Evoker: Difference between revisions

No change in size ,  9 February
(Zombie)
Tags: Visual edit Mobile edit
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The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly [[invisibility|invisible]] entities, fangs in warmup still have a visible [[Debug screen#More debug-keys|debug hitbox]]. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing {{hp|6}} magic damage to all mobs standing on the spot. Killing an evoker fang does not contribute to the "Monster Hunter" [[advancement]] or [[achievement]].
 
== Sounds ==
== Sound Evokers use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. ==
{{JE}}:<br>
== Sound Evokers use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. ==
 
{{SoundTable
| type = bedrockjava
| {{SoundLine
| sound =Evoker idle1.ogg
Line 191 ⟶ 194:
|distance=16}}
| {{SoundLine
|sound=zombieEvoker cast1.ogg
|sound2=zombieEvoker cast2.ogg
cast1.ogg
|subtitle=ZombieEvoker casts spell
|sound2=zombie cast2.ogg
|source=Zombie hostile
|subtitle=Zombie casts spell
|description=ZombieWhen an evoker attacks
|source=Zombie
|Zombie id=subtitles.entity.evoker.cast_spell
|description=Zombie an evoker attacks
|idtranslationkey=Zombiesubtitles.entity.evoker.cast_spell
|Zombie volume=1.0
|Zombie =subtitles.entity.evoker.cast_spell
|Zombie pitch=1.0
|Zombie distance=16}}
|Zombie =1.0
|Zombie =16}}
| {{SoundLine
|sound=Evoker celebrate.ogg
Line 278 ⟶ 280:
| distance = 16
}}
}}
|Zombie=Sunds}}
 
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