Anonymous user
→Attack pattern data
(Undo revision 2853841 by 2003:E1:D719:9333:2822:133B:374E:E76 (talk)) Tags: Undo Mobile edit Advanced mobile edit |
Tag: Mobile edit |
||
(6 intermediate revisions by 6 users not shown) | |||
Line 61:
[[File:Evoker fang attack2.gif|thumb|An evoker summoning fangs in two circles around it.]]
If an evoker is attacked, all evokers in a twelve [[block]] radius become alerted and start attacking the player, even if they are behind walls. {{IN|java}}, the alerted evokers can attack the player from an infinite distance away, even if the player switches to [[Creative]] or [[Spectator]] mode<ref>{{bug|MC-147574||Attacking a group of evokers gives nearby evokers infinite detection range and broken attack behavior}}</ref>; this can be fixed by relogging the world, or by setting the [[game rule]] <code>universalAnger</code> to <code>True</code>. This is only true for the alerted evokers, not the
{{IN|JE}}, an evoker is passive to other [[illager]]s even if it is harmed. Any evoker can search for and join a [[patrol]] if sufficiently near a [[patrol captain]].
Line 78:
[[Player]]s or [[mob]]s caught in the attack are dealt {{hp|6}} [[damage]], regardless of difficulty{{only|be}}. This harm is not mitigated by [[armor]] but is mitigated by [[enchantment]]s such as [[Protection]]. Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do. When a neutral or hostile mob is caught in the attack, the mob retaliates and attacks the evoker.
Fangs appear no lower than the feet of the lowest combatant and no higher than one [[block]] above the feet of the highest combatant. Fangs attempt to appear on the highest [[opaque]] block between those two extremes, but fail to spawn if they are obstructed by a [[solid
The evoker typically summons sixteen fangs in a straight line toward the target. However, if the target is within three blocks of the evoker, the evoker summons the fangs in two circles around itself: the smaller circle has five fangs and the larger has eight. The fangs do not seek the player, thus the player is able to dodge them. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds.
Line 105:
=== Attack pattern data ===
==== ''Java Edition'' ====
==== ''Bedrock Edition'' ====
Line 421:
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w39a|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs
|{{HistoryLine|||dev=16w43a|Added the {{nbt|compound|Owner}} tag to evocation fangs.}}
|{{HistoryLine||1.13|dev=pre5|The name of "Evocation Fangs" have been changed to "Evoker Fangs".}}
Line 448:
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs JE1 BE1.png|22px]] Added evokers and evocation fangs.}}
|{{HistoryLine||xbox=?|xbone=?|ps3=?|psvita=?|ps4=?|wiiu=?|switch=?|The size of evocation fangs has been increased to be about 2 blocks high.{{info needed|Changed between TU56 and TU64.}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Evokers can now spawn in [[raid]]s.}}
Line 474 ⟶ 475:
=== Renders ===
<gallery>
Evoker
Sitting Evoker.png|An evoker sitting.
</gallery>
Line 501 ⟶ 502:
<gallery>
MEET THE EVOKER.png|An evoker wearing a wig from "Meet the evoker" Minecraft's blog post, as a reference to the game [[wikipedia:Age of Empires|''Age of Empires'']].
Evoker (Dungeons).png|An [[MCD:Evoker|evoker]] within ''[[Minecraft Dungeons]]''.
Evoker Minecraft Instagram.jpg|Artwork of an evoker.
ExplorationUpdateFull.jpg|Evokers in promotional artwork for the [[Exploration Update]].
|