The End

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This article is about the dimension. For the biome, see The End (biome). For other uses, see End (disambiguation).
A view of the End's central island. The ender dragon can be seen flying around the end spikes.
A view of the outer islands of the End. An end city with a ship, as well as an end gateway can be seen.

The End is a dark, space-like dimension consisting of separate islands in the void, made out of end stone. It is inhabited by endermen and shulkers. The ender dragon also spawns when the player first arrives. The End is the final goal of Minecraft. The ender dragon is considered the final boss, and it is necessary to defeat it to "beat" the game and see the end poem.

Accessing[edit | edit source]

Main article: End Portal
An activated end portal found in a stronghold.

To access the End, the player must go through the process of finding a stronghold using eyes of ender, finding the portal room, and activating the end portal in the end portal room. The room consists of a 5×5 square of end portal frames, with the corners cut out, making a total of 12. The portal hangs over a lava pool, with a staircase leading up to it. A silverfish spawner sits on top of the staircase.

The player can activate the portal by filling the 12 end portal frames each with an eye of ender. Each frame block has a 10% chance of generating with an eye in it. Once all the eyes of ender are placed, the portal activates and emits a loud noise. As soon as it is activated, the portal destroys all blocks in the central 3×3 square, including bedrock or another portal frame, and replaces them with the end portal blocks that can teleport an entity into the End dimension. Upon jumping into the portal, the player immediately arrives in the End (x: 100, z: 0), along with any prior entities that may have teleported.

If cheats are enabled, players can also teleport to the End without using an end portal: the command /execute in the_end allows the player to select their teleportation destination in the End directly.

Environment[edit | edit source]

The End consists of one large island surrounded at a distance by many smaller islands, all mainly composed of end stone. There is a gap between the central island and the outer islands of about 1000 blocks with nothing but the void.

The starless sky and the void of the End are both composed of a blank, static pattern. The daylight cycle is absent in the End, similar to the Nether, being replaced by a constant dim light.

The weather cycle does not exist in the End, meaning there is no rain, snowfall, or thunderstorms.

Most items and blocks function in the End exactly as they do in the Overworld, with a few notable exceptions:

Biomes[edit | edit source]

There are 5 biomes that make up the End in Java Edition. Beds and respawn anchors still explode if the biome is set in the Overworld. In Bedrock Edition, all End biomes are classified as a single biome, which is the_End. In both versions, if the biome is set to "the End" in the Overworld, the sky appears as a light gray version of the normal Overworld sky.

Generated structures[edit | edit source]

There are currently 9 generated structures in The End:

Name Description Image
Central island The center of the End is a large, asteroid-like island composed entirely of end stone, floating in the void. At a distance of 1000 blocks away, an expanse of more islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which tend to be thin.
Outer islands The outer End islands are found 1000 blocks away from the central island. They vary in size from large islands to smaller "mini islands." Generated structures such as end cities and end ships spawn here, along with chorus trees. The player can be taken to the End islands through the end gateway.
End spike End spikes, also known as obsidian pillars, obsidian spikes or obsidian towers, are generated structures at the End that are made of obsidian, with a single bedrock block and an end crystal on top of each pillar. Larger ones have cylindrical forms. The pillars surround the exit portal in a roughly 40 block radius circle, and penetrate through the main island down to y level 0.
End platform The end platform is a 5 by 5 square of obsidian that is generated once a player or entity enters the End. If the obsidian is destroyed, or if a block is placed on top of the three air blocks above any part of the platform when the player enters the End, the obsidian is restored and any blocks on top of those three air blocks above the platform are replaced with air, and dropped as an item.
Exit portal The exit portal (also known as the end fountain) is a structure that enables the players to return to their spawn points in the Overworld or the Nether. It activates upon the defeat of the ender dragon.
End gateway End gateway portals are generated in the End after defeating the ender dragon, and are used to gain quick access to the outer End islands and teleport the player back to the center island.
End city End cities are skyscraper-like structures found on the outer islands of the End. They are inhabited by shulkers and hold exclusive loot.
End ship End ships are floating structures that are sometimes generated alongside end cities. They are the only places where elytra and the dragon head can be legitimately obtained.
Chorus tree Chorus trees are tall, coral-like blocks ubiquitous in the outer islands. They are composed of chorus plants and chorus fruit. Similar to bamboo and sugar cane, breaking one part causes all plants above the tree to break.

Terrain features[edit | edit source]

Main island[edit | edit source]

All players begin their exploration of the End with the main island. Unlike nether portals, entering the end portal instantly teleports the player to the End, giving no time to back out. Upon arrival in the End, the player is placed on a 5×5×1 obsidian platform with three layers of air blocks above it. If there are any blocks in a three-block space above the platform, they are destroyed when a player enters an end portal. The platform can generate on the island, within it, or at a short distance from it, close enough to throw an ender pearl to reach the island. It always generates centered on the coordinates (100, 49, 0) with the player facing west.

