Mentioned features: Difference between revisions

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These features were briefly mentioned, but no further information was given after it's mention.
 
===== General features =====
*More dimensions.<ref>[https://www.youtube.com/watch?v=VK_6Ji_4ysU "#PlayItForward Podcast: Ep06 - Dinnerbone"] – [https://www.youtube.com/user/IPlayItForward PlayItForward], April 17, 2014 – via YouTube</ref>
*{{partially implemented}} More rare structures and terrain changes.<ref name="terrain" />
 
===== More specific features =====
====='''Mentioned in 2009====='''
*In early development, Markus Persson mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg200792#msg200792 "Minecraft (alpha)"] – Notch, May 17, 2009</ref>
**Additionally, difficulty modes were mentioned on of which were: "Walk in the Park" being the easiest, "[[Easy]]" which was added, and "Armageddon" being difficult even with 32 people.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg203084#msg203084 "Minecraft (alpha)"] – Notch, May 21, 2009</ref>
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**This functionality appears as an attack in ''[[Minecraft Dungeons]]''.
 
====='''Mentioned in 2010====='''
[[File:OpenDoor.gif|thumb|width=191x191|Recreation of what swinging doors could have looked like.]]
[[File:Herobrine.png|thumb|150px|Notch briefly considered adding a "white eyed creepy mob" in response to the popularity of Herobrine.]]
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*Teleporters.<ref name=":0" />
 
====='''Mentioned in 2011====='''
*The ability to choose what work saves to the level files.<ref>{{citation|url=https://web.archive.org/web/20210813083711/https://notch.tumblr.com/post/2812089385/the-web-server-is-struggling-were-migrating|title=The web server is struggling, we’re migrating|website=Tumblr|author=Notch|date=January 18, 2011}}</ref>
*Scarecrows.<ref>{{ytl|xdoH3kzg938|(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length|2PlayerProductions|February 20, 2011|t=198s}} – February 20, 2011</ref><ref>https://www.reddit.com/comments/fgogh/_/c1fth3u/</ref>
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*"Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks.<ref>{{tweet|jeb_|144164303224836096|@berky21 Sure, maybe something like that!}}</ref>
 
====='''Mentioned in 2012====='''
[[File:GiantSpider.png|thumb|Giant spiders in a village.]]
*Giant [[Spider|spiders]].<ref>{{tweet|Varcarus|168019878899486720|@Jeb_ Do something that will amaze me, I'm bored.}}<br>{{tweet|jeb_|168020164120543232|@Mathew9R http://i.imgur.com/2qQon.png}}</ref> Partially implemented with [[attribute]]s.
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*Calamari.<ref>{{tweet|jeb_|245503714167750656|After this I think only mutton and calamari are missing: http://i.imgur.com/6jd6q.png|September 11, 2012}}</ref>
 
====='''Mentioned in 2013====='''
[[File:2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|thumb|Nathan Adams's dispenser minecart screenshot.]]
[[File:Minecart with Dispenser.png|thumb|A dispenser minecart.]]
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** Partially implemented with the release of ''[[Minecraft Trial]]''.
 
====='''Mentioned in 2014====='''
[[File:Red Sand Red Glass.png|thumb|Unimplemented red glass smelting recipe.]]
[[File:Cloud Height Slider.png|thumb|Screenshot of the cloud height slider.]]
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*Being able to make the [[world border]]'s center slowly move.<ref>{{tweet|dinnerbone|459403461504012288|'''Question:''' @Dinnerbone Is it or will it be possible to set the world border center-point to slowly move? Travelling UHC mode would be cool. '''Answer:''' @WorkdayLobster I do want to add this.|April 24, 2014}}</ref>
 
====='''Mentioned in 2015====='''
*Corn.<ref>{{tweet|jeb_|555061989576572930|@Spenny1425 Well, maybe not nachos, but corn could be a fun food source|Jan 13, 2015}}</ref>
*{{Partially implemented}} In-game lore.<ref>{{tweet|jeb|565200752587448321|@searous Maybe, but we also like the mystery|February 10, 2015}}</ref>
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* Smoother auto-jump/auto-climb<ref>{{tweet|_tomcc|671316223947337728|In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!|November 30, 2015}}</ref>
 
====='''Mentioned in 2016====='''
* [[Villages]] generated on swamp [[biome]]s with cobblestone roads<ref>{{tweet|argo_major|691415043531866112|Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen|January 24, 2016}}</ref>
** Partially implemented in Village and Pillage, with the addition of swamp [[villager]]s.
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*If the bow used to craft a dispenser is enchanted, making the arrows fired from the dispenser to act accordingly.<ref>{{reddit|sub=minecraftsuggestions|5ev1uj/if_the_bow_used_to_craft_a_dispenser_is_enchanted|db80pxh|Added to our minor polishing list.|jeb_|December 15, 2016}}</ref>
 
====='''Mentioned in 2017====='''
*Ability to edit the skybox and biome/foliage/light colors in resource packs<ref>{{reddit|66gcg9/mojang_really_need_to_make_it_easier_to_edit_the|dgiy1xb|I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)|_Grum|April 20, 2017}}</ref>
*A set of [[prismarine]] blocks with a color scheme matching that of the [[elder guardian]], similarly to how regular prismarine imitates normal guardians.<ref>{{reddit|7e0lj9/since_114_is_going_to_be_an_aquaticthemed_update|dq2e3jj|Very cool! I'll pass this along. :)|HelenAngel|November 19, 2017}}</ref>
 
