→Brief mentions: cutting down on the "partially implemented" mentions, i don't think the implementation functionality needs to be exactly the same as the intent from the original post, if the baseline idea is now possible, then it is implemented full stop
(→Brief mentions: cutting down on the "partially implemented" mentions, i don't think the implementation functionality needs to be exactly the same as the intent from the original post, if the baseline idea is now possible, then it is implemented full stop) |
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==== Ruby ====
[[File:Villager trading preview.png|thumb|Jeb's screenshot showing rubies.]]
[[Rubies]] were intended to be the original currency used for [[trading]]. They could be seen in a screenshot released by [[Jeb]] on 21 May 2012,<ref>https://twitter.com/jeb_/status/204619936616808451</ref> in which the trading system was first being tested. They were later replaced by
==== Paeonia ====
[[File:Paeonia First Image.jpg|thumb|The paeonia screenshot revealed by Jeb on Instagram.]]
The [[paeonia]] was a [[flower]] type originally planned for implementation in [[Java Edition 1.7.2|1.7.2]]. Originally revealed by [[Jeb]] in a screenshot,<ref>[https://www.instagram.com/p/dE8ljlJMLb/ "I've been adding a bunch of new flowers to #minecraft. One of them is the pink Paeonia, as it was the main flower for our wedding"] – [https://www.instagram.com/jebkhaile/ @jebkhaile], August 16, 2013</ref> the flower was never implemented, being superseded by the [[peony]], though its texture remained in the files after peonies were implemented.
==== Paddle ====
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{{q|Arbitrary response guage: 30% "please no" 80% "yes please". Yes, that's 110%. I don't even know. |[[Dinnerbone]]<ref>{{tweet|dinnerbone|327121694286290945|Arbitrary response guage: 30% "please no" 80% "yes please". Yes, that's 110%. I don't even know.|April 24, 2013}}</ref>||Nathan Adams Mojang avatar.png}}
{{q|I'm just doodling around, I'm not sure that I can actually add it because it'd want stairs/etc too, but it's fun to investigate these things}}
{{q|Okay okay, no coloured wood. How about something completely different? http://dinnerbone.com/media/uploads/2013-04/screenshots/Minecraft_13w16b_2013-04-24_23-04-32.png|[[Dinnerbone]]|Colored Wood Planks<ref>{{tweet|dinnerbone|327166273047891969|Okay okay, no coloured wood. How about something completely different?|April 24, 2013}}</ref>}}<gallery>
File:White Planks.png|White Planks
File:File (16).png|Light Gray Planks
File:File (17).png|Gray Planks
File:File (18).png|Black Planks
File:File (19).png|Brown Planks
File:File (20).png|Red Planks
File:File (21).png|Orange Planks
File:File (22).png|Yellow Planks
File:File (23).png|Lime Planks
File:File (24).png|Green Planks
File:File (25).png|Cyan Planks
File:File (26).png|Light Blue Planks
File:File (27).png|Blue Planks
File:File (28).png|Purple Planks
File:File (29).png|Magenta Planks
File:File (30).png|Pink Planks
</gallery>
=== Cubic chunks ===
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The block was presumed to be added in [[The Wild Update]], but [[kingbdogz]] revealed that it was unlikely to be added in the final release.<ref>{{tweet|kingbdogz|1431995233936494594|Sculk Trap (which is actually called Sculk Jaw) is unlikely to make it into the game, wasn't very happy with its design Sculk Shrieker is a completely different block|August 29, 2021}}</ref> In the end it was not added.<gallery>
File:Sculk Jaw (pre-release).png|alt=|Skulk Jaw
File:Sculk Jaw 2 (pre-release).png|alt=|Skulk Jaw 2
</gallery>
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Making Blaze3D open-source has been considered.<ref>https://www.minecraft.net/en-us/article/programmers-play-minecrafts-inner-workings</ref>
<gallery mode=nolines>▼
Blaze3D is currently in files of minecraft (version/version.jar/com/mojang/blaze3d) although you will have to turn the (version).jar into a .zip to open.
