Editing Monster (entity)
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{{HistoryTable |
{{HistoryTable |
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|{{HistoryLine|java}} |
|{{HistoryLine|java}} |
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|{{HistoryLine||1.11|dev=16w32a|The [[entity]] |
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] IDs{{verify|"Monster" had multiple?}} <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for monsters have been removed.}} |
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== Trivia == |
== Trivia == |
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* Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. [[Zombified piglin]]s may also do this on occasion.{{verify|Does this still happen?}} |
* Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. [[Zombified piglin]]s may also do this on occasion.{{verify|Does this still happen?}} |
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* If a monster spawner with monster |
* If a monster spawner with monster'is placed in [[Java Edition Beta 1.8]] or later, it appears blank and no monsters spawn. |
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* Coding for monsters was still present until [[Java Edition 1.8]]. Only the monster model was removed in ''Beta'' 1.8. |
* Coding for monsters was still present until [[Java Edition 1.8]]. Only the monster model was removed in ''Beta'' 1.8. |
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* Monsters use the old [[player]] model, so they are actually slightly taller than the player. |
* Monsters use the old [[player]] model, so they are actually slightly taller than the player. |
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* Despite being taller than the player, |
* Despite being taller than the player, 'onsters looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height. |
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* Notch also used the name "monster" for the green moboids in his unfinished game: [[Legend of the Chambered]]. |
* Notch also used the name "monster" for the green moboids in his unfinished game: [[Legend of the Chambered]]. |
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