Iron Helmet: Difference between revisions

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{{Infobox item
| durability = 165
| armor = 2
| renewable = Yes
| stackable = No
}}
 
'''Iron helmet''' is a type of [[armor]] that covers the head of the player.
'''Iron helmet''' is a type of [[helmet]] crafted from [[iron ingot]]s.
 
== Obtaining ==
=== Crafting ===
{{crafting
|showname = 0
|name =[[Iron Helmet]]
|A2 = Iron Ingot
|B2 = Iron Ingot
Line 18 ⟶ 21:
|Output = Iron Helmet
|type = Combat
|ignoreusage=1
}}
 
=== Natural generation ===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]].
 
=== Generated loot ===
{{LootChestItem|iron-helmet,level-enchanted-iron-helmet}}
 
=== Mob loot ===
[[Zombie|Zombies]], [[Husk|husks]], [[Skeleton|skeletons]], [[Stray|strays]], [[bogged]], [[Piglin|piglins]], and [[Zombified Piglin|zombified piglins]] have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death unless they are spawned from an [[Ominous Trial Spawner|ominous trial spawner]]. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.
 
{{IN|bedrock}}, [[Vindicator|vindicators]] and [[Pillager|pillagers]] spawned in [[Raid|raids]] have a 4.16% chance (5.128% on hard difficulty) to drop an [[iron]] helmet. The dropped helmet is usually badly damaged, and has a 50% chance of being [[enchanted]] with a random [[enchantment]].
 
=== Trading ===
{{Trade sources}}
 
== Usage ==
When worn, an iron helmet provides {{armor|2}} [[armor points]].
 
=== Repairing ===
==== Combining ====
Line 35 ⟶ 57:
 
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}{{Anvil|Input1=Damaged Iron Helmet|Input2=Damaged Iron Helmet; Iron Ingot|Output=Iron Helmet}}
An iron helmet can be repaired in an [[anvil]] by adding [[Iron Ingot|iron ingots]], with each ingot restoring 25% the helmet's maximum durability, rounded down. Two iron helmets can also be combined in an anvil. Both methods preserve the helmet's [[enchantment]]s.
 
{{Repairing
=== Natural generation ===
| head=1
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]].
| Damaged Iron Helmet
| Damaged Iron Helmet; Iron Ingot
| Iron Helmet
| tail=1
}}
 
An iron helmet can be repaired in an [[anvil]] by adding [[Iron Ingot|iron ingots]], with each ingot restoring 25% the helmet's maximum durability, rounded down. Two iron helmets can also be combined in an anvil. Both methods preserve the helmet's [[enchantment]]s.
=== Chest loot ===
{{LootChestItem|iron-helmet,level-enchanted-iron-helmet}}
 
=== Mob loot ===
[[Zombie|Zombies]], [[Husk|husks]], [[Skeleton|skeletons]], [[Stray|strays]], [[bogged]], [[Piglin|piglins]], and [[Zombified Piglin|zombified piglins]] have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death unless they are spawned from an [[Ominous Trial Spawner|ominous trial spawner]]. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.
 
{{IN|bedrock}}, [[Vindicator|vindicators]] and [[Pillager|pillagers]] spawned in [[Raid|raids]] have a 4.16% chance (5.128% on hard difficulty) to drop an [[iron]] helmet. The dropped helmet is usually badly damaged, and has a 50% chance of being [[enchanted]] with a random [[enchantment]].
 
=== Trading ===
{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds.
 
{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds
 
== Usage ==
Helmets can be placed in the top armor slot of a player's [[inventory]] for activation.
 
=== Defense points ===
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
 
Iron helmets add {{Armor|2}} defense points.
 
=== Durability ===
Iron Helmets can absorb 165 damage before being destroyed.
 
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.
 
==== Repair ====
Iron helmets may be [[repair]]ed by using them along with some iron ingots in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another iron helmet.
 
