Minecraft Dungeons: Difference between revisions

170 bytes removed ,  18 September 2024
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m (Undo revision 2689239 by Alvxstledger (talk) it can still be played)
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=== Missions ===
{{Main|MCD:Mission|title1=Mission}}
When the player starts up the game for the first time, the hero that they select begins at the [[MCD:Squid Coast|Squid Coast]]. They then progress throughout the other [[MCD:Mission|missions]], such as the [[MCD:Creeper Woods|Creeper Woods]], until they reach the final mission of the base game, the [[MCD:Obsidian Pinnacle|Obsidian Pinnacle]]. Sometimes a mission can generate a [[MCD:Hidden Area|hidden area]] containing a [[MCD:scroll|scroll]] that unlocks a [[MCD:Secret Mission|secret mission]], like [[MCD:Creepy Crypt|Creepy Crypt]], [[MCD:Lower Temple|Lower Temple]], [[MCD:Soggy Cave|Soggy Cave]], [[MCD:Arch Haven|Arch Haven]], or [[MCD:Underhalls|Underhalls]]. Other missions can be accessed by proceeding through the missions normally, such as [[MCD:Pumpkin Pastures|Pumpkin Pastures]], [[MCD:Redstone Mines|Redstone Mines]], [[MCD:Desert Temple|Desert Temple]], and [[MCD:Highblock Halls|Highblock Halls]]. Most of the missions of the main story with the Arch-Illager take place on the [[MCD:Mainland|mainland]]. Other missions are available only through the DLC packs. The secret mission, [[MCD:???|???]], requires heroes to collect all nine [[MCD:Rune Room|runes]] after defeating the [[MCD:Arch-Illager|Arch-Illager]].
 
=== Items ===
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=== Enchantments ===
{{Main|MCD:Enchantment|title1=Enchantments}}
[[MCD:Weapon|Weapons]] and [[MCD:armor|armor]] collected throughout the game possess randomly selected [[MCD:Enchantment|enchantments]] that, once activated by spending [[MCD:Level And Experience#Enchantment point|enchantment points]] obtained by [[MCD:Level And Experience|leveling up]], augment and alter the properties of the equipment. Equipment can appear with up to three enchantment slots each possessing a maximum of three enchantments to select from of which one can be activated. Enchantments are specific to the equipment type they appear on; [[MCD:Enchantment#Ranged|ranged weapons enchantments]] never appear on armor, for instance.
 
Enchantments can enhance damage output, increase defense, apply positive or negative [[MCD:Effect|Status Effects]], restore or increase [[MCD:Health Heart|health]] and speed, spawn [[MCD:Consumable|consumables]], [[MCD:Emerald|emeralds]], [[MCD:Bee|bees]], escape death, and more.
 
=== Mobs ===
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There are four broad types of hostile mobs that the heroes fight in the game: [[MCD:Mob|mobs]], [[MCD:Enchanted|enchanted mobs]], [[MCD:Powerful|powerful mobs]], and [[MCD:Boss|bosses]].
 
Defeating mobs gives the hero [[MCD:Level and experience|experience]] and they often drop [[MCD:Emerald|emeralds]], [[MCD:Consumable|consumables]], [[MCD:Weapon|weapons]], and [[MCD:Armor|armor]].
 
Throughout the game, mobs ambush the hero and a rising gate blocks further progression until all mobs that spawned in the ambush are defeated. The [[MCD:Arch-Illager|Arch-Illager]] can be seen initiating most of the ambushes on the [[MCD:Mainland|Mainland]].
 
== Synopsis ==
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