The '''Orb of Dominance''' is a sentient object in ''[[Minecraft Dungeons]]'' that manipulated the [[MCD:Arch-Illager|Arch-Illager]] into believing that it could help him reshape the world into a society in which he would be accepted. It is the disguised form of the [[MCD:Heart of Ender|Heart of Ender]] and is the overarching antagonist of the game.
After the heroes defeat the Arch Illager, the Orb of Dominance shatters, but this is far from over as the Orb's shards scatter around different islands, givingspreading corruption andwhere powerthey land. The ''[[Minecraft Dungeons]]'' [[MCD:DLC|DLC]] primarily focuses on the heroes' quest to differentdestroy bossesthese remnants.
== Appearances ==
{{Spoiler Warning|section|''[[Minecraft Dungeons]]''}}
==== Minecraft Dungeons: The Rise of the Arch-Illager ====
In legends dating from long before the events of the ''Arch-Illager Saga'', the Orb of Dominance was allegedly first seen in the Nether in the possession of [[MCL:The Seer|The Seer]], who used it to corrupt a [[MCL:Night Beacon|beacon]].<ref name=legends>''[[Minecraft Legends]]''</ref>
As the Arch-Illager basks in the flames of the squid coast burning down, what little is left of Archie is snuffed out by the orb. Finally, after thousands of years, the Orb of Dominance shall rule the Overworld.
==== Minecraft Dungeons ====
The next day, the orb has the Arch-Illager lead a small group of illagers to round up any straggling [[MCD:Villager|villagers]] remaining in the squid coast. Though they are successful, they encounter resistance from the [[MCD:Hero|heroes]] whose houses they burned down.
''Minecraft Dungeons'' focuses on the heroes' quest to free the Overworld from the grasp of the Arch-Illager, and by extension, the Orb of Dominance.
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The heroes start by freeing some villagers from {{MCD|Creeper Woods}} and warning some others in {{MCD|Pumpkin Pastures}}. They defeat the Illagers in the {{MCD|Redstone Mines}} and overload the cores of the {{MCD|Fiery Forge}}, hampering construction of the {{MCD|Redstone Golem|Redstone Golems}}. The Arch-Illager also attempts to obtain the {{MCD|Soggy Swamp}} brews and the {{MCD|Nameless One}}'s staff (breaking his earlier tenuous alliance with the Nameless One), but the heroes manage to get to both of them first and destroy them.
Despite the illager conquests, the [[MCD:Pumpkin Pastures|pumpkin pastures]] still remained free from the orb's control. In response, the Arch-Illager has an evoker lead a massive invasion of the pastures to subjugate the land. Though they are successful, the heroes managed to evacuate the villagers before the illagers arrive, and ultimately, The evoker is slain in the town square.
Finally, while the Illagers celebrate their conquests at {{MCD|Highblock Halls}}, the heroes launch an all-out attack. They find the Arch-Illager, who summons many guards to his aid, but the heroes defeat them all. The heroes pursue the Arch-Illager to the end of the {{MCD|Obsidian Pinnacle}}, and they engage in battle. The Arch-Illager uses the Orb to teleport, shoot projectiles, and summon minions.
Despite Walda's death, with the fall of Pumpkin Pastures and the entire world now under his control, the Arch-Illager travels to the [[MCD:Soggy Swamp|soggy swamp]] for a personal inspection of the [[MCD:Witch|witch coven]] that supplied his potions. During the inspection, the heroes enact a sudden raid on the coven and destroy all but one of the cauldrons. In retaliation, the Arch-Illager used the orb to grant sentience to the remaining [[MCD:Corrupted Cauldron|cauldron]] to stop the heroes. Nevertheless, the heroes manage to destroy the empowered cauldron and defeat the coven.
When the Arch-Illager is defeated, the Orb reveals its true form - the {{MCD|Heart of Ender}} - and attacks the heroes itself. Despite this, the heroes manage to overpower the Heart of Ender and defeat it. It briefly returns to its Orb form before exploding. After the heroes leave, though, the shards begin to vibrate, showing that the Orb had not been completely destroyed.
With their potion supply gone, the orb suspected that the heroes would target their redstone supply next, and urged the Arch-Illager to send reinforcements to the [[MCD:Redstone Mines|redstone mines]]. As predicted, the heroes launched an assault on the redstone mines, defeating the guards and freeing the villager mining force. Deciding that the redstone mines was lost, the Arch-Illager dispatched a redstone golem to slow down the heroes while he fled.
