Happy Ghast: Difference between revisions

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== Drops ==
Happy Ghastsghasts and Ghastlingsghastlings do not drop any [[items]] or [[experience]] upon death, aside from their equipped [[harness]].
 
== Spawning ==
Neither happy Ghastsghasts nor Ghastlingsghastlings spawn naturally.
 
A Ghastlingghastling spawns when a [[dried ghast|Dried Ghast]] is [[waterlogged]]<ref name="terms">{{mcnet|minecraft-preview-1-21-80-24|Minecraft Preview 1.21.80.25|April 3, 2025|Jay Wells}}</ref> for 20 minutes.<ref name="grian">{{ytl|vso1iMwDuDk|I Flew to Sweden to Check Out the Happy Ghast|Grian|April 2, 2025}}<br>Grian was invited to Mojang's headquarters before Minecraft Live and playtested the feature.</ref> A happy Ghastghast spawns when a Ghastlingghastling matures.
 
== Behavior ==
=== GhastlingsGhastling ===
Ghastlings roam close to players or other mobs until they get "bored". They approach and examine non-[[aquatic]] passive mobs and some [[neutral]] mobs (mainly [[animal]]s).
 
Specifically, after being hydrated/spawned from a [[dried ghast|Dried Ghast]] they will detect the player closest to it and "imprint" on the player, specifically following that player and occasionally taking breaks to randomly investigate their surroundings. This is essentially the way to "tame" a ghastling.
 
A Ghastlingghastling eventually turns into a happy ghast after 24000 ticks (20 minutes). This process can be sped up with [[snowball]]s. It takes 10 snowballs for a newly-spawned Ghastlingghastling to become fully-grown.
 
Ghastlings do not have a separate [[spawn egg]], as they are the juvenile version of the happy ghast, but they can be spawned using [[command]]s.
 
=== Happy GhastsGhast ===
Happy Ghastsghasts fly around aimlessly and are passive to players and other mobs. Unlike most passive mobs, they do not panic when damaged.
 
They follow players holding [[snowball]]s. They also follow players holding a [[harness]], if they don't have one already equipped. They can also be [[leash]]ed.
 
When not at full health, Happyhappy Ghastsghasts slowly regenerate health over time.<ref name="bobicraft">{{ytl|Yg0RdCicT5U|👉 Lo que NO VISTE del HAPPY GHAST!|Bobicraft|March 23, 2025}}<br>Bobicraft was part of [[Minecraft LIVE – March 2025]] and playtested the feature.</ref> Elsewhere, they regenerate at the same rate as [[horse]]s.<ref>{{tweet|gnembon_mc|1907563653529809126|Yes. Slowly like a horse elsewhere and faster in the clouds|April 2, 2024}}</ref> If the happy ghast flies to [[Altitude|Y level]] 195 (where [[clouds]] are located) or if it is [[rain|raining]] or [[Snowfall|snowing]], it regenerates health at a faster rate (half a heart per second).
 
Unlike regular [[Ghastghast]]s, they are not immune to fire damage, and cannot shoot [[fireball]]s. Also unlike regular Ghastsghasts, they can beare attacked by [[wither]]s.
 
Happy Ghastsghasts are somewhat unaffected by [[speed]] potions.<ref>{{bug|MCPE-199192}}</ref><ref name="grian">{{ytl|vso1iMwDuDk|I Flew to Sweden to Check Out the Happy Ghast|Grian|April 2, 2025}}<br>Grian was invited to Mojang's headquarters before Minecraft Live and playtested the feature.</ref>
 
=== Riding ===
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[[File:Steve Riding Happy Ghast.gif|right|thumb|200px|A happy ghast being ridden]]
 
Happy Ghastsghasts can be ridden by up to four players at once when equipped with a [[harness]]. The harness can be taken off using [[shears]] to retrieve the item.
 
The first player that mounts the happy Ghastghast controls it, sitting in the front just above its face. Players that mount after the piloting player sit in a spot on the remaining sides, starting clockwise from the first player. This allows four players in total to ride one happy Ghastghast.
 
When riding, the player can fly both horizontally and vertically, allowing for more precise movement in the air. While the happy Ghastghast is being ridden, its goggles lower to cover its eyes.
 
Players can stand on top of a happy Ghastghast (both harnessed and unharnessed) in the air as if it were a [[solid block]]. It remains still while players are standing on it, making it easier to mount and dismount and to build structures high above the ground. Other entities (such as other mobs and items) also sit on top the stationary happy Ghastghast. Mobs make no attempt to [[pathfind]] when on it. When a player is no longer standing on the Ghastghast, any entities left on it will be flung out and can indirectly cause mobs to fall to their [[death]].
 
== Sounds ==
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== Trivia ==
* The first concepts of the happy Ghastghast came from {{MCL}} concept art of a flying ghast mount.<ref>{{ytl|xiEKl4vWKQQ|Minecraft LIVE –  March 2025 &vert; The Deep Dig – FLYING ON A HAPPY GHAST|Minecraft|March 22, 2025|t=210}} (at 3:30)</ref>
** A similar concept would be used in {{AMCM}}, where some {{AMCM|piglin}}s rode {{AMCM|ghasts}} in a more abusive manner.
* Happy Ghastghast appears to have a more defined texture compared to the normal [[ghast]]. However, it's still not consistent with the core texel size (16/m), using half density as the compromise between two textures.<ref>{{tweet|JasperBoerstra|1903675022209601786|The Happy Ghast pixels are 2x2 pixels. We made a compromise between core pixel size and the ghast size. With the original ghast pixel size, they look odd up close, adding more pixels made it feel better when you're close to it, and you'll be more close with the ghast than ever.|Mar 23, 2025|name=[[Jasper Boestra]]}}</ref>
* During Minecraft LIVE, [[Agnes Larsson]] advised the community to construct designated "ghaststations" at their high-altitude builds, to allow for safe boarding of happy ghasts.
* In the alt text of [[:File:VibrantVisuals happyghasts.webp|an image]] on a [[Minecraft.net]] article, the collective noun for a group of happy ghasts is "a chuckle of happy ghasts".<ref>{{mcnet|take-a-vibrant-test-flight|Take a vibrant test flight|April 3, 2025|Sophie Austin}}</ref>