Goat: Difference between revisions

41 bytes added ,  12 April
m
→‎Ramming: Added [JE only] to armor stand.
(→‎History: The name was different)
Tag: Mobile edit
m (→‎Ramming: Added [JE only] to armor stand.)
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=== Ramming ===
Every 30 seconds to 5 minutes, a goat tries to ram a single unmoving target it can see within a range of 4–16 blocks. They can target players, [[armor stand]]s<sup>[''[[Java Edition|JE]] only'']</sup>, [[camera]]s{{only|bedrock|education|short=1}}, or any mob except for [[ghast]]s and other goats. A charging goat locks on to its target's position, lowers its head, stomps, and speeds toward the target. If the charge connects, it deals {{hp|1}} to {{hp|3}} damage (depending on difficulty) and 9 blocks of [[Damage#Knockback|knockback]] to its target, possibly resulting in a damaging or even fatal fall.
 
As a goat lowers its head, its target has the chance to move out of the way. If a goat misses, it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a solid block that [[Block tag (Java Edition)#snaps goat horn|occurs naturally in its environment]], it can drop one of its [[goat horn]]s.
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