Iron Helmet: Difference between revisions

248 bytes added ,  19 April 2024
Standardizing the Mob Loot section between all armor pages.
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(Standardizing the Mob Loot section between all armor pages.)
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==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}{{Anvil|Input1=Damaged Iron Helmet|Input2=Damaged Iron Helmet; Iron Ingot|Output=Iron Helmet}}
An iron helmet can be repaired in an [[anvil]] by adding [[Iron Ingot|iron ingotingots]]<nowiki/>s, with each ingot restoring 25% the helmet's maximum durability, rounded down. Two iron helmets can also be combined in an anvil. Both methods preserve the helmet's [[enchantment]]s.
 
=== Natural generation ===
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=== Mob loot ===
If[[Zombie|Zombies]], a[[Husk|husks]], [[zombieSkeleton|skeletons]], [[huskStray|strays]], [[straybogged]], or[[Piglin|piglins]], and [[skeletonZombified Piglin|zombified piglins]] ishave a small chance to spawn wearing armor,. thereThere is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop athe helmet they're wearing upon death unless they are spawned from an [[Ominous Trial Spawner|ominous trial spawner]]. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.
 
{{IN|bedrock}}, [[vindicatorVindicator|vindicators]]s and [[pillagerPillager|pillagers]]s spawned in [[raidRaid|raids]]s have a 84.352516% chance (105.28128% on hard difficulty) to drop an [[iron]] helmetshelmet. The dropped helmetshelmet areis usually badly damaged, and havehas a 50% chance of being [[enchanted]] with a random [[enchantment]].
 
=== Trading ===
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