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*{{Partially implemented}} [[Cobweb]] blocks being created by [[spider]]s<ref>{{citation|url=https://web.archive.org/web/20200217032522/https://notch.tumblr.com/post/220964272/new-enemy-type-the-idea-is-that-these-will|title=New enemy type. The idea is that these will produce web tiles.|website=Tumblr|author=Notch|date=October 23, 2009}}</ref>. |
*{{Partially implemented}} [[Cobweb]] blocks being created by [[spider]]s<ref>{{citation|url=https://web.archive.org/web/20200217032522/https://notch.tumblr.com/post/220964272/new-enemy-type-the-idea-is-that-these-will|title=New enemy type. The idea is that these will produce web tiles.|website=Tumblr|author=Notch|date=October 23, 2009}}</ref>. |
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**This functionality appears as an attack in ''[[Minecraft Dungeons]]''. |
**This functionality appears as an attack in ''[[Minecraft Dungeons]]''. |
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**Similar functionality is possible if a [[spider]] or [[cave spider]] is killed while afflicted with the [[weaving]] status effect. |
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'''Mentioned in 2010''' |
'''Mentioned in 2010''' |
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*Colliding [[cloud]]s.<ref>{{reddit|e7xol/this_is_how_clouds_should_work_gif_simulation|c161ygy|I have to say that this is amazing. It would be relatively trivial to add almost immediately, but blocks of clouds would pop in and out of existence if I did it the simple way. I will draw inspiration from this. Thank you, submitter.|xNotch|November 18, 2010}}</ref><ref>{{reddit|9q0t96/notch_replied_to_this_genius_post_over_7_years|e8857lr|That's cool, but it wouldn't really work well with unloaded chunks. Not without weird artifacts and things popping in when you move around, or a pile of hacks that fake all of that. You need to have the chunks with those mountains loaded to know where a 'rain shadow' is accurately.<br>If the whole world was loaded at all times, this would be easy. A lot of the limitations of Minecraft stem from having to deal with a chunked, dynamically loaded/unloaded world. Everything needs to be very 'local', because there's no global information.|peterix|October 22, 2018}}</ref> |
*Colliding [[cloud]]s.<ref>{{reddit|e7xol/this_is_how_clouds_should_work_gif_simulation|c161ygy|I have to say that this is amazing. It would be relatively trivial to add almost immediately, but blocks of clouds would pop in and out of existence if I did it the simple way. I will draw inspiration from this. Thank you, submitter.|xNotch|November 18, 2010}}</ref><ref>{{reddit|9q0t96/notch_replied_to_this_genius_post_over_7_years|e8857lr|That's cool, but it wouldn't really work well with unloaded chunks. Not without weird artifacts and things popping in when you move around, or a pile of hacks that fake all of that. You need to have the chunks with those mountains loaded to know where a 'rain shadow' is accurately.<br>If the whole world was loaded at all times, this would be easy. A lot of the limitations of Minecraft stem from having to deal with a chunked, dynamically loaded/unloaded world. Everything needs to be very 'local', because there's no global information.|peterix|October 22, 2018}}</ref> |
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*Server portals.<ref>{{citation|url=https://web.archive.org/web/20120204184936/http://getsatisfaction.com/mojang/topics/server_portals|title=Server Portal|website=Mojang Get Satisfaction|date=November 29, 2010}}</ref> |
*Server portals.<ref>{{citation|url=https://web.archive.org/web/20120204184936/http://getsatisfaction.com/mojang/topics/server_portals|title=Server Portal|website=Mojang Get Satisfaction|date=November 29, 2010}}</ref> |
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*{{Partially implemented}} Dungeon Mode: Same as [[Survival mode]], except players can't craft or modify the world. Planned to have been used to play missions on pre-made maps.<ref name="Notch to-do list">{{link|url=https://web.archive.org/web/20100724121754/http://www.toodledo.com:80/views/public.php?id=td4b49fbf9c05a0|dead-url=y|website=Toodledo.com|title=Public To-Do List for Notch}}</ref> |
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**The later-implemented [[Adventure mode]] functions similarly. |
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*"Clan" mode. Most likely the same as Team Survival mode mentioned in 2009.<ref name="Notch to-do list" /> |
