m
no edit summary
Kokloswine (talk | contribs) m (→Navigation) |
mNo edit summary |
||
(5 intermediate revisions by 5 users not shown) | |||
Line 1:
{{exclusive|java}}▼
{{about|the [[status effect]] exclusive to [[Java Edition]]|the NBT tag|Entity format#Entity Format}}
▲{{exclusive|java}}
{{Infobox effect
|image = Glowing.png
Line 13:
== Effect ==
[[File:Glowing Effect.png|thumb|The glowing effect added to entities by command]]
The Glowing effect causes [[entities]] to glow with an outline that can be seen through [[block]]s and entities. This outline is white by default, but can be set to display other colors if the entity is part of a [[team]] (the color being the color of the team). The outline displays around any holes in a mob's texture or model, though only when that part of the model can be seen all the way through. If multiple entities with glowing are near each other, the outlines merge to prevent overlapping/Z-Fighting.
This does not affect mob models as seen in the inventory, of either the player or ridden mobs.<ref>{{bug|MC-84377|||WAI}}</ref>
Line 36:
== Immune mobs ==
[[Wither]]s, [[ender dragon]]s, dropped items, and [[display entities]] are unaffected by Glowing.
== Advancements ==
Line 54:
== History ==
{{HistoryTable
|{{HistoryLine|java}}
Line 67 ⟶ 66:
== Issues ==
{{issue list|glowing|-squid|-squids|-frame|-frames|-signs|-lichen|-torch|-lava|-berry|projects=MC}}
== Gallery ==
Line 73 ⟶ 72:
Glowing Teaser.png|First screenshot of the glowing effect.
Glowing Outline Merge.png|The Glowing outlines on the [[husk]] and [[spider]] merged into one.
Glowing Skeleton.png|The Glowing effect outlines holes in the [[skeleton]]'s
Glowing Illagers During Raid.png|[[Pillager]]s with glowing effect, as caused by a [[bell]].
</gallery>
Line 83 ⟶ 82:
{{Navbox effects}}
[[de:Leuchten]]
[[es:Luminiscencia]]
[[fr:Surbrillance]]
|