Glowing: Difference between revisions

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{{cleanup}}
{{exclusive|java}}
{{about|the [[status effect]] exclusive to [[Java Edition]]|the NBT tag|Entity format#Entity Format}}
{{exclusive|java}}
{{Effect
{{Infobox effect
|title={{EffectSprite|glowing}} Glowing
|image = Glowing.png
|imageclass = drop-shadow-light
|sources=See [[#Causes]]
|invimage = Spectral Arrow
|sources=See [[#{{slink||Causes]]}}
|particle= {{EffectSprite|particle-glowing}} #94A061 (olive)
|type=Neutral
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== Effect ==
[[File:Glowing Effect.png|thumb|The glowing effect added to entities by command]]
[[File:Glowing Effect.png|thumb|The glowing effect added to entities by command]] The Glowing effect causes [[entity|entities]] to glow with an outline that can be seen through [[block]]s and entities. This outline is white by default, but can be set to display other colors if the entity is part of a [[Teams|team]] (the color being the color of the team). The outline displays around any holes in a mob's texture or model, though only when that part of the model can be seen all the way through. If multiple entities with glowing are near each other, the outlines merge to prevent overlapping/Z-Fighting.
 
This does not affect mob models as seen in the inventory, of either the player or ridden mobs.<ref>{{bug|MC-84377|||WAI}}</ref>
 
== Causes ==
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| I
| 0:03
| Hitting a bell applies the effect to any [[illager|illagers]]s , [[ravager]]s or [[witch|witches]]es within 32 blocks of the bell.
|}
 
== Immune mobs ==
[[Wither]]s and, [[ender dragon]]s, dropped items, and [[display entities]] are unaffected by Glowing.
 
[[Wither]]s and [[ender dragon]]s are unaffected by Glowing.
 
== Advancements ==
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=== ID ===
{{ID table
|edition=java
|shownumericids=1
|generatetranslationkeys=javay
|nameid=glowing
|displayname=Glowing
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== History ==
{{HistoryTable
{{info needed section|Did Bedrock Edition ever have the texture?}}
|{{HistoryHistoryLine|java}}
|{{HistoryHistoryLine||1.9|snapdev=15w31a|{{darkbg|[[File:Glowing JE1.png|18px32px]]}} Added Glowing effect.}}
|{{HistoryHistoryLine||1.14|snapdev=18w43a|{{darkbg|[[File:Glowing (texture) JE2.png|18px32px]]}} The effect icon texture of Glowing has been changed.}}
|{{HistoryHistoryLine|||snapdev=19w13b|Hitting a [[bell]] now gives the glowing effect to raiders within a 32-block-radius of the bell.}}
|{{HistoryHistoryLine||1.17|snapdev=21w10a|Glowing is now based on the outline of all layers on an entity, not just the base layer.}}
|{{HistoryHistoryLine|console}}
|{{HistoryHistoryLine||xbox=TU57TU46|xbone=CU49CU36|psps3=1.5638|psvita=1.38|ps4=1.38|wiiu=Patch 2715|switch=1.0.7|{{darkbg1|[[File:Glowing JE1.png|18px32px]]}} Added the Glowing effect, but it's only obtainable via inventory editing.}}
|{{HistoryHistoryLine||xbox=none|xbone=none|psps3=none|psvita=none|ps4=1.9091|wiiu=none|switch=none|{{darkbg|[[File:Glowing (texture) JE2.png|18px32px]]}} The effect icon texture of glowing has been changed.}}
}}
{{History|foot}}
 
== Issues ==
{{issue list|glowing|-squid|-squids|-frame|-frames|-signs|-lichen|-torch|-lava|-berry|projects=MC}}
 
{{issue list}}
 
== Gallery ==
 
<gallery>
Glowing Teaser.png|First screenshot of the glowing effect.
Glowing Outline Merge.png|The Glowing outlines on the [[husk]] and [[spider]] merged into one.
Glowing Skeleton.png|The Glowing effect outlines holes in the [[skeleton]]'s ribcagerib cage only if they go all the way through.
Glowing Illagers During Raid.png|[[Pillager]]s with glowing effect, as caused by a [[Bellbell]].
</gallery>
 
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{{Reflist}}
 
== Navigation ==
{{Effects}}
{{Navbox effects}}
 
[[de:Leuchten]]
[[es:Luminiscencia]]
[[fr:Surbrillance]]
[[it:Luminescenza]]
[[ja:発光]]
[[lzh:耀]]
[[pt:Brilho]]
[[ru:Свечение]]
[[zh:发光]]