Five of the Orb's shards are spread across the Overworld and began to spread corruption where they land. Four of the shards land on the {{MCD|island realms}}:
With the mines gone, the orb realized that the heroes are actually targeting the illager war machine. The Arch-Illager has the fiery forge put on lockdown. However, the heroes were still able to manage to breach the fiery forge and destroy the stabilizing [[MCD:Redstone Core|cores]], triggering an eruption. With the fiery forge collapsing, the Arch-Illager has his forces evacuate as much supplies as possible to Highblock Keep. Hoping to trap the heroes in the volcanic eruption, the Arch-Illager reactivated his most prized creation, the redstone monstrosity. In the end, the heroes defeated the monstrosity and escaped the fiery forge.
* One shard lands in the {{MCD|Overgrown Temple}} and corrupts the {{MCD|Jungle Abomination}}. It also ends up creating the {{MCD|Treetop Tangle}}.
* One shard lands in the {{MCD|Lone Fortress}} and corrupts the {{MCD|Wretched Wraith}}.
* One shard lands in the {{MCD|Gale Sanctum}} and corrupts the {{MCD|Tempest Golem}}.
* One shard lands in the {{MCD|Abyssal Monument}} and corrupts the {{MCD|Ancient Guardian}}.
The heroes manage to track down and destroy each of these shards, as well as the beings that they corrupted.
Suffering from massive setbacks, the Arch-Illager grew increasingly paranoid of the Nameless One taking advantage and betraying him. At the orb's insistence, the Arch-Illager sent a massive raid party to the cacti canyon to retrieve the Nameless One's staff, since it can summon the undead. Though the Arch-Illager himself entered the desert temple, the heroes followed after him before the rest of the illagers even arrived.
The fifth and final shard ended up buried somewhere, but it summons two {{MCD|Enderman|Endermen}} to retrieve it and take it to the {{MCD|Stronghold}}. From there, the Endermen use the active End Portal to bring it to the End (presumably where it was born). At the same time, it sends six {{MCD|Endersent}} to take the {{MCD|Eye of Ender|Eyes of Ender}} from the portal; deactivating it. The six Endersent then scatter across the Overworld.
Inside the desert temple, the Arch-Illager raced against the heroes through the labyrinth to find the Nameless One first. Despite the orb's superior power, the heroes reached the reanimated king first and destroyed his staff. Still, it was not a loss for the Arch-Illager since the heroes unwittingly eliminated a threat to the orb's reign and the control of the undead passed to the Arch-Illager.
The heroes defeat the Endersent and retrieve the Eyes of Ender, using them to activate the End Portal once again. By this time, though, the shard has regenerated into {{MCD|Vengeful Heart of Ender#Imperfect Form|a different form}}, allowing it to crawl around the islands. The heroes track it through the {{MCD|End Wilds}} and to the {{MCD|Broken Citadel}}, where it enters a void pool and finally becomes the {{MCD|Vengeful Heart of Ender}}. The final battle ensues, but the heroes manage to prevail again, and the final remnant of the Orb of Dominance is destroyed, freeing the Overworld from its grasp once and for all.
With the Nameless One destroyed, the Arch-Illager threw a large feast to celebrate his foe's demise in Highblock Halls. The orb warned him that the heroes might try to attack during the celebration but the Arch-Illager dismissed the concern as his entire army had gathered in the castle. Surely enough, the heroes did crash the party and made their way to the throne room. Before they could act, however, the Arch-Illager, who had watched their progress through the orb, sent out a legion of his best soldiers laying in ambush before he retreated to the ramparts.
Upon fighting their way through the ambush, the heroes chased the Arch-Illager across the obsidian pinnacle, defeating every soldier he sent at them. Eventually, the Arch-Illager found himself cornered at the tallest tower of the ramparts. Upon seeing no other option left, the Arch-Illager unleashed the full power of the Orb of Dominance upon his enemies. Despite the assistance of the orb, the Arch-Illager was still overpowered by the heroes. Seeing no more use in the Arch-Illager, the Orb of Dominance decided to take matters into its own responsibilities, manifesting as its true self: the [[MCD:Heart of Ender|heart of ender]]. Even with it unleashing is full power, the heart of ender was weakened enough to lose its physical form. Ironically, the heart of ender manipulated the Arch-Illager into believing that he needed its power, and when the destabilized entity tried to escape, it was the Arch-Illager who denied it, not wanting to lose the corruptive power that he so coveted. The heart of ender was shocked when it sensed not weakness, but strength, in the Arch-Illager. No matter how hard it ordered the illager outcast to let go, the Arch-Illager disobeyed and tightened his grip. Eventually it was too much for the unstabalized heart of ender and in a flash of light, the orb shattered.
As the smoke cleared, the ground was littered with countless tiny orb fragments, whose power faded away, the Arch-Illager, and the heroes he fought against. With the heart of ender gone, so too was the Arch-Illager. The first thing Archie saw when he woke from the nightmare were four heroes, who slowly approached him. At first, Archie expected pain, but only found kindness, despite all that he did. With the storm dissipating, Archie and his former enemies celebrated. After all, the heart of ender was dead, wasn't it?
