entities]].}}
{{History||20100316|Added monsters.}}
|{{HistoryHistoryLine|java alphainfdev}}
|{{HistoryHistoryLine||20100316|[[File:Steve JE3 BE1.png|x53px]]Added monsters.}}
{{History||v1.0.9|Before this version, the walking animation for the [[player]] and the monster was different; the player and the monster would swing their arms wildly to their sides while walking.<ref>Can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} by Notch, which features the mobs.</ref>}}
|{{HistoryHistoryLine|java betaalpha}}
|{{HistoryHistoryLine||v1.0.9|Before this version, the walking animation for the [[player]] and the monster was different; the player and the monster would swing their arms wildly to their sides while walking.<ref>Can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} by Notch, which features the mobs.</ref>}}
{{History||1.6.6|The changelog for this update contains the message "Removed [[Herobrine]]". This was [[Notch]] "joking" when removing parts of the coding for the monster.}}
|{{HistoryLine|java beta}}
{{History||1.8|snap=Pre-release|The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed, resulting in the ability to hack the monster into the game with spawn [[commands]] or [[spawner]]s no longer being available.}}
|{{HistoryHistoryLine||1.6.6|The changelog for this update contains the message "Removed [[Herobrine]]". This was [[Notch]] "joking" when removing parts of the coding for the monster.}}
{{History|java}}
|{{HistoryHistoryLine||1.8|snapdev=Pre-release|The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed, resulting in the ability to hack the monster into the game with spawn [[commands]] or [[monster spawner]]s no longer being available.}}
{{History||1.8|snap=14w06a|The remaining AI of monsters has been removed.}}
|{{HistoryHistoryLine|java}}
{{History||1.11|snap=16w32a|The [[entity]] IDs <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for monsters have been removed.}}
|{{HistoryHistoryLine||1.8|snapdev=14w06a|The remaining AI of monsters has been removed.}}
{{History|foot}}
}}
 
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryHistoryLine||1.11|snapdev=16w32a|The [[entity]] IDsID <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for monsters have been removed.}}
}}
 
== Trivia ==
* Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. [[Zombified piglin]]s may also do this on occasion.{{verify|Does this still happen?}}
* If a monster spawner with monster is placed in [[Java Edition Beta 1.8]] or later, it appears blank and no monsters spawn.
* Coding for monsters was still present until [[Java Edition 1.8]]. Only the monster model was removed in ''Beta'' 1.8.
* Monsters use the old [[player]] model, so they are actually slightly taller than the player.
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== Gallery ==
=== Screenshots ===
<gallery>
Monsters chasing the player.png|Monsters chasing the player.
Dying Monster.png|Dying monster.
MD3 1.png|Some of the MD3 models that Notch used for test mobs in Indev.
MD3 2.png|One of the MD3 models that Notch used for test mobs in Indev.
</gallery>
 
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{{Reflist}}
 
== Navigation ==
{{Entities}}
{{RemovedNavbox Featuresmobs}}
{{Navbox removed features}}
 
[[Category:Removed mobs]]
[[Category:Hostile mobs]]
[[Category:Monster mobs]]
[[Category:Moboid mobs]]
 
[[cs:Člověk]]
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[[fr:Humain]]
[[hu:Ember]]
[[ja:人間Monster]]
[[ko:사람]]
[[nl:Mens]]
[[pl:Człowiek]]
[[pt:HumanoMonstro (entidade)]]
[[ru:Монстр (сущность)]]
[[ru:Человек]]
[[zh:人类]]
[[Category:HostileMonster mobs]]