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→Attack pattern data
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{{Dungeons hatnote|type=miniboss}}
{{Infobox entity
| group =
| 1-1 = Evoker.png
| group2 = Summoning (vexes)
| 2-1 = Evoker Summoning Vexes.png
| group3 = Summoning (fangs)
| 3-1 = Evoker Summoning Fangs.png
| invimage = Evoker Spawn Egg
| health = {{hp|24}}
| behavior = Hostile
|
| damage = '''{{JE}}''':<br>
Easy: {{hp|4}}<br>Normal: {{hp|6}}<br>Hard: {{hp|9}}
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[[Raid]]s
}}
An '''evoker''' is a spell-casting [[illager]] that can be found in [[woodland mansion]]s and as part of raids. They are the only source of
== Spawning ==
=== Woodland mansions ===
Evokers [[Mob spawning|spawn]] during the generation of particular [[woodland mansion]] rooms. They only spawn on floor 2 and 3. They do not respawn after their initial spawn.
Evokers spawned with mansions do not naturally despawn (unless the world [[difficulty]] is switched to Peaceful).
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[[File:Evoker fang attack2.gif|thumb|An evoker summoning fangs in two circles around it.]]
If an evoker is attacked, all evokers in a twelve [[block]] radius become alerted and start attacking the player, even if they are behind walls. {{IN|java}}, the alerted evokers can attack the player from an infinite distance away, even if the player switches to [[Creative]] or [[Spectator]] mode<ref>{{bug|MC-147574||Attacking a group of evokers gives nearby evokers infinite detection range and broken attack behavior}}</ref>; this can be fixed by relogging the world, or by setting the [[game rule]] <code>universalAnger</code> to <code>True</code>. This is only true for the alerted evokers, not the
{{IN|JE}}, an evoker is passive to other [[illager]]s even if it is harmed. Any evoker can search for and join a [[patrol]] if sufficiently near a [[patrol captain]].
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{{IN|JE}}, evokers are given three seconds of the [[Glowing]] effect if a [[bell]] is rung within 32 blocks of them. This applies to both evokers spawned in raids and evokers spawned in woodland mansions.
Evokers flee from [[Creaking|creakings]] when within 8 blocks of them.
=== Fang attack ===
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[[Player]]s or [[mob]]s caught in the attack are dealt {{hp|6}} [[damage]], regardless of difficulty{{only|be}}. This harm is not mitigated by [[armor]] but is mitigated by [[enchantment]]s such as [[Protection]]. Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do. When a neutral or hostile mob is caught in the attack, the mob retaliates and attacks the evoker.
Fangs appear no lower than the feet of the lowest combatant and no higher than one [[block]] above the feet of the highest combatant. Fangs attempt to appear on the highest [[opaque]] block between those two extremes, but fail to spawn if they are obstructed by a [[solid
The evoker typically summons sixteen fangs in a straight line toward the target. However, if the target is within three blocks of the evoker, the evoker summons the fangs in two circles around itself: the smaller circle has five fangs and the larger has eight. The fangs do not seek the player, thus the player is able to dodge them. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds.
=== Summoning vexes ===
The evoker signals this attack by producing white [[particle]]s ({{EffectSprite|particle-evoker-summon}}) for two seconds and a higher-pitched [[sound]].
This spell resets the evoker's spell cooldown to five seconds and resets the cooldown for summoning vexes to seventeen seconds.
Non-air blocks that obstruct a vex's attempted spawning point will prevent it from spawning, meaning a summoning can result in only one or two vexes spawning.{{Verify}}
[[File:EvokerSummonsVexes.png|thumb|left|An evoker summoning [[vex]]es.]]
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This spell resets the evoker's spell cooldown to three seconds and resets the cooldown for the sheep color conversion spell to seven seconds. Evokers look at the sheep they are using the spell on while they are doing the spell until they finish the spell.
{{IN|bedrock}}, evokers can still change a sheep's color, even when {{cmd|gamerule mobGriefing}} is set to <code>false</code>.
=== Attack pattern data ===
==== ''Java Edition'' ====
==== ''Bedrock Edition'' ====
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| networkid = {{jebe|79|33}}
}}
'''Evoker fangs''' are
The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly [[invisibility|invisible]] entities, fangs in warmup still have a visible [[Debug screen#More debug-keys|debug hitbox]]. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing {{hp|6}} magic damage to all mobs standing on the spot. Killing an evoker fang does not contribute to the "Monster Hunter" [[advancement]] or [[achievement]].
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{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w39a|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs
|{{HistoryLine|||dev=16w43a|Added the {{nbt|compound|Owner}} tag to evocation fangs.}}
|{{HistoryLine||1.13|dev=pre5|The
|The name and ID of "Evocation Fangs" have been changed to "Evoker Fangs".}}▼
|{{HistoryLine||1.14|dev=18w43a|[[File:Evoker JE2 BE2.png|32px]] [[File:Evoker Fangs JE2 BE2.png|22px]] The textures of evokers and evocation fangs have been changed.}}
|{{HistoryLine|||dev=18w47a|Evokers can now spawn in [[raid]]s.}}
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|Evokers are no longer hostile to baby [[villager]]s.}}
|{{HistoryLine||1.13.0|dev=?|Evokers now have smoother casting animations.}}
|{{HistoryLine||
|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|Evokers no longer spawn in Peaceful difficulty.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs JE1 BE1.png|22px]] Added evokers and evocation fangs.}}
|{{HistoryLine||xbox=
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Evokers can now spawn in [[raid]]s.}}
|{{HistoryLine|new3ds}}
|{{HistoryLine||1.9.19|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs JE1 BE1.png|22px]] Added evokers and evocation fangs.}}
}}
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{info needed|what was this entity's numeric ID?}}}}
|{{HistoryLine|||dev=pre5|The entity ID has been changed from <code>evocation_illager</code> to <code>evoker</code>.
}}
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=== Renders ===
<gallery>
Evoker
Sitting Evoker.png|An evoker sitting.
</gallery>
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<gallery class="pixel-image">
Evoker (texture).png|Evoker texture file.
File:Evoker (2).png|Evoker with wig texture file.
Evoker Fangs (texture).png|Evoker fangs texture file.
</gallery>
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<gallery>
MEET THE EVOKER.png|An evoker wearing a wig from "Meet the evoker" Minecraft's blog post, as a reference to the game [[wikipedia:Age of Empires|''Age of Empires'']].
Evoker (Dungeons).png|An [[MCD:Evoker|evoker]] within ''[[Minecraft Dungeons]]''.
Evoker Minecraft Instagram.jpg|Artwork of an evoker.
ExplorationUpdateFull.jpg|Evokers in promotional artwork for the [[Exploration Update]].
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