====='''Mentioned in 2018====='''
* Nether pearls<ref>https://web.archive.org/web/20190710011808/cdn.discordapp.com/attachments/302099229755834370/422895090361696257/image.png</ref>
*Data-driven world generation using .json files, allowing for custom structures. Partially added in snapshot [[20w28a]] with the addition of experimental support for custom biomes.<ref name="stream">{{link|url=https://mixer.com/jebkhaile?vod=16775563|title=jebkaile - Mixer|dead-url=yes|quote=We are changing the world generator. The actual world will more or less look the same, but the way it's generated, it's all data-driven, so you can make your own generator settings in json files.}}</ref>
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*A special block for crafting [[Firework Rocket|fireworks]].<ref>https://www.reddit.com/r/minecraftsuggestions/comments/9rpbvc/comment/e8lgp1r</ref>
 
====='''Mentioned in 2019====='''
*Making [[bed]]s use block models again.<ref>"Yeah, pretty much, but moving from block entity renderer to block model is PITA, so it's probably still somewhere in backlog" - [[Bartosz Bok]], EigenCraft discord server</ref>
*A [[crawling]] animation.<ref>{{tweet|henrikkniberg|1113198807288832005|Ideally, yes|April 2, 2019}}</ref>
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**[[The Moon]] appeared as a dimension in Java Edition 23w13a_or_b.
 
====='''Mentioned in 2020====='''
*{{Partially implemented}} Nether boats, presumably made out of the new wood or netherite to use in lava.<ref>{{tweet|MiaLem_n|1234039957217533952|Nether boats?|March 1, 2020}}</ref> [[Strider]]s serve a similar purpose.
*Soul blazes.<ref>{{ytl|v3TXUTLClb0|Ask Mojang Midsummer Special with Jeb|Minecraft|Jun 18, 2020|t=208s}}</ref>
 
====='''Mentioned in 2021====='''
[[File:Dev Camel Table.jpg|thumb|Developer screenshot with sand layers in the background.]]
[[File:Stacked Cakes.png|thumb|150px|Developer concept for stacked cakes.]]
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*Ice caves.<ref>{{tweet|kingbdogz|1363250314430853128|People linking me this as if ice caves have never popped into our minds before 😂 This looks awesome 😎 but right now we need to finish the content we've already promised before we think about other biomes.|Feb 20, 2021}}</ref>
 
====='''Mentioned in 2022====='''
*Revamped combat.<ref>{{tweet|kingbdogz|1481988459229237252|It wouldn't just be Ulraf, and this isn't anytime soon. The only information that is relevant is that the gameplay design team will be taking over the combat snapshots work at some point, but no ETA on when that will happen.|Jan 14, 2022}}</ref><ref>{{tweet|kingbdogz|1504519596421914634|Yep definitely combat in general is very different, but we will absolutely focus on revamping both platforms when we have the capacity and feel it's the right time. For now, Wild Update is our focus and it's nice to get small wins like this in the mean time!|Mar 17, 2022}}</ref>
*Wither-proof moveable blocks.<ref>{{tweet|kingbdogz|1494693171288236035|This was unintended, as I've mentioned to some people there is an interesting design space to be explored about wither-proof moveable blocks that you can't obtain by mining, and only moving. In saying that, I don't know if that's a space we're going to explore this update.|Feb 18, 2022}}</ref>
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1:37:13 - How long do features take to concept and add}}</ref>
 
====='''Mentioned in 2023====='''
*Improved furnace minecarts.<ref>https://www.reddit.com/r/Minecraft/comments/17zinjo/comment/ka0d1l0/</ref>
*Sand layers.<ref>{{tweet|gnembon_mc|1686814321827860480|Hmm, the changelog of 23w31a failed to mention the new functionality of camel tables. Terrible oversight...|August 2, 2023}}<br>{{tweet|gnembon_mc|1686953975801634816|For those that get hyped up from my previous post - its my bad. I just, by accident, was using the same world for fixing camel standing up into block and to test light effect on retextured snow layers with high random tick speed. Nothing more than that...|August 2, 2023}}<br>{{tweet|gnembon_mc|1686953977630367744|We often test at Mojang random ideas ourselves, like how sand layers would look like in the desert, and these stay in our test worlds. Definitely, don't get attached to these. I should have double checked what I have in the background before posting :(|August 2, 2023}}</ref>
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* More unique potion textures.<ref>{{tweet|kingbdogz|1631006850282934289|Developer's note on the potion color changes: we recognize that this change is not going to improve the readability for all color blindness. A real solution is to make individual potion textures for each type, but for now we're just doing this small fix until we have capacity|Mar 1, 2023}}</ref>
 
====='''Mentioned in 2024====='''
* Dragon egg remodel.<ref>{{tweet|wChiwi|1818296980893843889|yea probably it could be a chonky sniffer egg, using probably 3 meshes like this:|July 30, 2024}}</ref>
* [[Vault|Vaults]] in other structures.<ref>{{tweet|kingbdogz|1750979903699259613|Vaults were designed to be multi-purpose and can be used in other structures. Right now, we're focusing on the Trial Chambers, but they are designed to be usable in any structure. Of course, it's not as simple as just slapping Vaults in old structures, it will require tweaking.|Jan 26, 2024}}</ref>
 
====='''Mentioned in unknown years====='''
*Mob spawning will be more balanced. Partially implemented in 1.18 when monster mobs only spawn when the block light level is 0.{{cn}}
*On Minecraft Feedback Mojang announced that they would implement the idea for making hopper and chest minecarts able to ride boats.{{cn}} The idea was so that it would be easier to transport items across water. Partially implemented: the [[boat with chest]] was added in [[Java Edition 22w12a]], which allowed chests to be combined with boats for easy item transport through water.