The Orb of Dominance, the heart of ender, was the most powerful thing the Overworld ever experienced. Its power was so strong, that it could continue living despite such a fatal wound. What Archie and his new family didn't see were the tiny fragments slowly pulling themselves back together into five larger shards, spread across the Overworld. After the fall of the illager empire, rumors sprouted up of corruption appearing in the [[MCD:Island Realms|outer regions]] of the Overworld. All sources pointed to the heart of ender, but it was destroyed. Nevertheless, the heroes decided to head off to the outer regions of the Overworld to confront this new corruption.
One day, deep in the heart of the [[MCD:Dingy Jungle|dingy jungle]], a shard of dominance crashed into the clearing. Its power bled out, being absorbed by the landscape. Soon, it began to corrupt the [[MCD:Whisperer|strange]] [[MCD:Leapleaf|inhabitants]] of the island. Overtime, the shard began to collect [[MCD:Quick Growing Vine|vegetation]] and [[MCD:Overgrown Temple|debris]], until a corruptive beast was born from the foreign darkness: the [[MCD:Jungle Abomination|jungle abomination]]. Eventually, the heroes arrived to dingy jungle, now overgrown with corruption, and fought their way through the corrupted inhabitants and the undead that blocked their way.
After the fighting, the heroes reached the clearing, which housed the [[MCD:Overgrown Temple|overgrown temple]], where the corruptive roars echoed from. As they trudged on, the heroes fought the leapleaves and undead that crawled about the crumbling maze. They finally reached a shrine, constructed by a civilization that worshipped the sun, at the center of the overgrown temple. Suddenly, the jungle abomination dropped down from the ceiling and did battle with the intruders. The heroes managed to swiftly cut down the orb-spawn and left the jungle, which could finally heal from the infection.
Across the sea was a lively island that housed a [[MCD:Frosted Fjord|bustling trade center]]. In the distance was a [[MCD:Lone Fortress|lonely fortress]] overlooking the port that housed a [[MCD:Wretched Wraith|certain wraith]], notorious among its fellow undead for its dislike of the warmth. The [[MCD:Wraith|wraith]] came across a strange object, a shard of dominance, one day. Wrathful at its agony from the orb, this wretched wraith conjured a [[MCD:Creeping Winter|creeping winter]] and chased the local villagers from the new frozen island. It soon received two types of visitors to the frosted fjord, the first being the [[MCD:Iceologer|scattered]] [[MCD:Illusioner|remnants]] of the illager empire; the second was the heroes who wished to destroy the orb shard.
Despite the unending blizzard and illager hordes, the heroes reach the Lone Fortress which housed the origin of the winter. Eventually, the heroes reached an icy chasm with the shard of dominance adoned within an icy crown. Before they could reach the shard, the wretched wraith, still in pain from the corruption, swooped up to attack. After a long fight, the wretched wraith notices that its cold is gone. As it examines its crown, it sees the shard is gone. As if in response, the warmth suddenly shone through the windows, onto the wretched wraith. The heroes watch on as the warmth evaporates the wretched wraith, freeing it from its agony, and proceed to leave the island to melt as a new summer starts.
With the Arch-Illager gone, the illager empire soon crumbled to constant internal conflict. One large remnant of the illager empire retreated to [[MCD:Windswept Peaks|windswept peaks]] where [[MCD:Howling Peaks|dark storms]] have been recently brewing around the mountain. Reports soon spread among the illagers of a shard of dominance spotted on the peak. If that were true, they could use it to regain control over the Overworld. Heroes soon showed up, determined to stop the corruptive storm brewing in the peaks. Seeing the [[MCD:Mountaineer|legions]] of [[MCD:Wind Caller|illagers]], the heroes knew it was going to be a long climb.
The [[MCD:Gale Sanctum|gale sanctum]] rested upon the summit, a place dedicated to the wonders of the wind. It is said that within its walls is a protector. Now it is crawling with illagers and corruption. Inside its doors, the heroes learned to master the wind and vanquish the [[MCD:Squall Golem|squall golems]]. As they moved more and more within, the winds grew stronger. Suddenly, the wind stopped, they reached the eye of the storm. Before them stood the fallen protector of the sanctum: the [[MCD:Tempest Golem|tempest golem]], now howling with corruption. Knowing that the tempest golem must be destroyed if the storm was to be stopped, the heroes rushed in to attack. To their surprise, weapons seemed to do nothing against the golem, as if a powerful current of wind blew away all damage. They soon spotted [[MCD:Resonance Crystal|resonance crystals]], and shut them down. Suddenly, the tempest golem's chest burst open, revealing the shard of dominance on its torso. After several barrages against their enemy, the shard of dominance and the tempest golem shatter. Outside, the storm dissipates to a calm breeze. With all life in the Overworld saved, the heroes departed the island.
