Evoker: Difference between revisions

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[[File:Evoker fang attack2.gif|thumb|An evoker summoning fangs in two circles around it.]]
 
If an evoker is attacked, all evokers in a twelve [[block]] radius become alerted and start attacking the player, even if they are behind walls. {{IN|java}}, the alerted evokers can attack the player from an infinite distance away, even if the player switches to [[Creative]] or [[Spectator]] mode<ref>{{bug|MC-147574||Attacking a group of evokers gives nearby evokers infinite detection range and broken attack behavior}}</ref>; this can be fixed by relogging the world, or by setting the [[game rule]] <code>universalAnger</code> to <code>True</code>. This is only true for the alerted evokers, not the intitiallyinitially attacked evoker.
 
{{IN|JE}}, an evoker is passive to other [[illager]]s even if it is harmed. Any evoker can search for and join a [[patrol]] if sufficiently near a [[patrol captain]].
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[[Player]]s or [[mob]]s caught in the attack are dealt {{hp|6}} [[damage]], regardless of difficulty{{only|be}}. This harm is not mitigated by [[armor]] but is mitigated by [[enchantment]]s such as [[Protection]]. Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do. When a neutral or hostile mob is caught in the attack, the mob retaliates and attacks the evoker.
 
Fangs appear no lower than the feet of the lowest combatant and no higher than one [[block]] above the feet of the highest combatant. Fangs attempt to appear on the highest [[opaque]] block between those two extremes, but fail to spawn if they are obstructed by a [[solid]] block]]. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa. Likewise, an evoker floating in a boat on [[water]] cannot summon fangs against a player [[swimming]] or floating in a boat because there are no opaque blocks from which the fangs can appear.
 
The evoker typically summons sixteen fangs in a straight line toward the target. However, if the target is within three blocks of the evoker, the evoker summons the fangs in two circles around itself: the smaller circle has five fangs and the larger has eight. The fangs do not seek the player, thus the player is able to dodge them. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds.
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=== Attack pattern data ===
==== ''Java Edition'' ====
 
{{Empty section|section=13}}
 
==== ''Bedrock Edition'' ====
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{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w39a|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs RevisionJE1 1BE1.png|22px]] Added evokers and evocation fangs.}}
|{{HistoryLine|||dev=16w43a|Added the {{nbt|compound|Owner}} tag to evocation fangs.}}
|{{HistoryLine||1.13|dev=pre5|The name of "Evocation Fangs" have been changed to "Evoker Fangs".}}
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|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs JE1 BE1.png|22px]] Added evokers and evocation fangs.}}
|{{HistoryLine||xbox=?|xbone=?|ps3=?|psvita=?|ps4=?|wiiu=?|switch=?|The size of evocation fangs has been increased to be about 2 blocks high.{{info needed|Changed between TU56 and TU64.}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Evokers can now spawn in [[raid]]s.}}
 
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=== Renders ===
<gallery>
Evoker RevisionJE1 1BE1.png|The old version of the evoker.
Sitting Evoker.png|An evoker sitting.
</gallery>
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<gallery>
MEET THE EVOKER.png|An evoker wearing a wig from "Meet the evoker" Minecraft's blog post, as a reference to the game [[wikipedia:Age of Empires|''Age of Empires'']].
Evoker (Dungeons).png|An [[MCD:Evoker|evoker]] within ''[[Minecraft Dungeons]]''.
Evoker Minecraft Instagram.jpg|Artwork of an evoker.
ExplorationUpdateFull.jpg|Evokers in promotional artwork for the [[Exploration Update]].
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