=== Enchantments ===
Line 149 ⟶ 148:
 
=== Armor trimming ===
It is possible to upgrade armor with trims. This requires a [[smithing template]], an iron helmet, and an ingot or crystal ({{ItemLink|[[iron ingot}}]], {{ItemLink|[[copper ingot}}]], {{ItemLink|[[gold ingot}}]], {{ItemLink|[[netherite ingot}}]], {{ItemLink|[[emerald}}]], {{ItemLink|[[redstone dust}}]], {{ItemLink|[[lapis lazuli}}]], {{ItemLink|[[amethyst shard}}]], {{ItemLink|[[nether quartz}}]], [[diamond]], or {{ItemLink|diamond}}[[resin brick]]).
 
These trims have no effect on the gameplay or strength of the armor.{{Smithing
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br>Iron Helmet +<br>Any Ingot/Crystal
|Any Armor Trim Smithing Template
|Iron Helmet|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust|Amethyst Trim Iron Helmet; Copper Trim Iron Helmet; Diamond Trim Iron Helmet; Emerald Trim Iron Helmet; Gold Trim Iron Helmet; Iron Trim Iron Helmet; Lapis Trim Iron Helmet; Quartz Trim Iron Helmet; Netherite Trim Iron Helmet; Redstone Trim Iron Helmet|tail=1
|tail=1
}}
 
=== Smelting usage ===
=== Smelting ===
{{Smelting|showname=1|Iron Helmet|Iron Nugget|0,1}}
 
== Sounds ==
{{el|je}}:
 
{{Sound table
{{SoundTable
|sound=Equip iron1.ogg
| type = java
| {{SoundLine
| sound =Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
Line 177 ⟶ 182:
|pitch=1.0
|distance=16}}
| {{SoundLine
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
Line 186 ⟶ 191:
|volume=0.8
|pitch=0.8-1.2
| distance = 16
|foot=1}}
}}
{{el|be}}:
{{SoundTable
{{Sound table
|type = bedrock
| {{SoundLine
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
Line 202 ⟶ 209:
|volume=1.0
|pitch=1.0}}
| {{SoundLine
{{Sound table
|sound=Random break.ogg
|source=player
Line 208 ⟶ 215:
|id=random.break
|volume=1.0
| pitch = 0.9
|foot=1}}
}}
 
== Data values ==
Line 244 ⟶ 252:
 
== History ==
{{HistoryTable
{{History|java classic}}
|{{HistoryLine|java classic}}
{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}
|{{HistoryLine||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}
{{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:ChainmailPlate Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chainplate helmet]]s..
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
 
{{History|java indev}}
|{{HistoryLine|java indev}}
{{History||0.31|dev=20091223-1|Plate and chain armor [[model]]s are no longer used.}}
|{{HistoryLine||0.31|dev=20091223-0040|Plate armor [[model]]s are no longer used.}}
{{History|||dev=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets.
|The{{HistoryLine|||dev=20091231-2255|[[File:Iron texturesHelmet of(item) leatherJE1 BE1.png|32px]] Added iron helmets. They arewere taken from one of [[Notchnotch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
|{{HistoryHistoryLine||20100212-11210|AddedIron helmets can now armorbe modelscrafted.}}
|{{HistoryLine||20100218|[[File:IndevIron 20100212Helmet armorJE1 BE1.png|50px32px]] ArmorAdded models arefor nowiron displayed on the [[player]] in the [[inventory]]helmets.}}
|Iron helmets can now be worn.
{{History||20100218|[[File:Iron Helmet JE1 BE1.png|32px]] Added models of iron helmets.
|Helmets can now begive [[craft]]ed{{armor|3}} and wornhave durability.}}
 