Once the player enters the End, the only way back is to die or defeat the ender dragon. The dragon spawns naturally and flies around above ten towers of obsidian arranged in a circle around the central exit portal, which activates when the dragon is killed. On top of each tower lies an end crystal. Some of the crystals are protected by cages of iron bars. These crystals heal the dragon but can be destroyed by hitting them (even with projectiles). Destroying the crystal while the dragon is healing damages the dragon.

Once defeated, the dragon goes to the exit portal at (0, 64, 0), rises into the sky, and disintegrates, with bright beams of light flashing from its body. It then explodes, drops 12,000 (first dragon) or 500 (all subsequent dragons) experience orbs, activates the exit portal, and generates one end gateway (first 20 dragons only). This gives the player access to the End's outer islands. Atop the exit portal lie four torches and the dragon egg. After the dragon is killed, it can be respawned an unlimited number of times by placing four end crystals on the sides of the exit portal. Respawning the ender dragon regenerates any obsidian pillar blocks previously mined by the player, as well as the torches on the exit portal. However, the dragon egg does not regenerate when a respawned ender dragon is killed.

The End's outer islands are clustered around the main island.

Once the player enters the exit portal, the "end poem" is displayed, thereby "completing" the game. The player then respawns wherever the spawn point is set in the Overworld or in the Nether and may return to the End through the same portal (or a different portal from another stronghold); the End remains in the same state as the player left it. The obsidian platform is regenerated each time a player enters the End, meaning that any blocks or block entities placed in the 5×5×4 space on or above the platform are destroyed and replaced with obsidian and air blocks.

Outer islands[edit | edit source]

The End's outer islands are more diverse than the main island. When a player enters one of the end gateways that generate after killing the dragon, they are instantly teleported over the ~1000 block void to the outer islands. These gateway portals are easiest to enter through the use of ender pearls, due to the one block tall gap between the bedrock blocks, but can also be entered by placing water and swimming through, using a trapdoor or piston to force the player to crawl, or with skilled use of a pair of elytra.

The outer islands vary in size. There are occasional "mini islands" in the gaps between the larger ones, generally with nothing on them (occasionally they generate end gateways that return the player to the obsidian platform). The larger islands can also vary in size but are generally a hundred to several hundred blocks wide. The gaps between these islands are generally short enough that players can travel between them via ender pearls.

These outer islands generate up to the world border. Some are topped with a forest of chorus trees that may be harvested for its chorus fruit, and perhaps chorus flowers, to grow it in the Overworld. The player may find end cities (which may generate ships with them) on these islands, which hold exclusive loot. Elytra and the dragon head can only be found on the end ships.

In Java Edition, due to a bug[1], the outer End islands fail to generate in multiple concentric rings. The first ring ends at ±370,719 on the X and Z axes, cutting off terrain generation in a doughnut shape. It continues empty, but the second ring starts at X/Z=±524,288, then disappears again at X/Z=±642,111 and comes back at X/Z=±741,456. It continues like this all the way until the world border, getting closer and closer. If the world border would be removed, going far enough would lead to world looking slightly like the stripe lands of Bedrock Edition. This is a hard limit caused by an arithmetic overflow when calculating the squared distance from the origin.

Mobs[edit | edit source]

The End is home to three naturally occurring mobs:

  • Endermen spawn naturally throughout the entire dimension.
  • The ender dragon spawns naturally on the central island when the player first arrives, but can be respawned by placing 4 end crystals, one on each side's middle block of the exit portal.
  • Shulkers appear within end cities on the outer islands. They do not respawn once killed, but can sometimes clone themselves when attacked by another shulker.

Other mobs except for the wither may be sent into the End through an end portal. (The wither can still be built in the End as usual.)

Ender dragon Enderman Shulker

Blocks[edit | edit source]

Naturally generated[edit | edit source]

Naturally generated includes blocks that are created through the world seed and always generate no matter what.

Naturally created[edit | edit source]

These blocks are created through a combination of events that lead these blocks to be placed by natural causes such as summoning the ender dragon, not by the player.

Structures[edit | edit source]

This section would benefit from the addition of an isometric render.
 
Please remove this notice once you've added a suitable isometric render to the article.
The specific instructions are: The render used as a sprite link for "Magenta Wall Banner" is a floor banner, not actually a wall banner as stated

These blocks and entities are only generated as part of end cities, when the "generated structures"‌[Java Edition only] option is on.

Technical information[edit | edit source]

ID[edit | edit source]

NameIdentifier[hide]Numeric ID
EnvSprite the-end.png: Sprite image for the-end in Minecraft The Endthe_end1

Folder[edit | edit source]

In Java Edition, the End is saved in the same way normal worlds are, in the DIM1 subdirectory of the world save. Deleting the DIM1 directory resets the End, including all player-made changes.

