Undo revision 2853841 by 2003:E1:D719:9333:2822:133B:374E:E76 (talk)
(Zombie) Tags: Visual edit Mobile edit |
(Undo revision 2853841 by 2003:E1:D719:9333:2822:133B:374E:E76 (talk)) Tags: Undo Mobile edit Advanced mobile edit |
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The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly [[invisibility|invisible]] entities, fangs in warmup still have a visible [[Debug screen#More debug-keys|debug hitbox]]. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing {{hp|6}} magic damage to all mobs standing on the spot. Killing an evoker fang does not contribute to the "Monster Hunter" [[advancement]] or [[achievement]].
== Sounds ==
== Sound Evokers use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. ==▼
{{JE}}:<br>
▲
{{SoundTable
| type =
| {{SoundLine
| sound =Evoker idle1.ogg
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|distance=16}}
| {{SoundLine
|sound=
▲|sound2=zombie cast2.ogg
▲|subtitle=Zombie casts spell
▲|source=Zombie
▲|description=Zombie an evoker attacks
|
▲|Zombie =subtitles.entity.evoker.cast_spell
|
▲|Zombie =1.0
▲|Zombie =16}}
| {{SoundLine
|sound=Evoker celebrate.ogg
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| distance = 16
}}
}}
{{BE}}:
|