File:Minecraft 1ac6b643d9.png|A screenshot by [[Searge]] showing features in development, including "1.15/blaze3d".<ref name="broken menu">{{tweet|seargedp|1149269708065124352|I'm also excited to show the first update to our world selection screen. It didn't feel well integrated with the main menu before, so that's now fixed.|July 11, 2019}}</ref>
File:Blaze3D menu 1.png|A glitched menu.
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==== Lua scripting ====
Lua scripting has been further hinted at by [[Searge]].<ref name="broken menu" />
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*{{Partially implemented}} [[Cobweb]] blocks being created by [[spider]]s<ref>{{citation|url=https://web.archive.org/web/20200217032522/https://notch.tumblr.com/post/220964272/new-enemy-type-the-idea-is-that-these-will|title=New enemy type. The idea is that these will produce web tiles.|website=Tumblr|author=Notch|date=October 23, 2009}}</ref>.
**This functionality appears as an attack in ''[[Minecraft Dungeons]]''.
**Similar functionality is possible if a [[spider]] or [[cave spider]] is killed while afflicted with the [[weaving]] status effect.
'''Mentioned in 2010'''
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*Colliding [[cloud]]s.<ref>{{reddit|e7xol/this_is_how_clouds_should_work_gif_simulation|c161ygy|I have to say that this is amazing. It would be relatively trivial to add almost immediately, but blocks of clouds would pop in and out of existence if I did it the simple way. I will draw inspiration from this. Thank you, submitter.|xNotch|November 18, 2010}}</ref><ref>{{reddit|9q0t96/notch_replied_to_this_genius_post_over_7_years|e8857lr|That's cool, but it wouldn't really work well with unloaded chunks. Not without weird artifacts and things popping in when you move around, or a pile of hacks that fake all of that. You need to have the chunks with those mountains loaded to know where a 'rain shadow' is accurately.<br>If the whole world was loaded at all times, this would be easy. A lot of the limitations of Minecraft stem from having to deal with a chunked, dynamically loaded/unloaded world. Everything needs to be very 'local', because there's no global information.|peterix|October 22, 2018}}</ref>
*Server portals.<ref>{{citation|url=https://web.archive.org/web/20120204184936/http://getsatisfaction.com/mojang/topics/server_portals|title=Server Portal|website=Mojang Get Satisfaction|date=November 29, 2010}}</ref>
*"Clan" mode. Most likely the same as Team Survival mode mentioned in 2009.<ref name="Notch to-do list" />
*Server-side scripting.<ref name="Notch to-do list" />
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'''Mentioned in 2011'''
*The ability to choose what work saves to the level files.<ref>{{citation|url=https://web.archive.org/web/20210813083711/https://notch.tumblr.com/post/2812089385/the-web-server-is-struggling-were-migrating|title=The web server is struggling, we’re migrating|website=Tumblr|author=Notch|date=January 18, 2011}}</ref>
*Hand-drawn [[sign]]s.<ref name="custom_paingings_hand_drawn_signs" />
*"Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks.<ref>{{tweet|jeb_|144164303224836096|@berky21 Sure, maybe something like that!}}</ref>
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*Giant [[Spider|spiders]].<ref>{{tweet|Varcarus|168019878899486720|@Jeb_ Do something that will amaze me, I'm bored.}}<br>{{tweet|jeb_|168020164120543232|@Mathew9R http://i.imgur.com/2qQon.png}}</ref> Partially implemented with [[attribute]]s.
*Vertical [[redstone]].<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c48dq2q|I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things.|jeb_|April 4, 2012}}</ref>
*Combat [[music]] that would play while battling hostile [[mob]]s (except for the [[creeper]]), and music that would play in [[village]]s.<ref>{{ytl|3z2s46iwCZs|Minecraft Monday Show - Sneak Peek - *New* Minecraft Music|Bebop Vox|April 6. 2012}}</ref>
*Ability to pause the game in [[multiplayer]], but only for operators. Users will then get to chat until the game is back.<ref>{{tweet|dinnerbone|198464450263654400|*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu.|May 4, 2012}}</ref><ref>{{tweet|dinnerbone|198464858897915904|@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused|May 4, 2012}}</ref>
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*{{partially implemented}} A new system that could alter weapon behavior.<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce529lx|Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon.|Dinnerbone|December 18, 2013}}</ref>