|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[durability]], with lower tier helmets less durable than higher tier helmets.}}
|{{HistoryHistoryLine|java}}
|{{HistoryHistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' &minus; 1) &times; (''all equipped armor max damage'' &minus; ''total equipped armor damage'')) &divide; (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
|{{HistoryHistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}
|{{HistoryHistoryLine|||dev=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}}
|{{HistoryHistoryLine|||dev=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}}
|{{HistoryHistoryLine||1.1|dev=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
|{{HistoryHistoryLine||1.2.1|dev=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigmen]] now drop golden helmets.}}
|{{HistoryHistoryLine||1.3.1|dev=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}}
|{{HistoryHistoryLine|||dev=12w21a|Blacksmith villagers now sell iron helmets for 4–5 emeralds.}}
|{{HistoryHistoryLine||1.4.2|dev=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigmen]], with the likelihood increasing with difficulty.}}
|{{HistoryHistoryLine||1.5|dev=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with helmets.}}
|{{HistoryHistoryLine||1.8|dev=14w02a|Armorer villagers now sell iron helmets for 4–6 emeralds.}}
|{{HistoryHistoryLine|||dev=14w05a|HelmetsIron helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}
|{{HistoryHistoryLine|||dev=14w06a|Helmets are now visible on [[giant]]s.}}
|{{HistoryHistoryLine||1.9|dev=15w31a|Enchanted iron helmets can now be found in [[end city]] ship [[chest]]schests.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
|{{HistoryHistoryLine|||dev=15w34b|Helmet [[durability]] now affects armor value.}}
|{{HistoryHistoryLine|||dev=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
|{{HistoryHistoryLine|||dev=15w36d|Helmet durability affecting value has been removed.
|HelmetsIron helmets now hashave an [[attribute]] controlling the defense points.}}
|{{HistoryHistoryLine|||dev=16w02a|Armor and armor enchantment calculations have been changed again.}}
|{{HistoryHistoryLine|||dev=16w05a|Armor calculations have been changed, once again.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] The texture of iron helmet has been changed.}}
{{History||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}}
|{{HistoryLine|||dev=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}}
{{History||1.14|dev=18w43a|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] The texture of iron helmet has been changed.}}
|{{HistoryHistoryLine|||dev=18w50a19w11a|IronArmorer helmets canvillagers now besell foundiron on [[armor stand]]shelmets infor [[taiga]]5 villagesemeralds.}}
|{{HistoryHistoryLine||1.16|dev=20w07a|[[File:Iron piglin helmet.png|32px]] Added textures and [[model]]s for iron helmets when they are used by [[piglin]]s.}}
|{{HistoryHistoryLine|||dev=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed.}}
|{{HistoryHistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Helmets can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz}}
|{{HistoryLine|||dev=23w05a|Helmets can now have trims of the same material it is made out of.}}
* Iron
|{{HistoryLine|||dev=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
* Copper
|{{HistoryLine||1.19.4|dev=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
* Gold
|{{HistoryLine||1.20|dev=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
* Lapis
|{{HistoryLine||1.20.5|dev=24w03a|Helmets can now receive [[Thorns]] through an enchanting table, rather than only through an anvil.}}
* Emerald
 
* Diamond
|{{HistoryLine|pocket alpha}}
* Netherite
|{{HistoryLine||v0.6.0|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added iron helmets.}}
* Redstone
|{{HistoryLine||v0.9.0|dev=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}}
* Amethyst
|{{HistoryLine||v0.11.0|dev=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}
* Quartz
|{{HistoryLine||v0.12.1|dev=build 1|Helmets can now be worn by mobs.}}
}}
|{{HistoryHistoryLine||v0.15.0|dev=23w05abuild 1|Helmets can now havebe trimsobtained offrom the[[stray]]s sameand material[[husk]]s itthat isnaturally madespawn outwith ofarmor.}}
 
{{History|||dev=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
|{{HistoryLine|pocket}}
{{History||1.19.4|dev=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets can now be found inside [[chest]]s within [[end cities]].}}
{{History||1.20|dev=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Iron helmets helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}
{{History||1.20.5|dev=24w03a|Helmets can now receive [[Thorns]] through an enchanting table, rather than only through an anvil.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Iron helmets can now be [[smelt]]ed down into [[iron nugget]]s.}}
 