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Great View From Up HereLevitate up 50 blocks from the attacks of a Shulker20Bronze
The EndKill the Enderdragon [sic]Enter the end exit portal.40Bronze
The End... Again...Respawn the Enderdragon [sic]30Silver
The End?Enter an End PortalEnter a stronghold End Portal activated with all twelve eyes of ender.20Gold
You Need a MintCollect dragons [sic] breath in a glass bottleHave a dragon's breath bottle in your inventory.30Silver

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
Free the EndGood luckKill the ender dragon.
If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerMove a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect.
Remote GetawayEscape the islandEnter an end gateway
Sky's the LimitFind ElytraHave a pair of elytra in the inventory.
The City at the End of the GameGo on in, what could happen?Enter an end city.
The EndOr the beginning?Enter the End dimension.
The End?Enter the End PortalEnter the End dimension.
The End... Again...Respawn the Ender DragonBe within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals.
The Next GenerationHold the Dragon EggHave a dragon egg in the inventory.
You Need a MintCollect Dragon's Breath in a Glass BottleHave a bottle of dragon's breath in the inventory.

Video[edit | edit source]

History[edit | edit source]

June 14, 2009Notch believed that Survival mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month? Kill a big evil mob in the shortest time? I don't know yet."
[hide]Java Edition Beta
May 19, 2011
Notch tweeted several pictures of the third playable dimension, then known as the Sky dimension. It had Overworld blocks and mobs, as well as a sky similar to that of the Overworld, but generated floating terrain like the later End.
July 30, 2011Notch first mentioned the End with his comment regarding the theoretical name-change of the endermen, a mob to be added in Beta 1.8 - some players petitioned Mojang to have the mob renamed "Far Landers," a reference to the Far Lands. He joked that instead of renaming the mobs Far Landers, he was more likely to change the name of the Far Lands to "the End."
October 6, 2011Reddit user "cptqwashi" posted the idea that the new dimension would be called "the Ender," and would be home to the endermen and ender dragons. Notch soon gave more information and said that cptqwashi was "100% correct."[2] However, it was later revealed that it was just called "the End" and that there would be only one ender dragon there.[3]
October 7, 2011Notch tweeted the first image of the End and the ender dragon flying overhead.
October 10, 2011Notch released a video showing a small clip of the End that also shows the ender dragon fly into the top of the frame. "(A brightened version)"
October 12, 2011The original concept of the Sky Dimension was officially rebranded as "The End."
Several years later, Jeb explained the reason behind the shift from the Sky Dimension to The End: "[The Sky Dimension] didn't work so well because of how light is calculated [...] The Sky Dimension originally had this top down light that the Overworld has, so you get like shadows in caves and such. But performance wise, it didn't work - it was extremely slow. So we removed the sun – now everything is evenly lit unless you've got a torch."[4]
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 4Added the End. The end portal now functions to access it.
An ender dragon spawned near a portal that it would destroy, but end portal blocks would continue to function even if the frame was destroyed. The ability to create end portal frame blocks in Creative Singleplayer mode was also removed.
1.3.112w23aAdded end portal frames to the creative inventory.
12w25aThe End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.
2013 Music UpdateAmbient music track added for the End.
1.915w31aA set amount of differently-sized pillars are arranged in a circular fashion. The tallest pillars have iron bars around the end crystals.
The exit portal is pre-generated, but without the dragon egg and portal blocks.
Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.
Added end cities and end ships that generate in the outer islands.
15w32cThe beacons in end ships have been replaced with pumpkins.
15w33cReplaced pumpkin in end ships with a hopper containing a book written by Searge in it.
15w41aReplaced the hopper and book with a pair of elytra in an item frame.
16w07bRemoved the cages that were protecting the crystals during the dragon fight.
pre1Re-added cages, which now protect the crystals of some of the shorter end spikes.
1.1116w39aMaps now work in the End.
Added return portals, which can be found randomly throughout the islands.
1.1318w07aPhantoms now spawn in the End.
18w09aPhantoms no longer spawn in the End.
1.1418w46aA secondary void now appears between X/Z=370,400 and X/Z=524,280.[1]
1.1620w19aHoglins and piglins now become zoglins and zombified piglins respectively when in the End.
[hide]Pocket Edition
1.0.0alpha 0.17.0.1Added the End.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU9CU11.001.001.00Patch 11.0.1Added the End.
World sizes of the End match that of the Nether world size scaling.
In the End, end spikes are generated in a spiral circling.
The bedrock shell of the exit portal generates when the player enters the End, and is activated when the ender dragon is killed.
TU141.04The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.
TU46CU361.381.381.38Patch 15Outer islands have been added to the End, which are separated from the central island by an invisible wall. This resulted in the world size of the central End island being downscaled from the Nether world size to a 192x192 world size.
Due to the downscaling of the central end island, the coordinates of the end platform were changed to X=60, Y=49, Z=60.
End cities and end ships that generate in the outer islands have been added to the End.
An option to reset the end has been added.
TU69 1.761.761.76Patch 38 The chat message saying that a player entered or left the end is now shown for the player, who enters or leaves it too, instead of only for other players.
[hide]New Nintendo 3DS Edition
1.7.10Added the End.
Outer End islands start generating 175 blocks away from the 0,0 world origin point, regardless of world size. Unlike the Legacy Console Edition, outer End islands generate in the same area, and not in separate areas.

Issues[edit | edit source]

Issues relating to "The End" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery[edit | edit source]

Screenshots[edit | edit source]

Mojang screenshots[edit | edit source]

Development images[edit | edit source]

References[edit | edit source]

Navigation[edit | edit source]