*"Clan" mode. Most likely the same as Team Survival mode mentioned in 2009.<ref name="Notch to-do list" /> |
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*Server-side scripting.<ref name="Notch to-do list" /> |
*Server-side scripting.<ref name="Notch to-do list" /> |
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'''Mentioned in 2011''' |
'''Mentioned in 2011''' |
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*The ability to choose what work saves to the level files.<ref>{{citation|url=https://web.archive.org/web/20210813083711/https://notch.tumblr.com/post/2812089385/the-web-server-is-struggling-were-migrating|title=The web server is struggling, we’re migrating|website=Tumblr|author=Notch|date=January 18, 2011}}</ref> |
*The ability to choose what work saves to the level files.<ref>{{citation|url=https://web.archive.org/web/20210813083711/https://notch.tumblr.com/post/2812089385/the-web-server-is-struggling-were-migrating|title=The web server is struggling, we’re migrating|website=Tumblr|author=Notch|date=January 18, 2011}}</ref> |
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*{{Partially implemented}} Custom [[painting]]s.<ref name="custom_paingings_hand_drawn_signs">{{citation|url=https://web.archive.org/web/20210507223833/https://notch.tumblr.com/post/4988431144/the-maps|title=The maps!|website=Tumblr|author=Notch|date=April 27, 2011}}</ref> |
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**Partially implemented as data-driven paintings with datapacks |
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*Hand-drawn [[sign]]s.<ref name="custom_paingings_hand_drawn_signs" /> |
*Hand-drawn [[sign]]s.<ref name="custom_paingings_hand_drawn_signs" /> |
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*"Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks.<ref>{{tweet|jeb_|144164303224836096|@berky21 Sure, maybe something like that!}}</ref> |
*"Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks.<ref>{{tweet|jeb_|144164303224836096|@berky21 Sure, maybe something like that!}}</ref> |
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*Giant [[Spider|spiders]].<ref>{{tweet|Varcarus|168019878899486720|@Jeb_ Do something that will amaze me, I'm bored.}}<br>{{tweet|jeb_|168020164120543232|@Mathew9R http://i.imgur.com/2qQon.png}}</ref> Partially implemented with [[attribute]]s. |
*Giant [[Spider|spiders]].<ref>{{tweet|Varcarus|168019878899486720|@Jeb_ Do something that will amaze me, I'm bored.}}<br>{{tweet|jeb_|168020164120543232|@Mathew9R http://i.imgur.com/2qQon.png}}</ref> Partially implemented with [[attribute]]s. |
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*Vertical [[redstone]].<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c48dq2q|I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things.|jeb_|April 4, 2012}}</ref> |
*Vertical [[redstone]].<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c48dq2q|I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things.|jeb_|April 4, 2012}}</ref> |
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*{{Partially implemented}} Ability to design village buildings.<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c48dvhz|Question: "Is there going to be an external folder we can just drop the 'schematics' in?" Answer: "That would have been very neat. Would also be cool if the schematics were online and shared automatically, kind of like Spore's creatures. On the question of when, I don't know."|jeb_|April 4, 2012}}</ref> |
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**Doable with [[structure block]]s. |
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*Combat [[music]] that would play while battling hostile [[mob]]s (except for the [[creeper]]), and music that would play in [[village]]s.<ref>{{ytl|3z2s46iwCZs|Minecraft Monday Show - Sneak Peek - *New* Minecraft Music|Bebop Vox|April 6. 2012}}</ref> |
*Combat [[music]] that would play while battling hostile [[mob]]s (except for the [[creeper]]), and music that would play in [[village]]s.<ref>{{ytl|3z2s46iwCZs|Minecraft Monday Show - Sneak Peek - *New* Minecraft Music|Bebop Vox|April 6. 2012}}</ref> |
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*Ability to pause the game in [[multiplayer]], but only for operators. Users will then get to chat until the game is back.<ref>{{tweet|dinnerbone|198464450263654400|*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu.|May 4, 2012}}</ref><ref>{{tweet|dinnerbone|198464858897915904|@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused|May 4, 2012}}</ref> |
