Meadow: Difference between revisions

69 bytes added ,  12 January
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Line 11:
| watercolor = {{color|#0E4ECF}}{{only|je|short=1}}<br>{{color|#44AFF5}}{{only|be|short=1}}
| structures = {{EnvLink|Pillager Outpost}}<br>{{EnvLink|Village}}
| blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Oak Log}}<br>{{BlockLink|Oak Leaves}}<br>{{BlockLink|Birch Log}}<br>{{BlockLink|Birch Leaves}}<br>{{BlockLink|Bee Nest}}<br>{{BlockLink|Dandelion}}<br>{{BlockLink|Cornflower}}<br>{{BlockLink|Poppy}}<br>{{BlockLink|Allium}}<br>{{BlockLink|Oxeye Daisy}}<br>{{BlockLink|Azure Bluet}}<br>{{BlockLink|Wildflowers}}{{Upcoming|JE 1.21.5}}<br>{{BlockLink|Stone}}<br>{{BlockLink|Emerald Ore}}<br>{{BlockLink|Infested Stone}}<br>{{BlockLink|Short Grass}}<br>{{BlockLink|Tall Grass}}
}}
The '''meadow''' is an elevated grassy [[mountain]] slope [[biome]] filled with patches of [[flower]]s and turquoise-green [[grass]] and [[tall grass]], where [[sheep]], [[donkey]]s and [[rabbit]]s spawn.
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|{{HistoryLine|||dev=21w41a|The sky color of meadows changes from {{color|#79a6ff}} to {{color|#7ba4ff}}.}}
|{{HistoryLine||1.20|dev=23w17a|"A Familiar Room" can now be played in meadows.}}
|{{HistoryLine|java edition upcoming}}
|{{HistoryLine||1.21.5|dev=25w02a|[[Short grass]] now generates slightly sparser in meadows.}}
|Added [[wildflowers]], which can generate in meadows.}}
 
|{{HistoryLine|Bedrock Edition}}