|{{HistoryLine|bedrock}}
{{History|pocket alpha}}
|{{HistoryHistoryLine||v01.610.0|dev=beta 1.10.0.3|[[File:Iron Helmet JE1JE2 BE1BE2.png|32px]] [[File:Iron Helmet (item) JE1JE2 BE1BE2.png|32px]] AddedThe texture of iron helmetshelmet has been changed.}}
{{History||v0.9.0|dev=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}}
{{History||v0.11.0|dev=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|dev=build 1|Helmets can now be worn by mobs.}}
{{History||v0.15.0|dev=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History|pocket}}
{{History||1.0.0|dev=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets can now be found inside [[chest]]s within [[end cities]].}}
{{History||1.0.4|dev=alpha 1.0.4.0|Iron helmets helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}
{{History||1.1.0|dev=alpha 1.1.0.0|Iron helmets can now be [[smelt]]ed down into [[iron nugget]]s.}}
{{History|?}}
{{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History|bedrock}}
{{History||1.10.0|dev=beta 1.10.0.3|[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] The texture of iron helmet has been changed.
|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.}}
|{{HistoryHistoryLine||1.11.0|dev=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Iron helmets can now be found in [[village]] armorer chests.}}
|{{HistoryHistoryLine|||dev=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.}}
|{{HistoryHistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Helmets can now be trimmed using a [[smithing table]].}}
 
|{{HistoryHistoryLine|console}}
|{{HistoryHistoryLine||xbox=TU1|xbone=CU1|psps3=1.00|psvita=1.00|ps4=1.000|wiiu=Patch 1|switch=1.0.1|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added iron helmet.
|Added a quick equip for armor to the [[inventory]] interface.}}
|{{HistoryHistoryLine||xbox=TU14|psps3=1.05|psvita=1.00|ps4=1.00|[[Item repair]] can now repair helmets.|Blacksmith villagers now sell iron helmets for 4–5 emeralds.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Mob]] armor has been introduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}}
|{{HistoryHistoryLine||xbox=TU53TU24|xbone=CU43CU12|psps3=1.4916|wiiupsvita=Patch 231.16|switchps4=1.0.316|Iron helmets canno nowlonger beturns red when [[smeltmob]]ed downs intoand [[iron nuggetplayer]]s are hurt.}}
|{{HistoryLine||xbox=TU25|xbone=CU13|ps3=1.16|psvita=1.16|ps4=1.16|Iron helmets now have the quick equip functionality.}}
{{History|PS4}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Armorer villagers now sell iron helmets for 4–6 emeralds.}}
{{History||1.90|[[File:Iron Helmet (item) JE2 BE2.png|32px]] The texture of iron helmet items have been changed.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Enchanted iron helmets can now be found in [[end city]] chests.|Iron helmets now have an [[attribute]] controlling the defense points.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Iron helmets can now be [[smelt]]ed down into [[iron nugget]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Iron Helmet (item) JE2 BE2.png|32px]] The texture of iron helmet items have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.}}
 
|{{HistoryHistoryLine|new 3ds}}
|{{HistoryHistoryLine||0.1.0|[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added iron helmet.}}
}}
{{History|foot}}<gallery>
 
File:ArmorModel Aug 13 2009.jpg|First image of armor.
<gallery>
File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.
ArmorModel Aug 13 2009.jpg|First image of armor.
File:ArmorPE.png
ArmorPE.png
</gallery>
 
; Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta"
Line 356 ⟶ 359:
| 264
|}
 
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these items' numeral IDs were 298, 302, 306, 310 and 314.{{info needed|Which is correct for this item? Listing multiple is not useful}}}}
}}
 
== Issues ==
{{issue list}}
 
== Trivia ==
* Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
* In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests. The enchantment has no effect on the cap, however.
 
== Gallery ==
=== Renders ===
<gallery>
File:Enchanted Iron Helmet.gif | WornEnchanted modelappearance when worn
File:Enchanted Iron Helmet (item).gif | ItemEnchanted appearance in inventory
File:Zombie helmet.png | A zombie wearing aan iron helmet in [[Survival Test]].
</gallery>
 
Line 377 ⟶ 381:
== External links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020
 
== Navigation ==
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