*Ability to pause the game in [[multiplayer]], but only for operators. Users will then get to chat until the game is back.<ref>{{tweet|dinnerbone|198464450263654400|*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu.|May 4, 2012}}</ref><ref>{{tweet|dinnerbone|198464858897915904|@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused|May 4, 2012}}</ref> |
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*{{partially implemented}} A new system that could alter weapon behavior.<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce529lx|Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon.|Dinnerbone|December 18, 2013}}</ref> |
*{{partially implemented}} A new system that could alter weapon behavior.<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce529lx|Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon.|Dinnerbone|December 18, 2013}}</ref> |
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**This has been partially implemented in [[Java Edition 15w34a]] with the implementation of attack speed. |
**This has been partially implemented in [[Java Edition 15w34a]] with the implementation of attack speed. |
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*Easier way to implement terrain changes.<ref name="terrain">{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4xlds|I would also like to see this. Terrain changes & big structures are hard though. On my big virtual to-do list is a way to make them easier to do.|Dinnerbone|December 18, 2013}}</ref> |
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*Portable light (e.g. holding a torch in the hand which provides light).<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4z36y|I hope so, but it's really taxing from a technical standpoint.|Dinnerbone|December 18, 2013}}</ref> |
*Portable light (e.g. holding a torch in the hand which provides light).<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4z36y|I hope so, but it's really taxing from a technical standpoint.|Dinnerbone|December 18, 2013}}</ref> |
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*Blocks of [[charcoal]], mentioned as something that would need to be implemented as to not complicate the existence of [[blocks of coal]].<ref>{{tweet|Dinnerbone|320261310854090752|No. Logical issues with crafting and destroying. There would have to be separate coal/charcoal blocks which isn't nice.|April 5, 2013}}</ref> |
*Blocks of [[charcoal]], mentioned as something that would need to be implemented as to not complicate the existence of [[blocks of coal]].<ref>{{tweet|Dinnerbone|320261310854090752|No. Logical issues with crafting and destroying. There would have to be separate coal/charcoal blocks which isn't nice.|April 5, 2013}}</ref> |
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**Implemented in the April Fools' update [[Java Edition 20w14∞]], where books written by "[[§]]kDeepest Lore" would appear in End Ship chests, containing short, obfuscated and unserious "orders". |
**Implemented in the April Fools' update [[Java Edition 20w14∞]], where books written by "[[§]]kDeepest Lore" would appear in End Ship chests, containing short, obfuscated and unserious "orders". |
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*Making it so [[Shield|shields]] are used to block attacks from the side the shield is held on.<ref>[https://www.youtube.com/watch?v=Blkh2fxo6iY "Minecon 2015 - Upcoming Features"] – [https://www.youtube.com/user/123MinMax MinMax123], July 5, 2015 – via YouTube</ref> |
*Making it so [[Shield|shields]] are used to block attacks from the side the shield is held on.<ref>[https://www.youtube.com/watch?v=Blkh2fxo6iY "Minecon 2015 - Upcoming Features"] – [https://www.youtube.com/user/123MinMax MinMax123], July 5, 2015 – via YouTube</ref> |
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*Allowing mobs to have additional random skins, similar to the kind of variation seen in [[horse]]s, [[cat]]s, [[wolves]] and [[rabbit]]s. With the addition of the [[1.21.5]], the [[pig]], [[chicken]], and [[cow]] got additional variant. <ref>[https://www.youtube.com/watch?v=ZtOLw1LAarE&t=43m50s "MINECON 2015 The Minecraft Team: Behind the Scenes"] – [https://www.youtube.com/user/TeamMojang Minecraft] August 10, 2015 – via YouTube</ref> |