**This has been partially implemented in [[Java Edition 15w34a]] with the implementation of attack speed.
*Portable light (e.g. holding a torch in the hand which provides light).<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4z36y|I hope so, but it's really taxing from a technical standpoint.|Dinnerbone|December 18, 2013}}</ref>
*Blocks of [[charcoal]], mentioned as something that would need to be implemented as to not complicate the existence of [[blocks of coal]].<ref>{{tweet|Dinnerbone|320261310854090752|No. Logical issues with crafting and destroying. There would have to be separate coal/charcoal blocks which isn't nice.|April 5, 2013}}</ref>
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'''Mentioned in 2015'''
[[File:Grum Carrot on a Stick 1.png|thumb|A carrot on a stick's carrot texture changing with its durability.]]
[[File:Grum Carrot on a Stick 2.png|thumb|A carrot on a stick with further degraded durability and carrot.]]
*Corn.<ref>{{tweet|jeb_|555061989576572930|@Spenny1425 Well, maybe not nachos, but corn could be a fun food source|Jan 13, 2015}}</ref>
*{{Partially implemented}} In-game lore.<ref>{{tweet|jeb|565200752587448321|@searous Maybe, but we also like the mystery|February 10, 2015}}</ref>
**Implemented in the April Fools' update [[Java Edition 20w14∞]], where books written by "[[§]]kDeepest Lore" would appear in End Ship chests, containing short, obfuscated and unserious "orders".
*Making it so [[Shield|shields]] are used to block attacks from the side the shield is held on.<ref>[https://www.youtube.com/watch?v=Blkh2fxo6iY "Minecon 2015 - Upcoming Features"] – [https://www.youtube.com/user/123MinMax MinMax123], July 5, 2015 – via YouTube</ref>
*{{Partially implemented}} Giving {{cmd|clone}} the ability to rotate and mirror structures.<ref>{{tweet|SeargeDP|626447271140425729|@JonpotTDS you can't use them, the functionality is disabled in release builds. Some of it will soon be added to /clone, but not in 15w31|Jul 29, 2015}}</ref><ref>[https://www.youtube.com/watch?v=ZtOLw1LAarE&t=39m57s "MINECON 2015 The Minecraft Team: Behind the Scenes"] – [https://www.youtube.com/user/TeamMojang Minecraft], August 10, 2015 – via YouTube</ref> Structure blocks were later given the ability to rotate structures.
*Improvements to the GUI. These would allow the glowing effect to be seen on the inventory player model.<ref>{{bug|MC-84377}}</ref>
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** Partially added with the introduction of [[Evoker|evokers]].
* Smoother auto-jump/auto-climb<ref>{{tweet|_tomcc|671316223947337728|In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!|November 30, 2015}}</ref>
* [[Carrot on a Stick]] texture changing as its durability decreases.<ref>https://x.com/_grum/status/586784887790788608</ref><ref>https://x.com/_grum/status/586795408103452672</ref>
'''Mentioned in 2016'''
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'''Mentioned in 2017'''
*Ability to edit the skybox
*A set of [[prismarine]] blocks with a color scheme matching that of the [[elder guardian]], similarly to how regular prismarine imitates normal guardians.<ref>{{reddit|7e0lj9/since_114_is_going_to_be_an_aquaticthemed_update|dq2e3jj|Very cool! I'll pass this along. :)|HelenAngel|November 19, 2017}}</ref>
'''Mentioned in 2018'''
* Nether pearls<ref>https://web.archive.org/web/20190710011808/cdn.discordapp.com/attachments/302099229755834370/422895090361696257/image.png</ref>
*A portal that would teleport the player to a different place in the Overworld.<ref name="MINECONDevPanel">[https://www.youtube.com/watch?v=vh04binv1bQ "MINECON Earth 2018 - The Minecraft Developers panel!"] – [https://www.youtube.com/user/TeamMojang Minecraft], October 2, 2018 – via YouTube</ref>
*A special block for crafting [[Firework Rocket|fireworks]].<ref>https://www.reddit.com/r/minecraftsuggestions/comments/9rpbvc/comment/e8lgp1r</ref>
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