Unsettling rumors have come around: talk of strange, [[MCD:Hidden Depths|unnatural currents]] around the [[MCD:Coral Rise|coral rise]], the [[MCD:Drowned|local]] [[MCD:Sunken Skeleton|undead]] becoming extra feisty, and spottings of a massive, glowing fish. If that were true, then a shard of dominance must have fallen into the sea. After a deep dive, the heroes reached the sea floor. Sure enough, the undead seem to be unusually active. Maybe the sudden currents have awake them from their slumber? It didn't matter, somewhere, down in the crushing depths was a shard of dominance spreading corruption. But something else was out there, as the sea floor darkened, the heroes realized it was a shadow. As they looked up, swimming above them was a giant creature that resembled a [[MCD:Elder Guardian|guardian]]. Where there are [[MCD:Guardian|guardians]], there is a monument!
As long as it remembered, the [[MCD:Ancient Guardian|ancient guardian]] spent its entire existence protecting the [[MCD:Abyssal Monument|abyssal monument]]. It was the first to execute such an honorable duty. It could recall all those centuries, swimming around, watching new guardians and elder guardians joining its ranks in this vital mission. It remembers every square block of the abyssal monument, every room, chamber, and the exact areas occupied by coral. The only thing that eludes it was when the undead came along. Mysterious, sometimes the ancient guardian would spend entire days watching them. They don't bother it, as long as they don't harm the artifacts, it doesn't harm the undead. There was one day, that strange shining shard appeared. The sudden growth spurt and newfound confidence that served well in spreading its territory, but now these creatures ransack its artifacts without a care in the world. It doesn't matter if it had to destroy part of its home. All that matters is to protect the abyssal monument! They fought valiantly, with true warrior's spirit. As the world darkens, the ancient guardian realized that it lost its sight of purpose. The visitors weren't here to destroy the abyssal monument, but have come to save it from its own protector! At least, in the end, it still got to die with honor.
Anger, pain, suffering. Through the heart of ender's fractured, but shared conscience, the fifth shard of dominance felt the destruction of the other four shards. Somehow, it remained hidden from its enemies, maybe for the best. It managed to outlive the other shards of its being, but it was only a matter of time before they came for it. The sound of stone being moved. Yes, they received its message. Light shines in as [[MCD:Enderman|two endermen]] moved aside the bricks that made up the ruins of the obsidian pinnacle. As one enderman grabbed the final shard, the orb felt its time had come. To the beginning, the endermen teleport to [[MCD:The Stronghold|the stronghold]]. The beginning from which it came, the beginning from which it lived. To the beginning, the shard carrying enderman approaches the end portal. After the two head through the portal, several [[MCD:Endersent|endersent]] and [[MCD:Endermite (mob)|endermites]] emerge from the portal, determined to protect the pathway to their master. To the beginning, the time had now come to go to the [[MCD:Echoing Void|end]].
Finally, after countless millennia, the heart of ender was back home. Its imperfected form may not be much, but it suffices. It senses its best endersent being slain by those heroes, but the stronghold was still heavily guarded by the undead. The heart of ender scurries around the [[MCD:End Wilds|end wilds]], sprinting past the surviving members of the illager empire that it had brought here unwillingly. To think that it once wanted to rule that world through such an outcast! The heroes, they are here. It has to hurry its plan, should it get revenge.
The end wilds truly was an otherworldly realm, more so than the Nether. The heroes felt it in their souls that the final battle drew near. On this day, between the heroes and the heart of ender, one of them would fall. They spotted something rising in the horizon. This was it: the [[MCD:Broken Citadel|broken Citadel]], the original homestead of the Orb of Dominance. The city was already crawling with a welcoming party of [[MCD:Enderling|enderlings]] and illagers. With the power of the [[MCD:Elytra|elytra]], the heroes made their way across the broken citadel. Suddenly, the heart of ender scurries past the heroes, as it enters a large void pool in the center of its shrine. The entirety of the broken citadel seems to rumble as something rose from the depths of the void. Standing before them was the Orb of Dominance's perfected form: the [[MCD:Vengeful Heart of Ender|vengeful heart of ender]]. One last battle engaged between the reborn embodiment of evil and the last hope of the Overworld insured until ... the vengeful heart of ender shook uncontrollably, firing lasers everywhere, chopping itself to pieces. The monstrous entity fell to pieces, disintegrating, as the heroes looked on to see the vengeful heart of ender's ashes blowing away into the obscurity of the End, to be lost forever.
With news of the Orb of Dominance's permanent demise, celebrations occurred across the Overworld. Though the orb was finally destroyed, some other evil could rise in its place, as evil always does, but when it does, heroes are ready to fight against it!
=== Confirmed dominations ===
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