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*{{Partially implemented}} Giving {{cmd|clone}} the ability to rotate and mirror structures.<ref>{{tweet|SeargeDP|626447271140425729|@JonpotTDS you can't use them, the functionality is disabled in release builds. Some of it will soon be added to /clone, but not in 15w31|Jul 29, 2015}}</ref><ref>[https://www.youtube.com/watch?v=ZtOLw1LAarE&t=39m57s "MINECON 2015 The Minecraft Team: Behind the Scenes"] – [https://www.youtube.com/user/TeamMojang Minecraft], August 10, 2015 – via YouTube</ref> Structure blocks were later given the ability to rotate structures. |
*{{Partially implemented}} Giving {{cmd|clone}} the ability to rotate and mirror structures.<ref>{{tweet|SeargeDP|626447271140425729|@JonpotTDS you can't use them, the functionality is disabled in release builds. Some of it will soon be added to /clone, but not in 15w31|Jul 29, 2015}}</ref><ref>[https://www.youtube.com/watch?v=ZtOLw1LAarE&t=39m57s "MINECON 2015 The Minecraft Team: Behind the Scenes"] – [https://www.youtube.com/user/TeamMojang Minecraft], August 10, 2015 – via YouTube</ref> Structure blocks were later given the ability to rotate structures. |
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*Improvements to the GUI. These would allow the glowing effect to be seen on the inventory player model.<ref>{{bug|MC-84377}}</ref> |
*Improvements to the GUI. These would allow the glowing effect to be seen on the inventory player model.<ref>{{bug|MC-84377}}</ref> |
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'''Mentioned in 2017''' |
'''Mentioned in 2017''' |
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*Ability to edit the skybox colors in resource packs<ref>{{reddit|66gcg9/mojang_really_need_to_make_it_easier_to_edit_the|dgiy1xb|I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)|_Grum|April 20, 2017}}</ref> |
*Ability to edit the skybox and biome/foliage/light colors in resource packs<ref>{{reddit|66gcg9/mojang_really_need_to_make_it_easier_to_edit_the|dgiy1xb|I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)|_Grum|April 20, 2017}}</ref> |
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*A set of [[prismarine]] blocks with a color scheme matching that of the [[elder guardian]], similarly to how regular prismarine imitates normal guardians.<ref>{{reddit|7e0lj9/since_114_is_going_to_be_an_aquaticthemed_update|dq2e3jj|Very cool! I'll pass this along. :)|HelenAngel|November 19, 2017}}</ref> |
*A set of [[prismarine]] blocks with a color scheme matching that of the [[elder guardian]], similarly to how regular prismarine imitates normal guardians.<ref>{{reddit|7e0lj9/since_114_is_going_to_be_an_aquaticthemed_update|dq2e3jj|Very cool! I'll pass this along. :)|HelenAngel|November 19, 2017}}</ref> |
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'''Mentioned in 2018''' |
'''Mentioned in 2018''' |
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* Nether pearls<ref>https://web.archive.org/web/20190710011808/cdn.discordapp.com/attachments/302099229755834370/422895090361696257/image.png</ref> |
* Nether pearls<ref>https://web.archive.org/web/20190710011808/cdn.discordapp.com/attachments/302099229755834370/422895090361696257/image.png</ref> |
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*Data-driven world generation using .json files, allowing for custom structures. Partially added in snapshot [[20w28a]] with the addition of experimental support for custom biomes.<ref name="stream">{{link|url=https://mixer.com/jebkhaile?vod=16775563|title=jebkaile - Mixer|dead-url=yes|quote=We are changing the world generator. The actual world will more or less look the same, but the way it's generated, it's all data-driven, so you can make your own generator settings in json files.}}</ref> |
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*A portal that would teleport the player to a different place in the Overworld.<ref name="MINECONDevPanel">[https://www.youtube.com/watch?v=vh04binv1bQ "MINECON Earth 2018 - The Minecraft Developers panel!"] – [https://www.youtube.com/user/TeamMojang Minecraft], October 2, 2018 – via YouTube</ref> |
*A portal that would teleport the player to a different place in the Overworld.<ref name="MINECONDevPanel">[https://www.youtube.com/watch?v=vh04binv1bQ "MINECON Earth 2018 - The Minecraft Developers panel!"] – [https://www.youtube.com/user/TeamMojang Minecraft], October 2, 2018 – via YouTube</ref> |
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*A special block for crafting [[Firework Rocket|fireworks]].<ref>https://www.reddit.com/r/minecraftsuggestions/comments/9rpbvc/comment/e8lgp1r</ref> |
*A special block for crafting [[Firework Rocket|fireworks]].<ref>https://www.reddit.com/r/minecraftsuggestions/comments/9rpbvc/comment/e8lgp1r</ref> |